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So you want to be a Engineer Player?  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3, 4, 5 Next 
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Nice post greg11. Even I learnt something.
Only thing I would clarify is the bit about linking to turrets.
  • Only Engineers get a bonus from linking to a turret, not anybody else (except on a server using link turrets)
  • The damage is increased according to the number of engineers linking directly to the turret. So 3 engineers linking means the turret does 4* damage. The xp is shared equally between the 3 linking and the person in the turret. The person in the turret does not have to be an engineer, but armor vampire does help.
  • The engineers link gun will also heal turrets. It cannot boost turrets and heal them at the same time. So if a turret gets healed, it will be half a second before the boosting and xp sharing cuts back in. So, it helps if all the engineers linking also place defense sentinels to stop themselves and the turret taking damage.
  • It is only turrets you get xp from/give a damage boost to. Not vehicles. So linking to a vehicle will not increase the damage done by the vehicle nor will it give the engineer xp
  • greg11

    Wicked Sick!

    Joined: 02/10/2008 20:00:40
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    Szlat wrote:
    Nice post greg11. Even I learnt something.
    Only thing I would clarify is the bit about linking to turrets.
  • Only Engineers get a bonus from linking to a turret, not anybody else (except on a server using link turrets)
  • The damage is increased according to the number of engineers linking directly to the turret. So 3 engineers linking means the turret does 4* damage. The xp is shared equally between the 3 linking and the person in the turret. The person in the turret does not have to be an engineer, but armor vampire does help. 

  • So if a medic is using a healing link to link a turret, is there no damage bonus given to the turret or are you saying the medic doesn't get exp?
    Also when a engineer links a turret, is the damage multiplier influenced by the player's DB? In other words: does a low level eng contribute as much as a high level?
    (BTW: Trooper is saying it isn't just mini turrets that are crashing the server)


  • The engineers link gun will also heal turrets. It cannot boost turrets and heal them at the same time. So if a turret gets healed, it will be half a second before the boosting and xp sharing cuts back in. So, it helps if all the engineers linking also place defense sentinels to stop themselves and the turret taking damage.
     

  • Would it be possible to give some sort of visual effect or HUD icon, when being boosted.
    I think there used to be an Infinity symbol on the HUD when two players linked, can that be displayed for the player in the turret (maybe with a number of people linking)
    For a visual effect for the linkers, can the turret projectiles change color? (although the mini wouldn't have the benefit...maybe color the flames from the barrel)
    Trooper

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    Joined: 05/17/2008 15:32:06
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    I'm compiling a video of a map when I did an engi base build. I'll put a fast motion version and a full 34 min version, so players can get a quick general strategy idea as well as a more step by step thing too. work's all done, just need to publish it
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    Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
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    greg11 wrote:
    So if a medic is using a healing link to link a turret, is there no damage bonus given to the turret or are you saying the medic doesn't get exp? 
    Medics linking a turret give it no damage bonus. Medics linking a turret get no xp from the damage done by the turret. Any link can heal a turret, but no link of any sort gets xp for healing a turret.

    greg11 wrote:
    Also when a engineer links a turret, is the damage multiplier influenced by the player's DB? In other words: does a low level eng contribute as much as a high level? 
    The stats of the Engineers linking are not taken into account - neither DB nor weapon speed. It is a Damage = Damage * (num_linking + 1)

    greg11 wrote:
    Would it be possible to give some sort of visual effect or HUD icon, when being boosted.
    I think there used to be an Infinity symbol on the HUD when two players linked, can that be displayed for the player in the turret (maybe with a number of people linking) 
    Nice idea. However, getting the number linking back from the server to the turret operator's client is not trivial.

    greg11 wrote:
    For a visual effect for the linkers, can the turret projectiles change color? (although the mini wouldn't have the benefit...maybe color the flames from the barrel) 
    Possibly. This may be easier to implement - I would need to check if the decision on what type of fire effect is made server side or client side - if the latter we still have the problem of replicating the number linking back. By itself, the color change would only indicate you are linked, but not by how many.
    Szlat

    Wicked Sick!

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    greg11 wrote:
    (BTW: Trooper is saying it isn't just mini turrets that are crashing the server) 
    This is sad. It is the only report of non-minis crashing the server. It means the auto-eject I put in for the mini may not solve the problem.
    I really need the error message the server logs when it crashes to find out why
    dom60

    Wicked Sick!

    Joined: 09/30/2006 16:10:39
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    Ok now at what lvl do you get the differant sents?? i just made lvl 12 LE and it wont let me make 2 sents ...unless both have to be defense??

    I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
    tgroombr

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    Joined: 11/26/2006 15:05:26
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    Level 24: Defense sentinel
    Level 48: Lightning sentinel
    Level 60 Sentinel
    Level 72: Ability to make 2 defense sentinels


    You get the defense sentinel at 18, but you can't make it until 24.

    TonyTheSlayer - Medic
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    F8_AL

    Rampage

    Joined: 05/31/2008 05:21:22
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    iv been playing the engineer for a while now and have got some tactics than can be real usefull.

    Generally as an engineer, you want to be making a base at some point as it will provide protection for everyone else and gives you a safe place to shoot. you can generally start making these simple bases as soon as you get your defence sent. its allso worth using the mingun turret as soon as you get it as you may not have very good wep speed or DB and i find its a little more accurate than ur link, as well as providing more protection.

    things become a LOT more fun when you get your lightning sent and hellbender. both of these can get you masses of xp.

    the lightning sent will attract alot of fire, but if you hide and heal it it will yield allot of xp and kills if no1 else is in your base. the best spot for a lighning sent base is a U shaped corridor. use your blocks to block each end of the corridor, at the two "tops" of the U and place ur sent at the wall furthest away (the bottom of the U) preferably on the cieling. crouch up next to the opposite wall where your sent is. and constantly heal it. if its doing ok you can peep round the corners and finish everything of.

    Blocks at these ends
    v v
    U
    ^
    sent

    This works for all waves exept titans. change for a defence sent there and shoot with beserk on. this can sometimes even last wave 16 if your good so is real usefull. if you can do defence sent and lightning use your defence sent too.

    Hellbender shock turret is IMENSE. you can get tonnes of xp just spamming this. simply build a hellbender and drive it itno a corner. put some blocks around and as many defence sents as you can and shoot away. ultra kills and more are possibel from wave 3+ if your good. this base will fail at the warlords and titans tho.

    when you get your sentinel you can start playing properly. by now your stats should be pretty beefed up and youll be able to roam about in the open till about wave 1-10 dependent on your skill. place your sentinel somewhere where it will be seeing allot of monsters and runn around spamming your link gun. use primary fire nearly all the time but the the link for those metal skaarj and shield skaarj. use shiled blast to keep your shileds up but preserve enough adren for beserk on titans. FIND THE DOUBLE DAMAGE. if you have your DB and WS maxed, use beserk and DD and a titan will last seconds against you. juts keep strafing and you should last enough time to get a decent amount of xp.

    When youve maxed Loaded engi save our defence sent till the titans and put that up for a bit of defence. the paladin is useless past wave 8, but up until titans you can get about 400points. iv had a score of 800 after wave 6 before by using the paladin on earlier waves. its not the best for higher waves, but by no means useless.

    Another way to get xp is you standard base with blocks, defence sent and turret. i find this boring tho.

    i find that playing aggressivly on the engi is awesome and can get tonees of xp, but youve gotta remember your not gona last past wave 8-10 doing this. youve got to have some kind of refuge. allso i tihnk its kind to lower levels to give them somewhere to hide when thing get crazy on higher waves.


    ((> > F8_Al < <))- level 159 engineer

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    shaftm



    Joined: 10/02/2009 22:20:56
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    One thing that the engineer class needs is console commands to build each item (ie the ability to bind a key to create a turret/sentinel/whatever)
    Other classes have the commands for their artifacts, why doesn't engi?
    Szlat

    Wicked Sick!

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    shaftm wrote:
    One thing that the engineer class needs is console commands to build each item (ie the ability to bind a key to create a turret/sentinel/whatever)
    Other classes have the commands for their artifacts, why doesn't engi? 
    Monster Masters do not have console commands, and so the Engineers haven't for consistency.

    There is a difference between things you need in the middle of a battle and things you want to create. Weapons and artifacts need to be instantly accessible. I expect engineers to be building things more in the gap between waves, as time is required to boost the health of the construct, so I don't consider time so crucial.

    Also the list of items engineers can spawn will change from site to site. So would need a different set of console commands according to what vehicles etc they configure in. I haven't yet got around to creating a configurable extensible set of console commands - all the existing ones are hard coded as to what you type.

    It may be possible to have have console commands like "select first turret" and "select first vehicle" etc., but I can't see us getting "select hellbender" in the near future.
    greg11

    Wicked Sick!

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    I updated the list of constructs and their point value:
    Code:
     #Construct name, 	points req
     
     ######## Block points #########
     Barrel,             1
     Leaning Wall,       15
     High Wide Wall,     15
     Tall Curved Wall,   14
     Square Wall,        14
     Long Shelter Wall,  13
     Tall Nest Wall,     12
     Curved Wall,        9
     Nest Wall,          8
     High Wall,          7
     Wall,               5
     Low Wall,           4
     Block,              1
     Small Block,        1
     
     
     ######## Vehicle points #########
     Paladin,            15
     Hellbender,         8
     Scorpion,           5
     TC-1200,            2
     
     
     ######## Turret points #########
     Ball Turret,        10
     Energy Turret,      8
     Minigun Turret,     4
     
     
     ######## Sentinel points #########
     Sentinel,           10
     Lightning Sentinel, 8
     Defense Sentinel,   5
     

    I will be using this to see if I can make a script to automate the bind files, and I will post them for each level of loaded engineer when I am done.
    greg11

    Wicked Sick!

    Joined: 02/10/2008 20:00:40
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    Szlat wrote:
    I expect engineers to be building things more in the gap between waves, as time is required to boost the health of the construct, so I don't consider time so crucial.
    ...
    It may be possible to have have console commands like "select first turret" and "select first vehicle" etc., but I can't see us getting "select hellbender" in the near future. 


    It would be nice if we could selectively kill a construction.
    Having to kill both sents to change one, or relocate one is frustrating.

    could we have a kill object artifact that destroys whatever we are targeting?
    Or automatically kill the oldest object in that category: If i spawn a lightning sent, then a def sent, spawning another defsent will kill the lightning sent instead of giving a message...same with blocks.

    Also I think I noticed what causes the spawn timer to die, but i am not sure yet. Can watch for this: If a player has a spawn timer active when they die, I think they loose their spawn timer display. For a fix, is it possible to recreate the spawn timer display if the player tries to spawn something when the timer is active?

    I haven't seen any minigun turrets crash the server so far, but every player that uses a mini turret will sit outside of the turret.
    Szlat

    Wicked Sick!

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    greg11 wrote:
    I updated the list of constructs and their point value..... 
    The information is also on the Wiki under Loaded Engineer, but I haven't finished populating the data about the individual items yet. When I get chance....

    greg11 wrote:
    It would be nice if we could selectively kill a construction.
    Having to kill both sents to change one, or relocate one is frustrating.
    could we have a kill object artifact that destroys whatever we are targeting?  
    Possibly. A command rather than an artifact may be better, and is possible.

    greg11 wrote:
    Also I think I noticed what causes the spawn timer to die, but i am not sure yet. Can watch for this: If a player has a spawn timer active when they die, I think they loose their spawn timer display.  
    I would like to get this one fixed, so thanks for the heads-up. I will try it later and see. The timer is active, it is the display of it that goes wrong.

    greg11 wrote:
    I haven't seen any minigun turrets crash the server so far, but every player that uses a mini turret will sit outside of the turret 
    The non-crashing sounds good. I can't remember changing anything that would account for the sitting outside the minigun.
    shaftm



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    Could I get the class names for the engineer artifacts?
    Szlat

    Wicked Sick!

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    shaftm wrote:
    Could I get the class names for the engineer artifacts?  
    The only real engineer artifact class is ArtifactShieldBlast. All the other artifacts for summoning things are instances of the four generic artifacts DruidSentinelSummon, DruidTurretSummon, DuidVehicleSummon and DruidBuildingSummon.
     
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