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09/05/2009 16:03:26
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kklouzal
Joined: 09/03/2009 16:55:34
Messages: 5
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I have put fourth quite a bit more effort in this map with all weapons, aligned textures from multiple packages and scaled to perfect size, adrenaline pickups, health shields weapons all the sort...
2 intricate bases divided by a large room...
Size: 1,286kb uncompressed, 73.0kb compressed
I hope this one passes inspection!!!
Filename |
DM-KK-Fortified.rar |
Download
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Description |
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Filesize |
73 Kbytes
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Downloaded: |
665 time(s) |
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09/07/2009 16:07:59
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kklouzal
Joined: 09/03/2009 16:55:34
Messages: 5
Offline
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No comments??
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09/07/2009 21:48:11
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Jefe
Godlike
Joined: 11/05/2008 22:52:53
Messages: 361
Offline
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I can tell you put more effort into this one, and you did fix the problems from the other map that I pointed out when we spoke in-game.
One of the issues I see with this map is that you designed it from the ground up for invasion, rather than deathmatch, and what's more, a specific style of invasion. Where players hide in a pre-made base, and there is large open area where you can kill monsters. I've seen servers where those are the only type of maps out of necessity, because that is how gameplay evolved on those servers. But those kinds of maps aren't on this server.
The problem I see with those maps is that a lot of the challenge is taken away. You don't hunt down the monsters, they just appear in front of you and you shoot them. If things are getting hectic, you just trans back to base where plenty of health, ammo and adrenaline await. Those maps are also usually ugly and they tend to have more bugs and build errors than standard maps.
Here we rely on other players to provide hiding places and healing. Engineers have to get creative with their bases (both to protect themselves and to channel monsters into range); weapon and adren masters have to have a good strategies to survive in the open, and they don't rely on their unbreakable translocators. The maps look good and the gameplay is fun.
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The new DC server:
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09/10/2009 18:11:00
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kklouzal
Joined: 09/03/2009 16:55:34
Messages: 5
Offline
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Alright, I see Maybe i'll do something else then
But probably not haha
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09/23/2009 20:52:44
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Clone-Engineer
Killing Spree
Joined: 07/17/2009 23:40:06
Messages: 106
Location: Jersey City, New Jersey
Offline
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I nevered played your map yet. At least you can create one. Any ideas on how to "build" a map?
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09/23/2009 20:53:19
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Clone-Engineer
Killing Spree
Joined: 07/17/2009 23:40:06
Messages: 106
Location: Jersey City, New Jersey
Offline
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Like to get started on one ?
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09/25/2009 09:56:25
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Jefe
Godlike
Joined: 11/05/2008 22:52:53
Messages: 361
Offline
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Step 1: Open UnrealEd.exe
Step 2: ???
Step 3: PROFIT
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The new DC server:
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09/25/2009 13:38:13
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Clone-Engineer
Killing Spree
Joined: 07/17/2009 23:40:06
Messages: 106
Location: Jersey City, New Jersey
Offline
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Interesting
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03/05/2010 12:25:36
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Biphole
Joined: 03/05/2010 11:54:32
Messages: 2
Location: Ukraine
Offline
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Testing about a map.
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Master |
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