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07/24/2008 10:11:58
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HighwratH
Rampage
Joined: 07/01/2006 13:01:46
Messages: 163
Location: AZ
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The "Current Game" page on the website seems to be locked on this:
Additionally, I know it has been brought up in the past (and the thread has been locked with no response for months) but I thought it worth mentioning that Player's Stats are still not available on the website.
When I was trying to figure out how best to use my exp it was a great help to see how higher level players spent theirs, I'm sure others would appreciate this insight as well. Also, I use the "current Game" page to see how many players are on the server, map being played, etc prior to running UT, this saves a lot of time and resources. I hope these issues can be resolved.
I'm curious if this has all been abandoned by Dru as I have noticed no upgrades, additions, improvements, activity, changes nor participation in the '04 server by Dru or Shan for months now. If so, that's fine, just curious as I have been wanting to contribute to the expense of maintaining this wonderful server, but if they have moved past it onto other things then my money should wait.
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You better call Kenny Loggins. 'Cause you're in the danger zone!
Desert_Wrath: de-zert_rath
Desert:arid land with usually sparse vegetation
Wrath:strong vengeful anger or indignation
My Skin: Homer 2009 |
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07/27/2008 11:24:06
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TON80
Rampage
Joined: 06/25/2006 01:02:22
Messages: 116
Location: ARIZONA
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I agree, these are useful tools that I wish were still available.
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It’s hard being a Medic and a drunk, but I try to keep my XP near my BAC |
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08/02/2008 21:33:08
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shoota
Joined: 07/03/2008 21:32:43
Messages: 21
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I wanted to check this to because i like to see how they spent there points towards.
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08/03/2008 21:52:26
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Micron(Micron)
Rampage
Joined: 06/15/2007 11:30:22
Messages: 139
Location: Calgary, Alberta, Canada
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I blame Elite since his name is one there.
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08/04/2008 00:19:14
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RoadKill v3.4
Wicked Sick!
Joined: 06/03/2007 18:43:42
Messages: 1085
Location: Resurrection Hub orbiting Canada searching for More Beer
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Micron(Micron) wrote:
I blame Elite since his name is one there.
ack those junkies told you they were too powerfull
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http://www.unrealcentral.com/download.php?view.167 < -- Click for my skin/model |
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08/12/2008 20:56:57
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Micron(Micron) wrote:
I blame Elite since his name is one there.
I blame the hatter since the site can't display his name correctly...probably caused it to crash.
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08/13/2008 08:47:23
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Dracos
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Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
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greg11 wrote:
Micron(Micron) wrote:
I blame Elite since his name is one there.
I blame the hatter since the site can't display his name correctly...probably caused it to crash.
Lol
I blame the map. Obviously we have angered Anubis himself by descrating his halls and he smote the trackers to immortalize himself to forever be shown.
As per the player stats, i've always had a player card linked in my sig to my character builds which is usually updated every day or so.
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"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
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08/13/2008 10:04:53
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Dracos wrote:
As per the player stats, i've always had a player card linked in my sig to my character builds which is usually updated every day or so.
Neat,
Is that automatic or do you have to update it manually...if automatic how did you retrieve the information?
I wrote a script that I used on my old server that would give all of the rpg stats for everyone, but it had to have access to the ut2004rpg.ini file on the server.
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08/13/2008 10:17:47
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Dracos
Rampage
Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
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greg11 wrote:
Dracos wrote:
As per the player stats, i've always had a player card linked in my sig to my character builds which is usually updated every day or so.
Neat,
Is that automatic or do you have to update it manually...if automatic how did you retrieve the information?
I wrote a script that I used on my old server that would give all of the rpg stats for everyone, but it had to have access to the ut2004rpg.ini file on the server.
Na its self done but it takes all but a min to change any number as I have all the numbers from 0-9 in each size and its a simple cut and paste over the old number to update. Then I just delete it out of my photobucket album and upload the new one. Since it will have the same name, I dont have to modify the url at all. Thinking of redoing the look of the card someday though as I did it all in paint and to be honest, its a bit bland. The only time it takes a little longer to update is when i buy a new ability as I have to actually type the new abiity in.
I also use a stat planner that I built into an Excel sheet from scratch to help me plan out where to spend my stats and when I'll get a certain ability. Screenshot below. Just a little tool that I had thought about releasing out for anyone to use.
Screenshot
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"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40
Im back baby!!!!
My Skin
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08/13/2008 10:31:58
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Dracos wrote:
I also use a stat planner that I built into an Excel sheet from scratch to help me plan out where to spend my stats and when I'll get a certain ability. Screenshot below. Just a little tool that I had thought about releasing out for anyone to use.
Screenshot
also nice.
If you are good about sticking to your planned stat spending you should be able to get the excel file to make the card automatically just by entering your current level.
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08/13/2008 11:11:52
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Dracos
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Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
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greg11 wrote:
also nice.
If you are good about sticking to your planned stat spending you should be able to get the excel file to make the card automatically just by entering your current level.
Eh, i've thought about it if I do decide to do a remake of it. Right now, ill stick with it since really it takes me maybe 1 minute to change the numbers, delete my old card and upload the new one to my photobucket account.
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"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40
Im back baby!!!!
My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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08/13/2008 11:42:59
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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don't you still have to update your sig with the character levels?
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08/13/2008 11:56:45
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Dracos
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Joined: 09/27/2007 13:36:52
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Location: South Carolina
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yes but thats like nothing at all. I wont have to once I decide to get around to my remake as instead of text for sig, it would be a sig image that would link to all 3 of my character cards by clicking it.
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"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40
Im back baby!!!!
My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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08/13/2008 22:03:01
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Dracos
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Joined: 09/27/2007 13:36:52
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Location: South Carolina
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Updated it, I'm debating about it. Someone just seems off for some reason but I don't know why.
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"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40
Im back baby!!!!
My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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08/14/2008 10:07:11
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greg11
Wicked Sick!
Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
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Dracos wrote:
Updated it, I'm debating about it. Someone just seems off for some reason but I don't know why.
It is fancy, but it seems like it is too big. Kind of distracts me from reading your post.
edit: I like the use of icons to tell the class
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