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Forum Index -> Druids RPG
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Elite

Godlike
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Joined: 10/21/2007 13:24:50
Messages: 417
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From my perspective the general class is leaned more towards the AM style of fighting with adrenaline drip 3 and energy leech 3 while only being able to buy vamparism 2. I have not bought neither adrenaline drip 3 nor energy leech 3 and am able to sustain adrenaline quite well. I am not sure the class needs these abilities, as for vamparism I think it needs 1 more level up to 3 the same goes for advanced damage reduction and advanced damage bonus which currently stand at level 2 being max. Also about the healing the medic weapon does with the general class, is it possible to only let the general heal himself and no one else? that is one way to go about it and if not then the other would be to give them some xp for healing other players. Perhaps level 3 experienced healing would be adequate?

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

My skin: Elite(AI)


Most rocket launcher kills: 459
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Elite wrote:
From my perspective the general class is leaned more towards the AM style of fighting with adrenaline drip 3 and energy leech 3 .....I have not bought neither adrenaline drip 3 nor energy leech 3 and am able to sustain adrenaline quite well.. 
You get slightly more killing sprees etc than would be classed as normal. Perhaps both 3 is a bit high. Especially since after the build it also gets VampireSurge 2, and it hasn't really got anything it needs adrenaline for. So I think I you are right - remove vampiresurge, and limit drip to 2

Elite wrote:
...while only being able to buy vamparism 2...., as for vamparism I think it needs 1 more level up to 3  
Vampirism it doesn't need as much because the general class has loaded healing, so can always get health from that.

Elite wrote:
the same goes for advanced damage reduction and advanced damage bonus which currently stand at level 2 being max. 
Not sure about the advanced reduction and damage. Could do.

Elite wrote:
Also about the healing the medic weapon does with the general class, is it possible to only let the general heal himself and no one else? that is one way to go about it and if not then the other would be to give them some xp for healing other players. Perhaps level 3 experienced healing would be adequate? 
The medic hybrids only get exp healing 2, so exp healing 3 for the general isn't on. Even with no exp healing you still get a small amount of xp. Having healing weapons detracts a bit from the medics, but then so does vampire.
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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LOL Szlat what about us friendly types that die fast and so hole up in the base and heal everyone when no medic is on?? not much xp there!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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dom60 wrote:
LOL Szlat what about us friendly types that die fast and so hole up in the base and heal everyone when no medic is on?? not much xp there! 
LOL. I die fast regardless of if a medic is on.
You don't have to get xp for everything. Medics should get xp for healing as it is their chosen path, and they give up other things to do it. I am not sure that the same is true of the General class. Compare them to a WM with a healing weapon, and they can heal higher. So they are between a WM with a healing weapon and a medic with exp healing.

The key question is - are the general class underscoring on xp? I am not convinced.
dom60

Wicked Sick!

Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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hmmmm mines only a lvl 45 right now and I just bought the 1st lvl of vamp so lets see what happens!

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Elite

Godlike
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Joined: 10/21/2007 13:24:50
Messages: 417
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Well to answer that question... I have been scoring higher in the 3k mark with my level 70ish character but mainly using the rod and double damage everytime it appears. Without the adrenaline drip 2 and energy leech it would not be possible. If I had no rod my AM abilities as a General character would be diminished and I would have to resort to my Med gun and WM vamp and regen. With that said I do not last long past wave 11 without a rod, that is why I was pushing to have 1 more level of vamp and 1 less of drip. But about the General medic weapon, does the class really need level 2 of loaded medic? I have level 1 and have been doing great.

WM: 383 Elite_Guard(AI)
AM: 381 Elite_Junkie(AI)
MM: 382 Elite_Medic(AI)
EN: 384 Elite_Engine(AI)

My skin: Elite(AI)


Most rocket launcher kills: 459
Trooper

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Joined: 05/17/2008 15:32:06
Messages: 367
Location: t3h interwebz
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all the level 2 does is increase the max you can heal for. I wish I could heal to the 150 over max but 100 is tolerable. if you brought it down to only level 1 so I can only heal to max, I would have alot more trouble... that extra 100 makes a big difference
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Szlat wrote:

Elite wrote:
From my perspective the general class is leaned more towards the AM style of fighting with adrenaline drip 3 and energy leech 3 .....I have not bought neither adrenaline drip 3 nor energy leech 3 and am able to sustain adrenaline quite well.. 
You get slightly more killing sprees etc than would be classed as normal. Perhaps both 3 is a bit high. Especially since after the build it also gets VampireSurge 2, and it hasn't really got anything it needs adrenaline for. So I think I you are right - remove vampiresurge, and limit drip to 2

Elite wrote:
...while only being able to buy vamparism 2...., as for vamparism I think it needs 1 more level up to 3  
Vampirism it doesn't need as much because the general class has loaded healing, so can always get health from that. 
Duh, even I am getting confused here.
After the next build the General class get two levels of VampireSurge - which of course gives health not adrenaline. So it doesn't need an extra level of vampire.
Do I knock down the drip to 2? Not sure. It is useful for triple and globe, as well as any rod that might be picked up. So I'll leave for the moment and see how it goes.
 
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