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an idea for a mod . check it out i think its spiffy  XML
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Mystic

Godlike

Joined: 12/21/2004 21:36:56
Messages: 417
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thinking .thinking ..oh yeah .a mod that makes us run through death match. capture the flag .bombing run ect runs u through cycles of the diffrent rpg stat enabled game mods within 16 waves each wave being a diffrent type of rpg game.
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peashooter

Rampage
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Joined: 01/17/2005 11:28:53
Messages: 160
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It would be unfair to the levels like me in 20`s to fight the levels in 100`s it would really be a even but of course druid and shan are smart they could figure it out ......or could they hahaha

Work Smarter Not Harder!!
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Well, if Mysterial chooses to listen to my idea he will put separate gametype profiles in the next release of RPG so that your level on CTF is independent of your Invasion level for just such a purpose.
peashooter

Rampage
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Joined: 01/17/2005 11:28:53
Messages: 160
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i see now that is a good idea that would even it out alot way to dodge the bullet

Work Smarter Not Harder!!
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cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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yeah, sort of. the people who played more would still have higher levels.

good, bad, I'm the guy with the gun.
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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cplmac wrote:
yeah, sort of. the people who played more would still have higher levels. 


Well lets face the facts here, there is simply NO way to stop that. But if you think about it, how many points can you possibly earn in a normal game of CTF? 100, maybe 200 if you make it last like 30 minutes or so. Thats what 2 or 3 levels on a good day under the right circumstances? Not nearly as big a deal as someone playing for a week and then trouncing the players who can only play on weekends when invasion is part of the leveling system.
cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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the only way to square the field is to remove rpg.
i cant tell you how much it hurts to say that.

good, bad, I'm the guy with the gun.
Havoc_Summers



Joined: 01/11/2005 14:42:08
Messages: 16
Location: California - near LA
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OR...

if each game type has separate RPG levels, each player of CTF for example starts of with 66% of max stats - given at the outset, unallocated.

Theory...
the players who play the most are at max only 33% better in stats (or words to that effect) than the new players.
The difference is how the player allocates their stats in the beginning. This would be great for player customization - maybe enhancing ones playing style, or strengthening where one is weak.

Team games could still end up being way unbalanced...

But then players can reset their stats while in a game maybe to specifically defeat an undefeatable opponent... Could be something
cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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or maybe if there was a way the game could calculate xp and balance the teams. Hi Cloud!

good, bad, I'm the guy with the gun.
Havoc_Summers



Joined: 01/11/2005 14:42:08
Messages: 16
Location: California - near LA
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Ya. I got a flak monkey.



...just to throw in something totally unrelated.
Smokes

Killing Spree
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Joined: 01/19/2005 13:40:56
Messages: 61
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v0rTeX wrote:
But if you think about it, how many points can you possibly earn in a normal game of CTF? 100, maybe 200 if you make it last like 30 minutes or so. Thats what 2 or 3 levels on a good day under the right circumstances? Not nearly as big a deal as someone playing for a week and then trouncing the players who can only play on weekends when invasion is part of the leveling system. 

There is a certain exploit that is that type of gameplay in which you can gain up to 100,000 xp in a single match. That is why RPG is not enabled for these type of matches.
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