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count d'money

Killing Spree

Joined: 02/05/2006 20:46:54
Messages: 48
Location: NJ
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I was playing this map before and started ghosting, apparently way off the map with little sign I would ever stop or return to play. I went on this way for several minutes and disconnected just to force an end to the game(i was the last player alive) and technically i was violating server rules by being that far from the bugs anyway. Is this a glitch that can be fixed or do we have to consider pulling the map?

Thanks,
The Count
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kyraeu

Rampage
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Joined: 08/20/2005 18:13:53
Messages: 110
Location: Edmonds, WA
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This has happened to me on a few other maps... Grassyknoll and the ONS map with the bridge if I recall correctly.

I think (but this is just my opinion) that it's ghost bugging out once out of a hundred or so times.

My Players: Junkie: Kyraeu 85 -- Medic: Excuses 68 -- Weapon: Fyruse 40
Saving for: Ghost 1, 2, 3, then adren skills -- Ghost 3 -- max DB, then some HB
ECHO

Wicked Sick!
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Joined: 09/03/2006 23:12:48
Messages: 1335
Location: orange county
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That's happened to me on a couple of maps. I know grassyknoll was one of them, can't remember the rest.

Kyraeu, are you thinking of ONS-RoadRage? (Large, tattered bridge. Bases located on a hill at both ends.)

You can never have too much precision in your soup.

"I don't think it's fair for me to be on the jury because I'm a hologram..." - Liz Lemon

turtle power!

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kyraeu

Rampage
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Joined: 08/20/2005 18:13:53
Messages: 110
Location: Edmonds, WA
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Yep, that's it. I don't care much for VINV so I don't bother knowing any of the maps.

My Players: Junkie: Kyraeu 85 -- Medic: Excuses 68 -- Weapon: Fyruse 40
Saving for: Ghost 1, 2, 3, then adren skills -- Ghost 3 -- max DB, then some HB
Kyoushu


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Joined: 02/22/2007 20:01:22
Messages: 7
Location: Pennsylvania
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This also happened to me on Deck17...

Kyoushu in Japanese means Assassin.

Medic: Kyoushu-Lvl.26
Adrenaline: Kyoujun-Lvl.0
Weapons: Kyoukuu-Lvl.0
Engineer: Kyouora-Lvl.0

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Moof

Wicked Sick!
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Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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Okay, here's what's going on.

Frankly, I almost feel like it's a bug that Ghost works, and not the other way around. At the moment, the way it calculates when you're supposed to unghost is by calculating two vectors:
The vector difference between your current position and your position last tick
The vector difference between your current and destination positions

Those numbers and calculations are updated once per tick. When magnitude of the vector tracking the distance you moved between last tick and the current one is less than that of the vector between you and your destination, you pop back into the game.

It's absolutely possible that the game can "miss" that one critical moment for any number of reasons, even a lag burst on your local system.

Moof, Scholar of Ni

Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta)
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ECHO

Wicked Sick!
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Joined: 09/03/2006 23:12:48
Messages: 1335
Location: orange county
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So let's say I am spectating you while you are ghosting. Your character misses the destination position and you move towards infinity. If the problem is caused by a lag burst, wouldn't the server still be aware that you have, in theory, arrived at your destination and reflect this change on my end? Whenever I observe someone ghosting into nothingness I end up following them and do not stop at their true destination point.

You can never have too much precision in your soup.

"I don't think it's fair for me to be on the jury because I'm a hologram..." - Liz Lemon

turtle power!

Skin packs!
[Email] [Yahoo!] aim icon
Moof

Wicked Sick!
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Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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No. You move in a constant direction. Once you miss your destination, there's no check that you're moving away from your destination and not toward. And the server only checks what I mentioned above, nothing else.

So you just keep on a-goin'.

Moof, Scholar of Ni

Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta)
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