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Sneak preview: The BattleRPG V7 Menu  XML
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BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
Messages: 126
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The new (optional) player classes in BattleRPG V7 made me improve the ability menu. The new ability menu is more flexible, can handle much larger amounts of abilities and is more user friendly. Took me some time to get UTUIComboBox to do everything I wanted it to do, but it now works the way I want it to work.

The new menu now only shows what you actually have on the right side. If you didn't buy anything yet it shows a small manual. "Next" is still there but you can now also use the combo to select the ability you want to buy by clicking on it:


The combo is completely dynamic, it also shows the cost of the next level or n/a if you cannot buy it (e.g. you do not have enough RPG$, you already have the maximum level or you do not meet a requirement):
-Jason_x-

Wicked Sick!
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Joined: 04/25/2007 11:40:19
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Location: Barbados, West Indies
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Any chance it could say "max" rather than "n/a" when you have it maxed?

I presume you are just checking the value of the Cost return, and if 0 saying "n/a" - but it would be really useful if people knew when they had a skill maxed
(or should that be on the right window next to the current level purchased?)

Anyway, looks good.
Presumably the classes (if any) will just appear in the combo list with the other abilities?
BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
Messages: 126
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Szlat wrote:
Any chance it could say "max" rather than "n/a" when you have it maxed? 
I will put it on my to do list.

Szlat wrote:
I presume you are just checking the value of the Cost return, and if 0 saying "n/a" - but it would be really useful if people knew when they had a skill maxed (or should that be on the right window next to the current level purchased?) 
Hm, thats also a good idea.

Szlat wrote:
Presumably the classes (if any) will just appear in the combo list with the other abilities? 
Yes. As soon as I make them they will, everything needed to make them and use them is now finished.
 
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