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Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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No real reason, but I sometimes find the triple damage artifact a bit... static. Nothing showy or anything, except for the animating surface. Just an idea, make it rotate like the UDamage. Just make something that extends ArtifactTripleDamagePickup and add the following lines of code:
Code:
 defaultproperties
 {
      Physics=PHYS_Rotating
      RotationRate=(Yaw=24000)
 }


And that should do it. Then change the artifact name in UT2004RPG.ini to whatever yours was named, and you're set. In fact, you may want to have all artifacts spin like that, I dunno.

Another idea is to have the Triple Damage artifact (or all artifacts) be instant-use, but not use Adrenaline, just have a set time limit.

Also, I made a mod to my Triple Damage in KohanRPG that, instead of having the UDamage counter be 99999, actually show the time remaining based on how much Adrenaline you have and how fast the artifact eats it up. Rather useful, actually. Gives you a more informed answer of 'how long do I have?' 20 seconds is easier to understand than 140 adrenaline.

So yeah, keep these ideas in mind.
kyraeu

Rampage
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Joined: 08/20/2005 18:13:53
Messages: 110
Location: Edmonds, WA
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Kohan wrote:
Also, I made a mod to my Triple Damage in KohanRPG that, instead of having the UDamage counter be 99999, actually show the time remaining based on how much Adrenaline you have and how fast the artifact eats it up. Rather useful, actually. Gives you a more informed answer of 'how long do I have?' 20 seconds is easier to understand than 140 adrenaline. 


I've always wanted that to happen!

My Players: Junkie: Kyraeu 85 -- Medic: Excuses 68 -- Weapon: Fyruse 40
Saving for: Ghost 1, 2, 3, then adren skills -- Ghost 3 -- max DB, then some HB
Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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Nice to know my idea is appreciated. I've got the mod ready for you if you need it. By you I mean anyone who controls the server.
FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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Can the tripple be made a different color in the artifact display? Too many time I've gone to use it only to find I used the Magic Weapon Maker.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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I thought the MWM was blue?
FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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Kohan wrote:
I thought the MWM was blue? 


I'm old and can't remember, all I know is I and others get them mixed up a lot.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Chyster

Wicked Sick!
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Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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Its blue in the game when lying on the floor, but is the same color in the HUD as the triple damage (purple). Or at least that's whats rendered on my screen.

If at first you don't friccasee, fry, fry a hen.
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Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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Ah, I see. Well, unfortunately enough for me, I don't know how to extract textures from packages, nor do I have even a mediocre program to make a new icon with. In my opinion, I think the icons could use a makeover, Stuff that really looks good, like what relics look like on the HUD in ChaosUT2. They look so... anti-ooh-ahh. And they're small and not well-placed on the screen. They should be put somewhere that makes sense, like next to Adrenaline or something.
Tidu!

Dominating
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Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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If you wanted to change the color yourself, just open up the editor, and the RPG texture package, it should be in there. in the texture browser there is an option to export as a .dds. and if your image program can't read .dds, just print screen and put it into gimp or something, and "colorize" it or whatever.
this is to kohan btw, we will only be able to get it blue if dru changes it.

===============
this is tidu
Thanks to KohanX for the avatar
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Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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Uh-huh, okay, so say I export it and PrintScreen it to Paint. How do I import it again?

By the way, can everyone see my signature image? Someone couldn't see it on some other forums, though I do. It should look like ripples in an anonymous purple fluid.
Okinesu

Dominating
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Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Kohan wrote:
Ah, I see. Well, unfortunately enough for me, I don't know how to extract textures from packages, nor do I have even a mediocre program to make a new icon with. In my opinion, I think the icons could use a makeover, Stuff that really looks good, like what relics look like on the HUD in ChaosUT2. They look so... anti-ooh-ahh. And they're small and not well-placed on the screen. They should be put somewhere that makes sense, like next to Adrenaline or something. 


I can Photoshop like a fool, I'd be down if Druid wanted some new stuff

Kohan wrote:
Uh-huh, okay, so say I export it and PrintScreen it to Paint. How do I import it again?

By the way, can everyone see my signature image? Someone couldn't see it on some other forums, though I do. It should look like ripples in an anonymous purple fluid. 


yup

Disastrous Consequences
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Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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Kohan wrote:
Uh-huh, okay, so say I export it and PrintScreen it to Paint. How do I import it again? 


...What I said.
Okinesu

Dominating
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Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Kohan wrote:

Kohan wrote:
Uh-huh, okay, so say I export it and PrintScreen it to Paint. How do I import it again? 


...What I said. 


If we are talking about importing textures into UED, you'll need to save them as .BMP (other formats work better but Paint doesn't support 'em) then open up the texture editor and import the new textures...

Disastrous Consequences
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Tidu!

Dominating
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Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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In the texture browsert, File>Import. Take note that the picture has to be 64x64, 128x128, etc. But it should be already if you only changed the color.

===============
this is tidu
Thanks to KohanX for the avatar
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Kohan

Killing Spree

Joined: 01/21/2006 18:53:41
Messages: 88
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...Wow! That's way easier than I thought!
Update: Well, I made a mod. It is now a bluish-cyan color. Merely a color change from the original, though. Want the updated texture pack, Druid?
 
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