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Ghosting problem with a new round  XML
Forum Index -> Druids RPG
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Cov3r70ps


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Joined: 08/05/2006 14:44:19
Messages: 5
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Many times have I died, because I have been ghosting at the beginning of a new round. It turns out that, at least for me, if you are ghosting when a new round starts, you will stop and respawn where you are. You will also not have a ghost the next round , and if over a pit, be eliminated.

Figured I'd point this out, don't know if someone else has before, or if this intentional though.
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Cov3r70ps wrote:
Figured I'd point this out, don't know if someone else has before, or if this intentional though. 


Mysterial made it this way.

If I'm ghosting over a pit or outside the map I usually die and respawn imediately though...

In any event, this is better than it used to be. You used to end up with two pawns. One you controlled, and the other that sat around and took damage for you

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Cov3r70ps


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Joined: 08/05/2006 14:44:19
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I think I can remember that from way back when, now that you mention it.
 
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