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---Final 17th Wave with a final BOSS---  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: 1, 2, 3 Next 
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Jîn


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Joined: 02/26/2006 12:17:56
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Its pretty cool frag monsters, but.....................
I guess we need more action like havin a wave 17th with a Boss, this Boss will not be a Big monster like a Titan or like a SuperBig Warlord shooting deemers, no no nothing like that!!!

I suggest that the top player who have the best SCORE he will transform into a Boss Like the mutant gameplay,

4 Example:

A gamer named "Redfire" he got the best score at the end of all the waves, but in wave 17 all the players get respwaned again and the Boss (red fire ) will be respawned in to a safe place , so it will be 19 vs 1 , so the boss will have 999 health, 999 shield and 999 in adrenaline status.

In addion when Druid Completes the medic score board the Final boss Will has his personal medic, and yeah, it will be 2 Bosses, The MEdic assitant of the Real boss, The medic will have the same status like the boss ,The medic player will be choose from the top medic score board, It will be like a Deathmach style,,, Ohhh YEahhhhhhh!!!!

Imagine! The players will get more motivated , and they will try to kill more monsters to become a FINAL BOSS

--EXP POINTS--
WAVE 16-- You receive 80 exp if u beat this wave
WAVE 17-- If u are the boss and if u beat all the players u will have 50 exp points!!!

If a player beats the BOSS he will get 50 exp points and when the final wave ends, this player will get all players camera point on him
---like:----- Joe Higashi have Won the Match -----

Just like Glory!!!!!


Ahhh and one thing more
There are somethimes when the server only have 6 to 12 players so when the final boss wave arrives , This boss will not have to much health,shield and adrenaline , all his status will be balanced with how much players in game.
So what u think?



---Jin the Beast Master---
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Mach10

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Joined: 01/19/2006 17:43:06
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Very interesting idea. Only problem is deciding how to allocate health to the final monster. I'm thinking perhaps they get either anywhere from 50-100 health per player on server, perhaps either a fixed amount of shield, or perhaps half of their health amount in shield. But, I think their adrenaline should only be maxed to what their max capability is, otherwise they could run the globe or triple damage for 10 minutes.
Okinesu

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Joined: 12/19/2004 20:45:34
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That's an interesting idea, a cool take on the "final boss" theme. Peronally, I think my skills have come to a plateau where even 16 waves on AVERAGE isn't much of a challenge. I'm all for toughening up the game in some respect.

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320

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Joined: 10/11/2005 21:28:38
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I had a thought along these lines but I doubt it's possible. What I was thinking is that either survivors of wave 16 or perhaps players who are over level x (maybe 100), would go on to a 17th wave. All the other players would go on to the next map and play the first couple waves. That would give the low level players a couple waves to themselves.

But since that's not likely a possibility...

I think a boss wave would be cool. Maybe 10 super nalis with deemers or a super powerful titan that throws rocks at 5 times the normal rate.

[KitFox]

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Joined: 11/25/2005 07:59:59
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I already suggested some sort of Boss idea there:

http://www.disastrousconsequences.com/dcforum/posts/list/150/5.page

Maybe the idea can be refined, it would be cool for sure.
BotFodder

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If it were possible to switch game types in the middle of a map, a modification of the "mutant" game would be a decent idea for this.

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LoneTiger

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The boss monster could be:
A) Highest score player with boosted health and shields.
B) High level monster with LOOTS of health, faster attacks, faster moves and harder punch.
C) 17th wave turns into a "last man standing" match.
D) A custom made monster with far more power... like a mega nali running with redeemers and immune to its own shots
E) A monster that spawns small powered mosnters like nalis, but lots of them.
320

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Actually, Jin, I like your idea better. The reason being that while a conventional boss wave would be fun at first, we would quickly learn how to beat it and it would get old fast. Having the top player be the boss would always be interesting.

It would have to be handled carefully, though, as any player vs. player competition can get heated quickly and might put a damper on the tone of this server.
Mach10

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LoneTiger wrote:
The boss monster could be:
A) Highest score player with boosted health and shields.
B) High level monster with LOOTS of health, faster attacks, faster moves and harder punch.
C) 17th wave turns into a "last man standing" match.
D) A custom made monster with far more power... like a mega nali running with redeemers and immune to its own shots
E) A monster that spawns small powered mosnters like nalis, but lots of them. 


I like Jin's idea, but that Last Man Standing idea seems really cool. Although with the disparity in levels it would likely result in only the higher level players being left, and there is the question of what the medics would do.
[KitFox]

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C) 17th wave turns into a "last man standing" match.
 


Last man standing in an ONS map?

I hope everyone see the possibility of endless games?
Unless people are really cool and understand that the ones left needs to "gather" in a spot and then FFA it.
Boingo_Babe

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320 wrote:
I had a thought along these lines but I doubt it's possible. What I was thinking is that either survivors of wave 16 or perhaps players who are over level x (maybe 100), would go on to a 17th wave. All the other players would go on to the next map and play the first couple waves. That would give the low level players a couple waves to themselves.

But since that's not likely a possibility...


 


No way! I'm not even close to being a level 100, but I want in on the fun! I'm almost insulted that you would even suggest a thing like that. Psh.

Jin has some good ideas! Highest level player being the boss. I think if there are other players left alive when someone beats the boss they should get some extra points too. Maybe not as much as the person who beats the boss though. I'm thinking 25.

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Mystic

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Joined: 12/21/2004 21:36:56
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bring back fraghouse. leave out leviathin maps.. cut the waves by half ..and it would be a great time for lower players and older ones..
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Kohan

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The only thing I don't like about Jin's idea is that it's the top-score player that's becoming the 'Mutant', making them even more powerful. As for the H/S/A, the Health should be based upon the total levels of all the players (level 150 != level 5), including the mutant himself. So say the player level totals reach 300, maybe quadruple that, so the boss would have 1200 Health. In my opinion, Shield is just another set of health, so that's pointless (just increase health). I think Adrenaline should be fixed at zero for the boss dude, cause of all his other bonuses. I think the boss should also not be able to pick up anything, but just have Akimbo Miniguns and Akimbo Rocket Launchers with infinite ammo.

A big question for me; is the boss going to still be a normal player? I was thinking a special skeleton/mesh/et cetera would be make for them, to more openly advertise their omg-not-humanoid-keel-it factor.
Jîn


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320 wrote:
Actually, Jin, I like your idea better. The reason being that while a conventional boss wave would be fun at first, we would quickly learn how to beat it and it would get old fast. Having the top player be the boss would always be interesting.

It would have to be handled carefully, though, as any player vs. player competition can get heated quickly and might put a damper on the tone of this server. 


Thats right 320!!!!

Thats what im talking about !!!!!!

If we have a wave 17th like with big bosses and armies with nalis or something like that it will be bored passing the time because we will know about their weakest points, But ! if we play with a human player as BOSS it will be so funny hunting around people!!!!!

Just like a DEATHMATCH!!!!!!

---Jin the Beast Master---
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Kohan

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Things are still sketchy until my questions are answered.
 
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