I'm starting to try and make a ut server hosted off my computer to begin to see if i can get it where i want it.
The gametype i want to play is bombing run.
I also do not want there to be many levels so I'm starting with 26 as the max lvl
I do not know how to make it so that you get points for scoring a goal in bombing run. I have no coding knowledge
I also want to know how to edit the requirements for skills.
Eg. I want to have regeneration but I don't want people to have tons more health. So I would like to edit the costs of skills and skill points per lvl to make it balanced.
thanks for the link, I managed to find that shortly after posting and have sorta figured out my stats editing. For some reason when I switch the requirement for retaliation to 10 damage reduction it stays at 50 in game.
When I switch the health bonus stat lower it works fine.
The main thing I'm concerned about now is trying to give points for scoring a goal, preferably only to the scorer. I think it might be a hard thing to do.
If I am figuring this out right I would do something like
//Give experience for game objectives
function ScoreObjective(PlayerReplicationInfo Scorer, Int Score)
{
local RPGStatsInv StatsInv;