[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
Released: BattleRPG V9 now with Quantum magic  XML
Forum Index -> UT3 RPG
Author Message
BattleMode

Rampage
[Avatar]

Joined: 11/14/2007 01:35:49
Messages: 126
Offline

A completely operational RPG for UT3 which supports all UT3 game types!

Features levels, experience, Mana, magic weapons, artifacts, player classes (optional) and full ability management. BattleRPG is highly customizable. Includes Galtanors Invasion.

With BattleRPG each player gets a persistent level and persistent experience. This means the server keeps a database and remembers your achievements permanently. For each point you score you get experience, if you have enough experience you go to the next level. Besides experience and levels you also collect Mana. Mana can be used for artifacts and for the Ultra GIB and Quantum weapon magic.

For each level you get some RPG$. With those RPG$ you can buy abilities like Health bonus, Weapon speed, Vampirism and Quick foot. BattleRPG also has magic weapons like Quantum, Bounce, Knockback and Ultra GIB. BattleRPG also has artifacts like God Mode, Spiderpig and Mana Gambling.

Go to http://www.onsrpg.com/battlerpg.php for download. Includes manuals and all source code (GPL V3).

New in V9:
- New magic: Quantum that slows down your victim Matrix style (uses 1 mana per level per hit).
- New magic: Knockback to use your opponents as que balls.
- New magic: Force and slow motion for faster or slower projectiles (rockets, shock balls).
- New magic: Bounce for bouncing projectiles (rockets, shock balls, plasma bolts).
- Improved balance: disabled protection for players having an orb or flag.
- Made players with an orb twice as vulnurable.
- Implemented support for Galtanor 009.
- Implemented fix from Thief^ for non magic weapons in Invasion.
- Removed Kamikaze to improve compatibility with custom maps not having a redeemer.
- New NeededXPFactor setting that allows admins to tune the amount of XP needed per level (default=100).
- New MinimumLevel setting that allows an admin to have all players get at least this level.
- Ammo regen now generates ammo for all weapons you are holding, not just the current one.
- Disabled ammo regen and resurrection for special weapons (e.g. no more unlimited spiders).
- Medic healing speed now depends om the medic magic level.
- Medic self healing speed has been reduced.

Magic Weapons:


The BattleRPG menu:


BattleRPG with Galtanor's Invasion:
Grizzled_Imposter

Wicked Sick!
[Avatar]
Joined: 02/20/2006 15:59:35
Messages: 713
Offline

i can't wait to try it out.

Screen shot says version 7. lol

Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
Grizzled_EN EN 64
A drop of knowledge is more powerful than a sea of force~ unknown
[Email]
BattleMode

Rampage
[Avatar]

Joined: 11/14/2007 01:35:49
Messages: 126
Offline

Grizzled_Imposter wrote:
Screen shot says version 7. lol 
The screen shots are still valid, but I indeed made them with V7.
Dracos

Rampage
[Avatar]
Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
Offline

Ok im back from my long vacation and such and got to do a little messing around with V9. Gotta say, loving the changes.

Ok call me a noob but I for the life of me cant figure out how to change the keybindings for both the artifacts usage and to bring up the menu. I know that you had said about brpg use artifact and such for the console but I cant for the life of me figure out what exactly to do to change the keybinding from U [ ] and L to say the NumPadDecimal, NumPadThree, NumPadSix, and NumPadNine. I tried looking in the UTInput.ini where all the keybindings are but I can not make heads or tails on how to do it. I tried adding Binding=(Name="NumPadThree" Command="brpg use artifact") but it doesnt work. Any help for a nub on the whole UT3 commands.

Also whats the command name for the menu to bring up. I know the use artifact, first, next and last artifact ones but dunno the menu.

Any help.

And again great job on V9. The glow effects on the weapons is really awesome.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40

Im back baby!!!!

My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
BattleMode

Rampage
[Avatar]

Joined: 11/14/2007 01:35:49
Messages: 126
Offline

Dracos wrote:
Also whats the command name for the menu to bring up. I know the use artifact, first, next and last artifact ones but dunno the menu. 
There is no command for that, there only are commands for handling the artifacts.
 
Forum Index -> UT3 RPG
Go to: