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Released: BattleRPG V7 now with (optional) class system.  XML
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BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
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A completely operational RPG for UT3! Supports ALL game types.

Features levels, experience, Mana, magic weapons, artifacts, player classes (optional) and FULL ability management. Has abilities like Weapon Speed, Vampirism and Quickfoot, artifacts like God Mode, Spiderpig and Mana Gambling and magic like Rage, Ultra GIB and Invisibility. It also has a custom RPG scoreboard, a custom RPG HUD, etc. Includes UT3 Invasion and Galtanor's Invasion and custom versions of BattleRPG made to work together with them.

Go to http://www.onsrpg.com/battlerpg.php for download (including full GPL V3 source code), a player manual, an administrator manual and a developer manual.

New in V7:
* Implemented a new more advance and more user friendly BattleRPG menu.
* New abilities: Loaded Artifacts, Loaded Weapons, Loaded Magic, Weapon Resurrection, Ammo Bonus, Mana Bonus and Mana Regeneration.
* New weapon magic: Infinity.
* New artifact: Max Magic +2
* Implemented console commands "brpg use artifact", "brpg first artifact", "brpg next artifact" and "brpg prev artifact" so people can bind this to keys.
* Created 3 example configurations: Standard Edition, Class Edition and Extreme Edition.
* Implemented a new (optional) flexible requirement system allowing player classes etc.
* Implemented support for Galtanor 007 now including BattleRPG levels in the Invasion scoreboard.

The new enhanced, dynamic, future predicting and mind reading BattleRPG menu:


BattleRPG V7 with Galtanor's Invasion 007:
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Excellent job
BattleMode

Rampage
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Szlat wrote:
Excellent job  
I think most of the things you asked for are there.

It has dynamic abilities so you can define 3 versions of the same ability all with a different max level and different pricing like you suggested.

Is has (optional) custom player classes including the option to make the nested player classes you suggested. Nesting can be nearly unlimited. The only limit is that you can have a total of 100 abilities and a player can have approximately 20 different abilities.

It now shows which abilities are maxed out (max) or not available (n/a) for other reasons as you suggested.

BTW I am very curious what you are going to to with this here. I made a simple example with 2 classes: Warrior and Magician.

I also wanted to make Medic, but I already spent a lot of time on the new menu, the dynamic ability system, the requirements system, 7 new artifacts, console commands etc. etc. so I wanted to release a new version. I will probably add the medic stuff to V8.
Wonko The Sane

Dominating
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Joined: 08/09/2006 00:58:38
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Wow! Looks awesome, I want to play!

The mind reading combo box , can it be configured in such a way that the skills that are completely unavailable to you (=the class you choose can't have them) don't show up at all or perhaps show in the bottom of the menu? Because the list of abilities we use now is rather large and confusing...

But I have to say again, WOW! It looks clean, smart and tidy.

----------------------------------------------------
Technology is a word that describes something that doesn't work yet. [D. N. Adams]

I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]

I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]

[ MY PHOTOS ] [MY SKIN]
BattleMode

Rampage
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Wonko The Sane wrote:
Wow! Looks awesome, I want to play! ... But I have to say again, WOW! It looks clean, smart and tidy. 
Thank you.

Wonko The Sane wrote:
The mind reading combo box , can it be configured in such a way that the skills that are completely unavailable to you (=the class you choose can't have them) don't show up at all or perhaps show in the bottom of the menu? Because the list of abilities we use now is rather large and confusing... 
I have been thinking about that. I think it should also list the abilities you cannot buy, because you might still want to select them and read their description (e.g. to find out WHY you cannot buy them). Putting them on the bottom would mean their order would change all the time which is confusing. I think the best way is to order them smart (e.g. first the class and then all abilities related to that class) to make it as clear as possible. UTBattleRPG.INI allows you to define the order in which they are shown, so you can select the order that is the clearest.
Dracos

Rampage
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Joined: 09/27/2007 13:36:52
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Couldnt you shade the text on abilitys you cannot by, This way the order doenst need to be changed and you can still read the text if you want to but Instead of being like White Text, make it a darker grey text on the ability list. Is it possible. I'ma try to get some testing done with my lan friends and see what its like so far.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

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DragonmasterM (M) - 40

Im back baby!!!!

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BattleMode

Rampage
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Dracos wrote:
Couldnt you shade the text on abilitys you cannot by, This way the order doenst need to be changed and you can still read the text if you want to but Instead of being like White Text, make it a darker grey text on the ability list. Is it possible. I'ma try to get some testing done with my lan friends and see what its like so far.  
AFAIK I cannot do that with a UTUIComboBox. I will do some research on this.
Wonko The Sane

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If you order them class first and than all abilites for that class, you'll have a very long list since some abilities should appear twice or more in that case.

Different color might be nice. But I wouldn't colour all the n/as grey. The ones that are n/a because you don' have enough amo bonus etc. should be white. Only those n/as that you can't get because of class limitations are distracting IMO.

If you put those at the end when one buys a class, they would stay at the end forever, so no order changing after that.

Perhaps you could just change case, or use B, I...? I dunno, I really have no idea how this is done...

----------------------------------------------------
Technology is a word that describes something that doesn't work yet. [D. N. Adams]

I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]

I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]

[ MY PHOTOS ] [MY SKIN]
BattleMode

Rampage
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Wonko The Sane wrote:
If you order them class first and than all abilites for that class, you'll have a very long list since some abilities should appear twice or more in that case. 
Yes that would be the smartest.

Wonko The Sane wrote:
Perhaps you could just change case, or use B, I...? I dunno, I really have no idea how this is done... 
Changing case might be an idea, changing formatting is probably very complicated.
Grizzled_Imposter

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I can't wait to try out the new version. version 6 was very good.

This is going to be so coool!

good job to all the people that contributed.

Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
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A drop of knowledge is more powerful than a sea of force~ unknown
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CaRnaGe


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On the Invisibility, is it the same deal with UT2k4 in that, when Player (A) becomes invisible and Computer Player (B) fight, that B ignores the invisibility of A? Like A isn't even using invisibility?



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Dracos

Rampage
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Hmm, I get a UT3 Critical Error Message when trying to use v7. This is the One thats on the default .U File one not the invasion .U File. Reloaded v6 and it worked fine.

Edit 1:
Ok when i "install" the invasion mod along with its .U file it works fine. Maybe your .U file in the default folder is the one for the invasion?

On a side note, is it possible to change the key bindings. I'm not really an wasd user and more of a arrow key/numpad user.

Edit 2:
Also is it still planned to have the .ini file be able to fine configure the abilities/weapon mods more then they are.

Example
DynamicAbilities=(Id="AmmoBonus",AbilityClass=Class'BattleRPG.BattleAbility_AmmoBonus',AbilityName="Ammo Bonus",AbilityDescription="Your weapons can hold 10% more ammo per level.",AbilityMaxLevel=10,AbilityLevel1Cost=5,AbilityCostIncreasePerLevel=0)
 

Where 10% can be changed to X%.

OR

Example 2
[BattleRPG.BattleWeaponMagic_UltraGib]
MagicName=Ultra GIB
MagicMaxLevel=5 


Where you can change the value of the +% Damage Modifier (like Ultra GIB is 50% to where I could change it to say 100% per + level.

Just wondering or will those be hard coded into the U file and need to edit via that way.

On a second side note, Mana Regeneration on weapons is a little quick. Shouldnt it be a little slower as if you have one of these, your mana is full in like 1-2mins.

Wow I gotta stop making Edits.
Edit 3:
Just came to me, will the experience be available to be changed in a future version.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40

Im back baby!!!!

My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
Grizzled_Imposter

Wicked Sick!
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I had a chance to play, after some play, I can say that you are definatly going the right direction.

Here is to the developers!

I'm going back to play.........

Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
Grizzled_EN EN 64
A drop of knowledge is more powerful than a sea of force~ unknown
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BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
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*** HOTFIX: BattleRPG V7.1 ***

Get it while it is HOT: http://bigbattleservers.com/battlerpg.php

I made 2 mistakes with V7 which should be corrected now with V7.1:
- I put the wrong version of BattleRPG in the root of the zip (the invasion one instead of the regular one).
- The BattleRPG menu did not get updated after the player gained a level (resulting in false information).

Please let me know if everything works ok now.
BattleMode

Rampage
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CaRnaGe wrote:
On the Invisibility, is it the same deal with UT2k4 in that, when Player (A) becomes invisible and Computer Player (B) fight, that B ignores the invisibility of A? Like A isn't even using invisibility? 
I use the invisibility that is included with UT3, AFAIK it makes you invisible to everyone.
 
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