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re: DMM  XML
Forum Index -> Druids RPG
Author Message
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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KohanX wrote:
Ick at the Magic Modifier +1. It's so pointless. Oh wow, another 6% gained as energy.

Also, the increases in damage you have given every Magic Weapon are almost insane. Almost. I mean, come on, an Infinity weapon is half as efficient as a solid damage weapon as far as Damage bonus goes. Is the remaining 5% damage worth an entire Infinity?

By the way, why do you have damage bonuses on the other RPG weapons? If it's to make Damage Bonuses more widespread, heck, I've always supported the idea of 50% of the magic weapon chance being vanilla. Also, are you trying to make each weapon type equal (save for Vorpal, of course), or is Vanilla supposed to be worse?

My two cents. Don't feel offended by anything, please. 


Subtlety is not your strong suit, Kohan.

You ought to remember the uses of the DMM.

1. Vorpal 22 (17% chance to instagib)

2. Poison 10 drains around 90% of health with one shot.

3. Energy 8 flak + globe means potentially unlimitted invulnerability on a titan wave (possibly also with speed combo)

4. etc.





KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
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Erm...

Search my post for 'Double Magic Modifier'... .
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
Offline

KohanX wrote:
Erm...

Search my post for 'Double Magic Modifier'...


Why? Is it there?

If you take particular weps and use +1, and then use DMM, you get an added, noticeable affect, which was the point I made in my post. These are things that become apparent through experience in the game.

KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
Offline

Oh. Well, you were saying DMM was great, when I was only dissing +1, so meh.
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
Offline

KohanX wrote:
Oh. Well, you were saying DMM was great, when I was only dissing +1, so meh. 


No, I'm saying +1 is great, because it has a great use with DMM.

<shakes head>

 
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