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Warfare! tips and tactics  XML
Forum Index -> UT3 DisastrousConsequences.com
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Grizzled_Imposter

Wicked Sick!
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Joined: 02/20/2006 15:59:35
Messages: 713
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Here are a few Tips and Tactics that work very well in Warfare.

2 man team running the orb: to pull this off you need to have a buddy that is going to drive, this tactic is pretty self explanatory but one of you gets a fast vehicle and the other carries the orb. You don't stop to engage in fights or skirmishes, you just run the orb.

The driver keeps the vehicle smooth and with the orb runner behind him to protect from random flack. When a node is captured, the driver will immediately head to wherever the orb will be re-spawning. The runner uses a portal, grabs the orb and meets the driver on the way to the next node.

If you pull this off at the correct time, you will leave all of your opposition firing at node's that they cannot hurt. The hardest thing about this it the coordination when someone dies, the thing to remember is always head for the orb.

Scorpion is a driving bomb: This one everyone seems to know about, but what not many people are doing is successive attacks on your own primary node when the other team has it. The scorp does a lot of damage to a node, if the node has a backing, just blow the scorp up right on the node, if it does not, you have to find a jump, either so that you can go nose down into the base of the node or smack the globe at the top.

Avril OUT: even when no one else is around. unless you are actively shooting at another player, switch to the Avril. I make a lot of kills on vehicles that are just cruising the map looking to run people over with no thought to what the current objective is. keep the Avril out and drop them from the sky.

Leave pickups initially for the orb runner: On maps that have very limited vehicle they typically have a few pickups in or very near your base. leave the defensive power ups for the orb runner, when he is in view, everyone will be firing at him. especially when he is defending the enemy prime node. Grabbing the armor and shield belt on your way to do battle could actually cause the node to be lost.

If you guys have any experience tips or help post it up! I want to hear it.

Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
Grizzled_EN EN 64
A drop of knowledge is more powerful than a sea of force~ unknown
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Grizzled_Imposter

Wicked Sick!
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Joined: 02/20/2006 15:59:35
Messages: 713
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I found a new warfare tactic that is quick and deadly. on the maps that have the shaped charge, you can use it on the opposing players core. After some experimentation I found that you can drop it on the core from above and it does more damage than the redeemer. The damage seems to be pretty random, but if you can get it close enough I have seen a fresh core (100) go to almost done in (16).


Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
Grizzled_EN EN 64
A drop of knowledge is more powerful than a sea of force~ unknown
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Grizzled_Imposter

Wicked Sick!
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Joined: 02/20/2006 15:59:35
Messages: 713
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On the floodgate map you can use some of the vehicles to get on top of the center node, This is the best way to attack the node. DFA!

Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
Grizzled_EN EN 64
A drop of knowledge is more powerful than a sea of force~ unknown
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