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Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3 ... 15, 16, 17 ... 19, 20, 21 Next 
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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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Don't know if this one has been mentioned, but how about a skill for LW's called Proficiency. The price would be medium to high, could be multiple levels to purchase. You pick one weapon when you purchase the ability (it would stay the same for the life of the player, or untill the skill was reset.) and you would be considered a master with that wep, a damage modifier would be automaticaly added to you when you were using any kind of this weapon, including negitives. (so, lets say, I buy it and choose a flak. lvl 1= +2 stacked with what ever kind of flak i use, ie a -2 flak would act like a 0 flak. if I picked a shock lvl 1=+2 a vorpal 9 would = +11)
 


Thats a wonderfull idea.

LA could have Artifact proficiency too.
Reduce Adrenhaline used per second of a specific artifact.
Boots of Flight Non Stop!!!
KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
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An idea would be one that modifies the strength of the weapon based upon what wave is going on.
Or one based upon how much health you have. That could go either way.

An idea that allows every weapon to be vorpal; base the InstaGib percentage upon the speed of a weapon, so i.e. Minigun might have it at 0.5% whereas lightning gun might have it at 10%. So Vorpal Minigun +10 wouldn't be an April Fool's Day event :3
ck

Killing Spree

Joined: 01/20/2006 17:28:27
Messages: 48
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not necessarily a suggestion but i wonder what happened to the engineer class, is it still an idea or hs it been dismissed. a shiled healing, turret making, wep/vehical spawning char would surely incresae the fun. i *suggest* we pursue that idea : )

another suggestion;

- (i'm pretty sure this was mentioned at smoe point but can't find it) i don't want to get into the whole LW vs LA thing but we know for a fact that LA dies a lot quicker than LW. so how about a "rejuvenation artifact" that will immediately get you to your max normal health at the cost of 100 or 150 adren. if you are over that health, it won't work but if you are 1 below that it will still work. now It sounds powerful but it really isn't because LAs will mostly have their Triple damages out and it's not that easy to switch artifacts. So, a) it won't be overused at any point, in fact rarely used in fights (u need to switch AND have 100 or 150 adren, very rare) b) us LAs won't be able to complain about survival even if it's hard to use -hey, you had it, you could have used it. i feel like it will work nearly perfectly on all sides. It also makes more sense in the near future when triple becomes more costly. from playing myself and looking at other players, i can tell you that the only-one-uno-single thing that makes ir worth being LA is the triple, forget about the mwm, or maxing weps, without the triple there is no way to compare to regen/vamp. now that triple is gonna have higher costs, a rejuvenation artifact sseems to make even more sense.
KohanX

Godlike

Joined: 03/04/2006 13:40:23
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Well, though you didn't want to get into it, here it comes .

What pseudo-mage, in any game ever made, had a spell that tripled their damage? None. Because they aren't supposed to attack with physical means >.< There needs to be some damaging artifact, or (I've mentioned this before) a new inventory system for artifacts, revolutionizing artifact use, and making the Loaded Artifacts people more suited to Artifacts themselves. As such, you could make offensive artifacts, like Fire, Ice, Thunder, Gravity (teh Titans shall ph34r it), Aero, Cure, Stop, and... um... that's it. Here are the explanations for each. It shows the name, the suggested target and style of hit detection, and description. Note that 'designated target' refers to whatever is hit by a given hitscan detection, 'target' refers to anything affected by the maneuver.

Fire: Enemy Projectile. Moves quickly and homes in onto targets, dealing damage.
Blizzard: Enemy Projectile. A shotgun-style attack, firing seven large damage-dealing snowflakes that dissipate after about 15 feet (one second or so).
Thunder: Enemy Hitscan. Summons lightning at designated target (sort of like Ion Painter, but instant and reacts to everything, not just terrain).
Gravity: Enemy Hitscan. Deals damage inside a dark orb, created at designated target, relative to the monster's current Health. This one'll be good for the later waves.
Stop: Enemy Hitscan. Instantly freezes within a certain radius of designated target. Damage taken sums up and is actually dealt when effect wears off (5, maybe 10 seconds).
Aero: Ally/Self Hitscan. Creates a protective barrier around target that lessens all types of damage, and dissipates after a set time (longer when higher magic level).
Cure: Ally/Self Hitscan. Heals target.

Yes, all ripped from Kingdom Hearts, so sue me.
Mach10

Killing Spree

Joined: 01/19/2006 17:43:06
Messages: 57
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I know Dru is going for a mage like approach to the LA, but in a FPS, the idea of having to summon attacks would be counterproductive.

I'd love to have a mage class, but considering the majority of maps that we play are small in size, it would be unfair (particularly to low level LA's) to have to rely on magic to save their skin. LA is already a grind to level up.

I like how Dru is making the lightning rod more powerful, but every class needs to have the ability to fight in the trenches for at least a time.

I think it would be cool if LA's instead of having a deemer or painter could have some sort of special attacks like kohan suggested. Fire storm, ice bomb, etc.
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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I thyink LA is perfect as it is.

IMO if a mage class is to appear, do a Mage class, but dont change LA.

I like my class as is, it frustrate me a lot when people ask to change LA. Why?!? We dont ask to change LW dont we?
crabman2

Killing Spree

Joined: 11/28/2005 07:31:18
Messages: 42
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[KitFox wrote:
]I thyink LA is perfect as it is. 


I thyink it fine too.


IMO if a mage class is to appear, do a Mage class, but dont change LA. 


Agree

I like my class as is, it frustrate me a lot when people ask to change LA. Why?!? We dont ask to change LW dont we? 


Why can't we all just get along. Once we do that and embrace our differences, that's when we shall rise and become better people.

FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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crabman2 wrote:
Why can't we all just get along. Once we do that and embrace our differences, that's when we shall rise and become better people.
 


I have a dream that one day this server will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident: that all classes are created equal."

I have a dream that one day on the red planet the sons of former adrenaline junkies and the sons of former weapon masters will be able to sit down together at a table of the breakfast map.

I have a dream that one day even the class of medic, a new class, sweltering with the heat of lava pits and fire balls, will be transformed into an class of healing and honor.

I have a dream that these three character classes will one day live in a RPG where they will not be judged by the path they have chosen but by the content of their character.

I have a dream today.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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My dream is just to continue to have fun as i do right now with all you the cool people. Enjoying the class i learned to enjoy for 6 months in every aspect without fearing that its gonna be drastically modified to something i did not expect.

Its very cool right now. And i really enjoy every minutes on the server. Even more when im able to help peolpe (altough not as much as a medic ) maxing their weapons etc.

*hugs*
BotFodder

Wicked Sick!
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Joined: 01/13/2006 15:23:41
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Location: Florida
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KitFox wrote:
I thyink LA is perfect as it is. 

I still think it's a pretty strong class - has certain benefits over WM at later levels. It may just be that I'm enjoying playing a new class under the Double XP and reduced leveling requirements, and that my WM hasn't gotten the Vamp levels that would level out the perceived benefits.

Or maybe I just suck all around.

KitFox wrote:
I like my class as is, it frustrate me a lot when people ask to change LA. Why?!? We dont ask to change LW dont we? 

No one is really "asking" to change Adrenaline Master. It's Dru's decision; he's said in multiple posts that AM's have always been his idea of Mages for UT. Frankly, since he's the one that's instituted classes, writes the code, and runs the server, it's all his decision. Complaining about it too much might result in your voice becoming nothing more than white noise. The rest of us have decided that, instead of trying to fight or yell at someone who could squish our characters with his thumb if he so desired, we will help him flesh out his ideas for class development -

For all classes, as there have been suggestions elsewhere for additional changes to WM and M/MM.

Personally, it irks me whenever someone complains about it. There's voicing your opinion once or twice, and then there's revisiting ground you've probably already lost.

Kit, you've said a few things recently (in a Forum convo with 320) that makes me suspect more and more that you basically play AM like Dru would intend WM to be played. Maybe you should take him up on his offer to change classes ... or wait to see exactly how his changes to AM work out.

As for my opinion, if you haven't figured it out now ...

1. The changes to the Triple won't really change anything when comparing an AM with a Triple vs a WM with a Triple ... however:

2. AM's not dropping artifacts on death (which means fewer Triples for WMs) will greatly impact (note I make no value judgement either way) the jumps a WM can make in score, particularly on waves 6 and 14. It *will* make it more challenging for the WM on later waves, to be sure.

3. The LR changes should be quite welcome. Most AMs I know throw them right off the bat ... with the proposed changes, they should be greatly useful, at least on the odd open map with a lot of monsters in front of you.

To some extent, Kohan has a point - though I think if there's a Triple in the game at all, AMs should start with it. As far as additional ideas for AM "spells", I've put in a few, Kohan certainly has suggested his fair share ... Druid by now should have more than enough ideas ... Not all of which I agree with, mind you, but then to each his own. Reviewing the topic just now, I think a combo of Proficiency with the Vorp idea would be better - you get Proficiency in a single weapon, and with that weapon have a chance to InstaGib (with appropriate adjustments for weapon type/fire rate). I dislike the idea of a skill that would give you a chance to vorp with *every* weapon you have ...

I currently don't see any problems with ck's "Adren for Health" idea, though I'm sure Dru will want to consider it carefully. I would shoot for more of a 1:1 ratio (or less); 100 Adren for potentially 300 (okay, 299 if you're down at one health point) is way cheap. I say this as someone who plays an AM that's currently <30th level and dies frequently after wave 12.

Gah! Back to work ...

I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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Maybe if we could talk to each other face to face everyone would understand that im not complaining...
And i never tough you would have seen complains with what i wrote.

Bah, maybe ill just stop to write then if it makes me look negative. I dont know why i always got this problem when i write in english.
BotFodder

Wicked Sick!
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Joined: 01/13/2006 15:23:41
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[KitFox wrote:
]Maybe if we could talk to each other face to face everyone would understand that im not complaining...
And i never tough you would have seen complains with what i wrote.

Bah, maybe ill just stop to write then if it makes me look negative. I dont know why i always got this problem when i write in english. 

I will admit my response came off a little strong. I've read your opinion that "AM shouldn't change" at least two or three times. "Complain" may not be the right word for it ... or if it is, you should probably be allowed to do it a little, as one of the more "prolific" AMs on.

From what I can tell though, Dru's already set on it changing. The suggestions here probably aren't meant as "Dru, you should change AM this way" but rather meant as "Dru, *if* you're going to change AM, here's a suggestion ... "

Don't worry about your textural English ... this is the only topic where I've percieved any negativity. Understandably so though - you're passionate about this issue, and not without reason.

Besides, I may have completely misinterpreted some things I've read (it seems like it's happening more often), and Dru may not be thinking about changing AMs at all, even in the long term.

I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives
[WWW] aim icon [MSN]
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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I hope the main play-styles of LA don't change. I've got well over 100 hours into this char, and I already have a LW char. I really like it the way it is. So if it changes, I hope it builds on the character as it is.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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How about being able to pick up more things?

My first thought was about having +1 modifiers for weapons. So you see one of these, you pick it up, and your current weapon is now plus one on what it was before. Just on the current weapon. Not cloneable. Not above the max for the magic type. Either randomly spawned or dropped from monsters.

You could extend it to be bonuses of certain magic types e.g. vampire so it would convert your current wepaon to a vampire weapon. More difficult to code, but possible. Or just add that magic type to your existing weapon - so you have a sturdy +4 and pick up a vampire bonus and it becomes a sturdy vampire +4.

You could even have extra timed power-ups, like quickfoot or boots of flight or invulnerability or rage or instagib or double magic, that like the double damage, apply to the player for a time.

Or even have pickups that granted certain abilites - perhaps for a time or until death or the end of the map e.g. resupply + 1 level, or energy leech +1 level.

Or pickups that just explode and poison you.

Not too many because they shouldn't dominate the game, but would add a little extra something? Just a thought. Not necessarily a good one.
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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I just tough about it yesterday.

A new Skill that allow you to pick up Small Shields and always grants you +50 Armor.

That kind of skill that would make Lucky weapon usefull, and Shields Up skill even more attractive!
 
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