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Addition DM-KK-Fortified  XML
Forum Index -> UT2004 Maps
Author Message
kklouzal



Joined: 09/03/2009 16:55:34
Messages: 5
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I have put fourth quite a bit more effort in this map with all weapons, aligned textures from multiple packages and scaled to perfect size, adrenaline pickups, health shields weapons all the sort...

2 intricate bases divided by a large room...

Size: 1,286kb uncompressed, 73.0kb compressed


I hope this one passes inspection!!!
 Filename DM-KK-Fortified.rar [Disk] Download
 Description
 Filesize 73 Kbytes
 Downloaded:  665 time(s)

kklouzal



Joined: 09/03/2009 16:55:34
Messages: 5
Offline

No comments??
Jefe

Godlike
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Joined: 11/05/2008 22:52:53
Messages: 361
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I can tell you put more effort into this one, and you did fix the problems from the other map that I pointed out when we spoke in-game.

One of the issues I see with this map is that you designed it from the ground up for invasion, rather than deathmatch, and what's more, a specific style of invasion. Where players hide in a pre-made base, and there is large open area where you can kill monsters. I've seen servers where those are the only type of maps out of necessity, because that is how gameplay evolved on those servers. But those kinds of maps aren't on this server.

The problem I see with those maps is that a lot of the challenge is taken away. You don't hunt down the monsters, they just appear in front of you and you shoot them. If things are getting hectic, you just trans back to base where plenty of health, ammo and adrenaline await. Those maps are also usually ugly and they tend to have more bugs and build errors than standard maps.

Here we rely on other players to provide hiding places and healing. Engineers have to get creative with their bases (both to protect themselves and to channel monsters into range); weapon and adren masters have to have a good strategies to survive in the open, and they don't rely on their unbreakable translocators. The maps look good and the gameplay is fun.



The new DC server:
kklouzal



Joined: 09/03/2009 16:55:34
Messages: 5
Offline

Alright, I see Maybe i'll do something else then

But probably not haha
Clone-Engineer

Killing Spree

Joined: 07/17/2009 23:40:06
Messages: 106
Location: Jersey City, New Jersey
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I nevered played your map yet. At least you can create one. Any ideas on how to "build" a map?
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Clone-Engineer

Killing Spree

Joined: 07/17/2009 23:40:06
Messages: 106
Location: Jersey City, New Jersey
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Like to get started on one ?
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Jefe

Godlike
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Joined: 11/05/2008 22:52:53
Messages: 361
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Step 1: Open UnrealEd.exe

Step 2: ???

Step 3: PROFIT

The new DC server:
Clone-Engineer

Killing Spree

Joined: 07/17/2009 23:40:06
Messages: 106
Location: Jersey City, New Jersey
Offline

Interesting
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Biphole


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Joined: 03/05/2010 11:54:32
Messages: 2
Location: Ukraine
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Testing about a map.

Master
[ICQ]
 
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