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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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So, the good news is the new build is up. See this thread for details of changes.
Also has a slightly modified invasion wave configuration.

The bad news is the eng/medic crash is still there.

And if you are a AM hybrid, you will have lost the ability DruidArtifactLoadedHybrid. So when you join, you will need to buy DruidArtifactLoaded instead - the two abilities have been combined. However, level 1 of the ability is more expensive.
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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new build!!
good to hear all that hard work from Szlat , Thank you
Flak Monkey

Wicked Sick!
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Joined: 08/24/2006 12:21:41
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Quick question.. if my LD shots have been nerfed for zerker, has the damage from enemy in close range been offset the same for balance?

I have noticed it quite a bit. Don't know how much it has been "tweaked" but it is noticeable.

Still getting used to the new monsters and wave changes...
What graphic did you use for the fire titans? Just wondered if the animated fire graphic used on the rage weapons would work, in that level of detail..


Nice work, btw. the large siths and paupi are cute.

My current skin After several other skins, I have reverted back to Bender.

Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)

Favorite quotes:

"It puts the lotion on it's skin, or else it gets the hose again."

"Every morning is the dawn of a new error"

"But why is the rum gone?"

"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost

"Beer has some Food value, but Food has no Beer value."
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Flak Monkey wrote:
Quick question.. if my LD shots have been nerfed for zerker, has the damage from enemy in close range been offset the same for balance?

I have noticed it quite a bit. Don't know how much it has been "tweaked" but it is noticeable.  
The damage rate hasn't changed. All I changed was what is considered long distance - from 2000 to 1800 unreal units ( about 131 foot to 118 foot ). So you have to be 10% closer.

Flak Monkey wrote:
What graphic did you use for the fire titans? Just wondered if the animated fire graphic used on the rage weapons would work, in that level of detail..  
Just a shader in the EpicParticles list, with the wondeful name of TexScaler2. My skills don't run to generating decent skins.
Flak Monkey

Wicked Sick!
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Joined: 08/24/2006 12:21:41
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Thanks for the info..

Ok, so the server now crashed A LOT! Within 10 minutes, we played 4 maps, crashes at wave 2 or 3 every map at around 5pm est.

My current skin After several other skins, I have reverted back to Bender.

Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)

Favorite quotes:

"It puts the lotion on it's skin, or else it gets the hose again."

"Every morning is the dawn of a new error"

"But why is the rum gone?"

"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost

"Beer has some Food value, but Food has no Beer value."
Danny

Killing Spree

Joined: 07/05/2011 09:38:39
Messages: 43
Location: AZ
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quick question with the new build. my gen lost it's loaded artifacts, obviously, however i dont have the 6 points from it... pretty much lost a whole level. I can't even buy loaded artifacts, as all my points were already spent and im not 80 yet so i can't just reset and fix it...

+1 on what flak said. keeps crashing after like 2-6 waves

EM - cancer MM - nx2k WM - 91/30 GM - JEB
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Flak Monkey wrote:
Ok, so the server now crashed A LOT! Within 10 minutes, we played 4 maps, crashes at wave 2 or 3 every map at around 5pm est. 
Strange - it has been alright until now. I'll check the logs tomorrow and see what is happening. But if anyone notices a pattern it would help.
(DC)DEMONSLAYER

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Joined: 03/18/2006 12:10:27
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link sent working well--keeps turret healed along with any sents set up. 600+ score and 1300+ xp on one map. Server is crashing and resetting around wave 4 or five--map "seasons" reset wave 3 at 4:00 mst.

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE

UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC

My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
[Email] [Yahoo!] [MSN]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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(DC)DEMONSLAYER wrote:
link sent working well--keeps turret healed along with any sents set up. 600+ score and 1300+ xp on one map. Server is crashing and resetting around wave 4 or five--map "seasons" reset wave 3 at 4:00 mst.
 
It was ok earlier - must have just started crashing. Any clues? Is it related to the base specialist class?
(DC)DEMONSLAYER

Wicked Sick!
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Joined: 03/18/2006 12:10:27
Messages: 2151
Location: Colorful Colorado
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Szlat wrote:

(DC)DEMONSLAYER wrote:
link sent working well--keeps turret healed along with any sents set up. 600+ score and 1300+ xp on one map. Server is crashing and resetting around wave 4 or five--map "seasons" reset wave 3 at 4:00 mst.
 
It was ok earlier - must have just started crashing. Any clues? Is it related to the base specialist class? 


Don't think the crashes are related to the base specialist as Flak commented on the crashes prior to my going on as the base specialist.

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE

UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC

My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
[Email] [Yahoo!] [MSN]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Mmmmmm. Looking at the logs, this is the crash message that we were getting yesterday

Code:
 Log: [ 1]  ./ucc-bin [0x8632f29]
 Log: [ 2]  [0xffffe500]
 Log: [ 3]  ./ucc-bin [0x820e3ef]
 Log: [ 4]  ./ucc-bin [0x820f2e6]
 Log: [ 5]  ./ucc-bin [0x8214fd4]
 Log: [ 6]  ./ucc-bin [0x81c7cde]
 Log: [ 7]  ./ucc-bin [0x818b89f]
 Log: [ 8]  ./ucc-bin(__strtod_internal+0x3295) [0x804d2cd]
 Log: [ 9]  /lib/libc.so.6(__libc_start_main+0xdc) [0x5ade9c]
 Log: [10]  ./ucc-bin(readdir+0x99) [0x804a991]
 Log: Unreal Call Stack: AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 Exit: Exiting.
 Log: FileManager: Reading 0 GByte 105 MByte 615 KByte 1010 Bytes from HD took 0.636774 seconds (0.636774 reading, 0.000000 seeking).
 Log: FileManager: 0.000000 seconds spent with misc. duties
 Uninitialized: Name subsystem shut down
 Uninitialized: Allocation checking disabled
 

So all 11 crashes the same. Unfortunately, there isn't a lot of information there. It crashes calling the Tick function for an item. But no idea what item.

Now we were getting these on DruidsRPG226 - just never that many. In total 822 crashes for this reason since August 2010 - so averaging 2 a day. So 11 in one day is a bit excessive.

I'll keep looking.
Jefe

Godlike
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Joined: 11/05/2008 22:52:53
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Szlat wrote:

Just a shader in the EpicParticles list, with the wondeful name of TexScaler2. My skills don't run to generating decent skins. 


Mine do. I can whip something up if you'd like.

The new DC server:
Locrian

Rampage

Joined: 11/05/2010 16:07:35
Messages: 134
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Szlat wrote:
Mmmmmm. Looking at the logs, this is the crash message that we were getting yesterday

Code:
 Log: [ 1]  ./ucc-bin [0x8632f29]
 Log: [ 2]  [0xffffe500]
 Log: [ 3]  ./ucc-bin [0x820e3ef]
 Log: [ 4]  ./ucc-bin [0x820f2e6]
 Log: [ 5]  ./ucc-bin [0x8214fd4]
 Log: [ 6]  ./ucc-bin [0x81c7cde]
 Log: [ 7]  ./ucc-bin [0x818b89f]
 Log: [ 8]  ./ucc-bin(__strtod_internal+0x3295) [0x804d2cd]
 Log: [ 9]  /lib/libc.so.6(__libc_start_main+0xdc) [0x5ade9c]
 Log: [10]  ./ucc-bin(readdir+0x99) [0x804a991]
 Log: Unreal Call Stack: AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 Exit: Exiting.
 Log: FileManager: Reading 0 GByte 105 MByte 615 KByte 1010 Bytes from HD took 0.636774 seconds (0.636774 reading, 0.000000 seeking).
 Log: FileManager: 0.000000 seconds spent with misc. duties
 Uninitialized: Name subsystem shut down
 Uninitialized: Allocation checking disabled
 

So all 11 crashes the same. Unfortunately, there isn't a lot of information there. It crashes calling the Tick function for an item. But no idea what item.

Now we were getting these on DruidsRPG226 - just never that many. In total 822 crashes for this reason since August 2010 - so averaging 2 a day. So 11 in one day is a bit excessive.

I'll keep looking. 


I'm not familiar with Unrealscript, just basic C, so are "items" things that players see and/or interact with in-game like artifacts and such? If so, just let us know what to look for while playing and hopefully we'll find some pattern that connects all the crashes.

All I've noticed from the few games I've played is that it generally seemed to crash more often in the mornings than in the evenings. Not much of a help, I know.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Locrian wrote:
I'm not familiar with Unrealscript, just basic C, so are "items" things that players see and/or interact with in-game like artifacts and such? If so, just let us know what to look for while playing and hopefully we'll find some pattern that connects all the crashes.
 
The actors (or items as I paraphrased them) are as you say pretty much all the things you can interact with - players, monsters, weapons, artifacts, pickups, ammo etc. Even the lighting effects (emmtters) are actors.

Unfortunately, the crash message doesn't pinpoint which actor is giving the problems - so it is dificult to locate the bug. The Tick event which is happening is UTs way of telling everything to update themselves - so most activity is done during a tick. So an error message saying something is crashing when something is happening isn't a lot of use. Not to me anyway.

It may be something behind the scenes that nobody can notice that is crashing. But if a player thinks "every time I use a MWM on a grenade launcher it crashes' or 'every crash has been when I have been telefragging monsters' then that would be useful.
HighwratH

Rampage
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Joined: 07/01/2006 13:01:46
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Well .... not sure if this has been brought up or not but every time I play berzerker and I am killed by a shield gun nali, the server crashes, without exception.

You better call Kenny Loggins. 'Cause you're in the danger zone!

Desert_Wrath: de-zert_rath
Desert:arid land with usually sparse vegetation
Wrath:strong vengeful anger or indignation

My Skin: Homer 2009
 
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