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Working on BattleRPG V9  XML
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BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
Messages: 126
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Gave BattleRPG (too) little attention for a while while I made Battle Team Arena / Battle Freezetag Arena the last few weeks (http://bigbattleservers.com/forum/viewtopic.php?f=29&t=1089). Time to work on BattleRPG again.

#1 on the list is to implement support for the new Galtanor invasion. I have been nagging him to change the way it is setup so I do not have to create a new version of BattleRPG every time he makes a new version of Galtanor (not that I mind the new versions, but I prefer as little dependencies as possible, it would be nice if BattleRPG just supported new versions of Galtanor automatically).

Next is to implement some neat new stuff. I want to try force magic (faster projectiles), ??? magic (more momentum, forgot the name) and space time continuum magic (this will be the BattleRPG version of freeze/null). I do nto know if I will get all of these to work, e.g. I already tried momentum once but could not get it to work in networked mode. I learned some new tricks making BTA/BFA though so perhaps I can get it to work this time.
BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
Messages: 126
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Support for Galtanor 009 is working now.
 
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