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Forum Index -> Druids RPG Development Go to Page: 1, 2 Next 
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Bug fix so player with LW5 can pick up the rod.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Bug fix so you can use the L stats menu when you die. Also fixes the bug of not working when trying from in a vehicle.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Change submitted by greg11 to stop luck weapons generating small shields once your shield strength gets to 50, since you cannot pick them up.

Likewise, the luck weapon used to generate health vials that you couldn't pick up, when your health was max+99.
(DC)DEMONSLAYER

Wicked Sick!
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Joined: 03/18/2006 12:10:27
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As of 11/20/09 pm, "L" menu does not come up when dead. Also, when you do look at the menu (while alive), you cannot buy anything as the skills are not listed (blank).

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE

UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC

My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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(DC)DEMONSLAYER wrote:
As of 11/20/09 pm, "L" menu does not come up when dead. Also, when you do look at the menu (while alive), you cannot buy anything as the skills are not listed (blank). 
Demon, I use this thread to tell Druid what I have submitted into his source, so he knows what the next build will include. This fixes are not live until Druid releases the next build onto DC.

So, the "L menu when dead" should be ok after the next build.

When you say no skills were listed - I need to fix all these bugs ASAP. Is this an example of the "pressing L whilst in a turret/vehicle?"
(DC)DEMONSLAYER

Wicked Sick!
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Joined: 03/18/2006 12:10:27
Messages: 2151
Location: Colorful Colorado
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Szlat wrote:
Is this an example of the "pressing L whilst in a turret/vehicle?" 


I think so......I will try when I'm out of the turret.

Sorry, I thought this was the complaint thread.............

Getting to old to see where I'm at.........

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE

UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC

My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
[Email] [Yahoo!] [MSN]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Submitted fix for when you press the reset button on the L stats menu. It got confused about what abilities you should have available.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Submitted some monster changes, to both DCMonsters and DruidsRPG

  • There was a lot of inconsistency in the SameSpecies code. Some monsters thought they were they same species as other monsters, but they did not agree. Which is way too complicated to understand and could cause exploits. So DC versions of all used monsters created, with the SameSpecies just identifying exactly the same species. So an Ice Skaarj is the same species as an Ice Skaarj, but not the same as a Skaarj or a Fire Skaarj.
  • The knockon effect of that will be that Pets will be able to hurt more monsters (and be hurt by more)
  • Playing as a Monster Master, I noticed that the Pet kills were not shown individually in the F3 stats, although the total kills did include it. How do Monster Masters then decide which Pets are best? So, Pet kills now show on the F3 stats, as individual lines for monster types
  • The only exception for the individual lines is that I have grouped the Titan and Stone Titan together, as they are exactly the same if you ignore the colour.
  • Szlat

    Wicked Sick!

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  • ArmorRegen was a bit weak. I originally pitched it at the same level as health regen, since one health is one health. However, vehicles and turrets take a lot more damage as they cannot dodge. So increased from one health per level per sec to two.
  • There is some discussion going on about the Ball Turret being too weak. I have increased the projectile damage from 50 to 55 for the time being
  • The Energy Shield is under discussion. I added it at a starting level of 2 adrenaline for one health, which is too weak. Now doubled to start at one adrenaline for each health
  • Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
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    Created a new CostRPGAbility class as proposed by greg11, for standardising cost checking and incorporating extra SubClass checking when purchasing abilities.
    Modified all DruidsRPG abilities to use.
    Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
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    Added code to override NetDamage and fix DB at 374 and DR at 250.

    Changed the priority of a few abilities for Bots, so more likely to buy Vampire and Regen rather than Medic Awareness and Denial. Also added a couple of extra abilities for Bots to buy when they get really high level. Otherwise the code can hit loop problems when nothing left to buy. Bots can buy Classes, and are then limited by the class as to what they can purchase. Bots can no longer buy subclasses (although bots that already have subclasses will keep them).
    Szlat

    Wicked Sick!

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    Updated the SubClass configuration style to make it more compact, as discussed here

    Also changed the way bots choose various artifacts and abilities to be slightly more useful, as described here. This also means there are now Druid versions of the flight and teleport artifacts.
    Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
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    Bug fix for the level up stats text not disappearing when you go into the L screen.
    Szlat

    Wicked Sick!

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  • Added loop count to DCMonsterController.FindNewEnemy, to hopefully fix the crash from 16th Jan
  • Noticed in the log files there were lots of RPGWeapon.MaxAmmo null HolderStatsInv errors logged, so fixed those
  • Changed it so bots can't buy CounterShove. Very irritating
  • Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
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    Added 2 more SubClasses for WMs - Skilled Weapons with ability Weapon Proficiency, and the Tank SubClass with abilities IncreasedDamage and IncreasedProtection.
     
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