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Forum Index -> UT2004 Maps
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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This map isn't very good. Maybe if the number of monsters was doubled or tripled. I move for deletion.
Boingo_Babe

Wicked Sick!
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Joined: 04/02/2005 23:06:12
Messages: 947
Location: My own little world
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I know I won't do much by posting here because everyone was bored, but I disagree. I enjoy this map. But I do agree with more monsters since there didn't seem to be very many.

B_B

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FodderFigure

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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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I'm always for more monsters.






You mean I really am important? How I feel when I'm drunk is correct?



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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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More monsters would certainly make it bearable.

Chyster

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Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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The map just needs some way points added (they become spawn spots).

A bunch of maps weren't built with nav points and sometimes the only place a monster can spawn is by ammo, health, weapons pickups (these are monster spawn points too).

Don't know if anyone noticed but FamilyRoom used to have almost all the monsters spawn over by the computer. We added a flyin ham sandwich load of nav points and now they spawn all over the place (and the floor is considered inbounds now too).

I think the code calls for X number of monsters to spawn per wave, and if the critters can't spawn for whatever reason (someone picking up ammo, etc.) it gives fewer spawn spots and the code skips over and drops the inbetweens. I'll fix and submit this weekend, but dunno when it would be uploaded to the server.

If at first you don't friccasee, fry, fry a hen.
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