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Skin Request: Already 3D Modelled  XML
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Dragon7350

Rampage
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Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
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I have a skin request, but possibly only to the extent of conversion into UT2004. I have a 3D model already created. This character has been triangulated, it has a UV texture, and a rig with a "center" bone defined at the origin. However, a lot of work still needs to be done if the character is to be thrown into UT2004.

Note: the mesh (I named it "Arkos") was completed in Blender 2.49

Possible issues:
1. There is no separation between the head and the body...mesh-wise nor uv-wise. I can fix this if it becomes necessary.

2. The armature rig is not the default. The alien rig (gen mo' kai) may be better suited for my mesh, but some bones will still need to be fitted and tweaked.

3. No hitboxes are defined. I am not sure how to do these correctly.

4. The UV's are unwrapped oddly. The textures are the finished product, so I don't believe this will be a concern.

5. Textures are meant to be shadeless. UT2004 does not use bump-maps...does it?

6. Exporting is limited, but Blender 2.49 exports to .3ds, so I think whoever helps me with this will probably be able to get what is needed out of the file.

7. The triangle count is 3334, and the face count is 1857. I tried to keep it low poly, but if it is too high, this will bring about an issue. I could possibly cut out some more edge-loops (hmm maybe the tail and neck?).

8. I'd have to send the file by using my yahoo email account. This could be a problem.

If you want to change something, I'd like to know what you're changing. If there's something wrong in any part of it, I'd like to learn from it.

My email should be available in my profile on this site if you need to contact me.

(PS: This is my first forum post, so if I've made a mistake, please let me know!)
[Thumb - ArkosPreview.jpg]
 Filename ArkosPreview.jpg [Disk] Download
 Description Arkos
 Filesize 21 Kbytes
 Downloaded:  784 time(s)


Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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I wish I had the time to help you.but my modelling/converting days are long since over (time constraints)

here are a coupla tutorials I found very helpful

http://www.neomagination.com/tutorials/
http://www.3dtotal.com/team/Tutorials_3/Unreal_tournament_tutorial/Unreal_tournament_tutorial_01.asp

you seem to have most of the work done just the frustrating part left...
linking the model to a skeleton and then importing it using UnrealED , it is a bit of a touchy beast and fairly irritating at times.
I can give advice regarding some of the work but I used 3DS max and it has been a good year since I any modelling at all

Google is your friend in this case though there are many helpful UT200X tutorials out there

oh and welcome to the forums

http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model
Dragon7350

Rampage
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Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
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Thanks for the tutorials! These are helping quite a bit in respect to 3D modelling in general, but I can't get to the conversion into UT2004 because I don't have 3DS Max (or possibly the right blender export plugins). I think I can get 3DS, but I want to mostly keep what I'm doing to Blender because I am very familiar with its GUI.

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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http://forums.epicgames.com/forumdisplay.php?f=259

not sure if this helps or not,but the Epic forums are still fairly active and full of good stuff

or skin city though most of it is pretty old
[url]
http://forums.beyondunreal.com/forumdisplay.php?s=8f8fb48842da91279af8ba2c8cb550c3&f=529[/url]
Dragon7350

Rampage
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Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
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Thanks a ton! I've been looking for these links for a quite a while. I bow to you

(Note: see that picture I posted originally in the thread? Yeah, his head is too big. I've fixed it, along with correctly UV-mapping it. Now I just need to get 3DS Max, unless I find something in the links that disregards 3DS and its required use.)

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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head size really shouldn't matter to be honest

this was a model I threw together for Hatter ages ago,as long as you link the entire head to the head "box" its ok

glad I could help...modelling is fun if frustrating at times,getting it into UT is usually very frustrating even once you get good at it so have patience.
Dragon7350

Rampage
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Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
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Alright, I've hit another road block. I've found that my rig would require me to make custom slots and all animations, and this would probably take a long time.

I was hoping you could send me a link or a file of the skeleton for an alien. If possible, could you also convert it to a .3ds file (not a .max, as blender cannot read this).
[Thumb - ArkosView.jpg]
 Filename ArkosView.jpg [Disk] Download
 Description The new Arkos mesh imported into Unreal 2004 and textured.
 Filesize 28 Kbytes
 Downloaded:  805 time(s)


Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
RoadKill v3.4

Wicked Sick!
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Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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The skeletons are out there somewhere I'll search around later ,if I can't find theme I'll upload a copy to mediafire

there may be a plug in available to import .max into blender ,again I'll search around later(not familiar with blender so...)
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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hey road here's a smart@ answer.....its the thing you put food in and turn on and it mashes it and all sorts of things and it also takes beverage items and blends them into the drink you want..IE margarita , Daiquiri just to name a couple.







P.S. I'm sure you have one in your Kitchen almost everyone does!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Dragon7350

Rampage
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Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
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Blender (nor any program other than 3DS Max) has the importer for .max files because I've read that 3DS Max made extra sure that there was no way to do it other than through their program.

A way around this might be that you would have to convert the .max file to a .3ds file.

Also, how do you export a skeleton from UT2004 anyway?

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
RoadKill v3.4

Wicked Sick!
[Avatar]

Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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not sure if you can export a skeleton from ut2004. You might be able to with UnrealED but it is designed around Max if I remember right.
you might be able to import the skeleton into milkshape and then export it to blender

and Dom those are kinda girly drinks
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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maube "girlie" drinks but you do use a blender to make them and that was the point I was making!


now when I used to dink my fav was/is Bacardi 151 and pepsi I like scotch when I have the taste for it a good one not no cheapie like cutty shark, also like a proper made Long Island Ice Tea..(has no tequila in it), Kamikaze's are good to! Now a nice sit back and relax drink is Baileys on the rocks. I managed to empty two bottles one evening read'n a book with out doing nothing but sipping it as a read and my glass kept seeming to have it evaporate out of it!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Dragon7350

Rampage
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Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
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I have good news and bad news. The good news is I found the alien.psa's and all the other animation for the aliens in unreal 2004 as well as a .max to .blend interchange program. Unfortunately, I still need 3DS Max, as I need it to start this converter. I was hoping maybe I could send this 30mb of alien data to you (or maybe you can download it from fileplanet where I found it).

Then you, Roadkill or whomever has Max, could get this .max-.blend converter...open the alien files, and convert them to blender (indirectly into .scn files). It would be a pain, but it would probably work. All I would need is the skeleton. Could you do this?

Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
RoadKill v3.4

Wicked Sick!
[Avatar]

Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
Offline

Have to dig out my Max disk...
but it is doable probably not for a week or two when I'll free time to reacquaint myself with max
haven't done any modeling stuff in about a year now but, I could prolly figure out the converter file
Dragon7350

Rampage
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Joined: 06/10/2011 21:05:04
Messages: 168
Location: IL, USA
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There probably isn't a suitable converter from .psk to .blend. Thus, I've decided to make the animations and karma data from scratch.

I've set up all packages and the files are all created...but generally not finished.I was hoping that setting the files up in the UT2004 directory would allow me to find
my character on the player list. However, it doesn't show up.

Possible Problems:

This character has 6 materials (head, body, wings, armor on head, armor on body). The .upl indicates that there should only be a face skin and a body skin.
The reasons for multiple textures are factors such as how a specular mask doesn't mask any modulated specular texture (environment map),
some parts need to be two-sided, and UV-maps are detailed and caused there to be three UV's needed for the model.

No animations have been created yet.

I made slots for the weapon bone with flaghand and righthand, but all other bones wont properly attach to the other aliases like: Bip01 R Clavicle "won't apply when assigned alias" rshoulder.
Can't be a naming-convention problem, as the default characters use these slot names.

The Arkos.upl has this data:

[Public]
Player=
(DefaultName="Arkos",Mesh=Arkos2.Arkos,species=xGame.SPECIES_Alien,Portrait=Arkos.Portrait,Text="",Sex=male,FavoriteWeapon=xWeapons.LightningGun,Aggressiveness=0.1,
Accuracy=1.5,CombatStyle=1.0,StrafingAbility=2.0,Tactics=2.0,ReactionTime=2.0,Jumpiness,1.0,bJumpy=False,Ragdoll=Draconian)

I tried to delete materials numbering beyond the usual two and then made a new package for it, and I updated the upl accordingly. However, this did not work either.

Any suggestions? I know this question (and this post) is an enormous one, but I'm hoping someone can help me out. I've made it this far; I don't want to give up.

Here are some images of where I am currently in the process.








Weapon Master: Draconyx
Adrenaline Master: PuffTheMagicDragon
Medic/Monster Master: Dragon7350
Engineer: Dragonark
General: Dragonlance

Get the DC Invasion program HERE.
I use the custom character skin "Arkos." Get it HERE.
If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
[Email] [Yahoo!]
 
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