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My Mario Kart Wii Custom Levels  XML
Forum Index -> Console & Computer Gaming
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Jefe

Godlike
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Joined: 11/05/2008 22:52:53
Messages: 361
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I've been making levels for Mario Kart Wii. Unlike UT2004, support for user-made levels was not built into the game. Instead people hacking the game gradually figured out how to create playable levels. This has been going on since mid-2009 and now it's possible to create nearly Nintendo quality levels. Most features, except lighting maps and animated textures can be added to custom levels.

To play custom tracks, you only need an SD card. They're very easy to play.

Here are the levels I've made so far. Click the links for video, pictures and downloads.

Rooster Island
My first level. It's an original design. I kept the geometry pretty simple on this one. This level was recently ranked #8 in a review of the top 40 custom tracks.
http://wiki.tockdom.de/index.php?title=Rooster_Island


F-Zero White Land I
A remake of the SNES level.
http://wiki.tockdom.de/index.php?title=F-Zero_White_Land_I


F-Zero Big Blue
Another SNES remake.
http://wiki.tockdom.de/index.php?title=F-Zero_Big_Blue


Rezway II
A remake of another custom track. Custom tracks were originally made with MSPaint and were very primitive and often glitchy. I made a new model using the original layout. This level was ranked #34 in the top 40.
http://wiki.tockdom.de/index.php?title=Rezway

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