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map suggestions thread (both add and remove)  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: 1, 2, 3 Next 
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pauli



Joined: 01/04/2005 21:39:06
Messages: 11
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remove: ctf(2k4)luciouspit. pretty bad for invasion, and it has a tendency to break the waves (ie, monsters still alive at intermission).

replace: ons-hallofgiants2k4 with ctf-hallofgiants2k4. it's really hideous in vinv, and the ctf version should fix that. dl: http://www.macrea-file.com/file/1266.php
emetakleze

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Joined: 01/02/2005 18:15:15
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Mayhaps remove trainingday? the server is usually really full, and this map is horrible with more than 7 or 8 people in it.

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Shantara

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Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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Training Day and Hall of Giants are both gone. Lucius Pit will be gone soon, and the Hall of Giants CTF will be up soon

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First we admit our mistakes, then we open our eyes
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cplmac

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Joined: 12/19/2004 21:10:38
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excellent!!!! I already miss my floaty green hall. lava giant is working out pretty well right?

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Cloud34

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Joined: 12/19/2004 21:59:37
Messages: 138
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cplmac wrote:
excellent!!!! I already miss my floaty green hall. lava giant is working out pretty well right? 


I haven't seen anyone exploit it or anything, but man it looks like someone just ported that straight over from UT99, and not 2k3.
Spike

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Joined: 01/05/2005 07:50:20
Messages: 636
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Oh, and while you are removing maps, remove BoomBoomBridge just to annoy XChosen (j/k)

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Shantara

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Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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What a great idea! We should remove Gael, too, right? J/k

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cplmac

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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

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Cloud34

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Joined: 12/19/2004 21:59:37
Messages: 138
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Why not just remove all the 1on1 maps, considering it doesn't make much sense to have them if 20 people are playing, with two dozen monsters out and about at any given time.
Ess-Jay

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Joined: 01/03/2005 22:37:03
Messages: 160
Location: Cardiff, UK
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In theory, the 1-on-1 maps could be an absolute blast. The problem is that people aren't grasping the concept of spawn points (i'm talking about the casual users of the server) and are happy to walk over them to prevent the monsters from spawning. When everyone huddles together in one particular spot and blast away, you do get a terrific game on your hands.

I suppose they'd be better off removed as they seem to cause more arguments and bad feeling than anything else.

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pauli



Joined: 01/04/2005 21:39:06
Messages: 11
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a few of the 1v1 maps work even with a full server. i'm going to just post here whenever we play a really crappy map
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Eep. I'd almost rather have you post a separate posting when you find a map that's bupkis so that people can respond to that specific map without making a multithreaded mess on a single post

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Tritium


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Joined: 01/26/2005 07:46:44
Messages: 13
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add: the deck 2004.. you can dl it from the community tab on the main menu.


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peashooter

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Joined: 01/17/2005 11:28:53
Messages: 160
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Could u remove Outback Monster assault becuase there are to many mess ups in that game. For example when u complete and object it brings u 2 a certain point but if u have more then 5 or so people in the game, it will kill some1 because there isnt enough spawn places.

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cplmac

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Joined: 12/19/2004 21:10:38
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Location: chicago burbs
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Griffin is a terrible one on one map. Please delete it with extreme prejudice stat!

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