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Changes since build 213  XML
Forum Index -> Druids RPG Development
Author Message
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Thought I'd start a list of changes made post build 213, so we know when we want a new build. I will keep topping up this first post as changes occur.

  • Bug fix. If ShieldHealing was loaded before LoadedEngineer, then you got no ShieldBlast artifact, and healing was very slow
  • Bug fix. Removed [ALPHA] from after sentinel names
  • Removed third sentinel that was going to be available at level 130
  • Sentinels, Defense Sentinels and Lightning Sentinels now combined into one artifact each. It chooses the floor variant or the ceiling variant based upon which surface is closest to the translocator. With this build, the ceiling variants of the sentinels should not be in the RPG.ini file.
  • When spawning something, the range that it would trace to find a surface to spawn on has been reduced.
  • Updated DruidsRPGKeysMut so all key bindings are in by default
  • RPGWeapons changed to do a minimum of 15% OriginalDamage
  • Can no longer throw adrenaline whilst running a combo
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