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How to configure UT2004RPG.ini to disable the orb of invulnerability from Loaded Artifacts  XML
Forum Index -> Druids RPG
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OldGrandad



Joined: 08/06/2006 07:00:30
Messages: 16
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The scenario is an Invasion server set up to use Druids200 along with satore and SUDvasion, usual fare for an INvasion server. BUT, I do not want the Globe of Invulnerability to appear at all, yes I know you can mark out the line in the artifacts but I do want to keep Loaded Artifacts for the Adren Masters. The game was being beaten far too easily just because of the Globe, is there a way of recompiling the scripts so that Loaded Artifacts can be used but not to include the Globe? By the way it is a fantastic addition to RPG because of the classes, well done all that have contributed.

OG
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Joined: 01/13/2006 15:23:41
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In your UT2004RPG.ini, find the section:

[UT2004RPG.RPGArtifactManager]

and remove the line

AvailableArtifacts=(ArtifactClass=Class'DruidsRPG200.DruidArtifactInvulnerability',Chance=1)

Then find or create:

[DruidsRPG200.DruidArtifactLoaded]
SlowArtifact=Class'UT2004RPG.ArtifactFlight'
SlowArtifact=Class'UT2004RPG.ArtifactTeleport'
SlowArtifact=Class'DruidsRPG200.DruidArtifactSpider'
SlowArtifact=Class'DruidsRPG200.DruidArtifactMakeMagicWeapon'
QuickArtifact=Class'DruidsRPG200.DruidDoubleModifier'
QuickArtifact=Class'DruidsRPG200.DruidMaxModifier'
QuickArtifact=Class'DruidsRPG200.DruidPlusOneModifier'
QuickArtifact=Class'DruidsRPG200.DruidArtifactTripleDamage'
QuickArtifact=Class'DruidsRPG200.DruidArtifactLightningRod'

Removing any line like:

QuickArtifact=Class'UT2004RPG.ArtifactInvulnerability'


Note that I have not tested this myself, but according to previous postings this should work. The default INI does not have the [DruidsRPG200.DruidArtifactLoaded] section in it as it utilizes the default configuration in DruidArtifactLoaded for its list, but DAL is set up to change those per configuration.

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OldGrandad



Joined: 08/06/2006 07:00:30
Messages: 16
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Many thanks, yes indeed it does work.

OG
 
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