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UT2003 Invasion Question?  XML
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Smokes

Killing Spree
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Joined: 01/19/2005 13:40:56
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Is the 2003 Invasion some type of mod that is available, I did a quick search but couldn't come up with an answer. If so, can someone tell me the link, or how exactly it works. I know it starts at wave 8, is that set by the server? Stuff like that. Keep in mind I have only played UT2K4.
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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Liztara wrote:
Is the 2003 Invasion some type of mod that is available, I did a quick search but couldn't come up with an answer. If so, can someone tell me the link, or how exactly it works. I know it starts at wave 8, is that set by the server? Stuff like that. Keep in mind I have only played UT2K4.  


It's on the main download page

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
bushbomb

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Joined: 01/21/2005 14:06:46
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How do you add satore monsters in waves? It is my understanding that it uses the following info for "wavemask", but I don't know where to go from simply adding in these monsters:

;WaveMonsters(0)=(mName="Pupae",Mask=1)
;WaveMonsters(1)=(mName="Razor Fly",Mask=2)
;WaveMonsters(2)=(mName="Manta",Mask=4)
;WaveMonsters(3)=(mName="Krall",Mask=8)
;WaveMonsters(4)=(mName="Elite Krall",Mask=16)
;WaveMonsters(5)=(mName="Gasbag",Mask=32)
;WaveMonsters(6)=(mName="Brute",Mask=64)
;WaveMonsters(7)=(mName="Skaarj",Mask=128)
;WaveMonsters(8)=(mName="Behemoth",Mask=256)
;WaveMonsters(9)=(mName="Ice Skaarj",Mask=512)
;WaveMonsters(10)=(mName="Fire Skaarj",Mask=1024)
;WaveMonsters(11)=(mName="Warlord",Mask=2048)
;WaveMonsters(12)=(mName="Pupae",Mask=4096)
;WaveMonsters(13)=(mName="Pupae",Mask=8192)
;WaveMonsters(14)=(mName="Razor Fly",Mask=16384)
;WaveMonsters(15)=(mName="Razor Fly",Mask=32768)

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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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We don't run 2003 with satore because at the time I tested it, it didn't work. Once you passed wave 16, it didn't randomize the monsters. I think satore mentioned this was fixed, but last I checked, you cant configure monsters past 16.


Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
bushbomb

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hmm, I am using satore v116 and got it to work for all 32 waves. In the satore monster config ini file I copied the section for the wave setup, pasted it twice in a new [satoreblah.blahblah2] section ( forget exact name, but added a 2 and it had 32 lines under it for wave configuration). Then I made sure the new section was loaded when that game type was choosen. At wave 17, it starts the wave sets over (since I haven't re-customized, just copied original 16) only a lot more difficult, that way people know what monsters to expect, they just can't keep up.

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Smokes

Killing Spree
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Thank you bush, I am looking forward to seeing that on the server.
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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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bushbomb wrote:
hmm, I am using satore v116 and got it to work for all 32 waves. In the satore monster config ini file I copied the section for the wave setup, pasted it twice in a new [satoreblah.blahblah2] section ( forget exact name, but added a 2 and it had 32 lines under it for wave configuration). Then I made sure the new section was loaded when that game type was choosen. At wave 17, it starts the wave sets over (since I haven't re-customized, just copied original 16) only a lot more difficult, that way people know what monsters to expect, they just can't keep up. 


That's cool info. If I get a chance I'll see what I can do about setting it up over here

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
v0rTeX

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Joined: 12/19/2004 20:59:52
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All you have to do is count the monster table starting with 0 and configure it manually. for each slot you would pick a monster you can use 0 through whatever number the table goes up to.

TheDruidXpawX

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v0rTeX wrote:
All you have to do is count the monster table starting with 0 and configure it manually. for each slot you would pick a monster you can use 0 through whatever number the table goes up to.
 


It used to be that satore's config wouldn't accept entires above 16. Once it hit 17 it would start making waves of all mantas. Mantas are fun, but not that fun!

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
v0rTeX

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Joined: 12/19/2004 20:59:52
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I dont use the 2003 setup that you guys have but when using it in normal invasion mode with scattered mutators it works fine. I have wave 17 set up to be tiny pumpkinbags and wave 18 is nothing but drones.
bushbomb

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.

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