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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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This adds the Monster Master class, although this should still be considered "Beta"

Try it at your own risk

Also, should you ask for a reset on the server, we will no longer switch your class, so w encourage you to start a new character to try out the Monster Master

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
la_bomba

Killing Spree
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Joined: 01/07/2005 15:19:42
Messages: 66
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Great addition Druid, I've very happy with it.

But, there's about six of us trying to play right now, and three or four of us keep having our UT clients crash. I'm trying to see if we're all mosnter mashers and if it's a bug with the class, but I can never stay on long enough to find out, lol.

I know it'll be fixed though, I've got faith in the devo team. Like you said, it's Beta. Thanks a million!

Noob^2: Medic..................lvl 28
Noob^3: Weapons Master...lvl 43
Codebender



Joined: 01/08/2006 16:30:07
Messages: 9
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I'm crashing, and I'm Weapon Master class. (Though I never picked it explicitly)

Doesn't look like anything helpful, but here it is anyway:

UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3062 MHz with 1022MB RAM
Video: NVIDIA GeForce FX Go5600 (5401)
General protection fault!
History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Dm-Angkor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

la_bomba

Killing Spree
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Joined: 01/07/2005 15:19:42
Messages: 66
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Oops, forgot about that. Here's mine....

UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1197 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 4000 (8185)

General protection fault!

History: UObject:rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level DayDreams <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Edited to add: Alright, my slow comp can't reload the game fast enough for me. I'm done for the night, but I thought I'd drop ya a line and say that the last time I tridd, I was simply disconnected, no client crash. When I reconnected, the HUD was correct and not messed up like what I previously told you about.

Don't know what's up with that, but thought I'd let ya know.

Noob^2: Medic..................lvl 28
Noob^3: Weapons Master...lvl 43
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Codebender wrote:
I'm crashing, and I'm Weapon Master class. (Though I never picked it explicitly) 


I made the server pick it for you since you have weapons master skills.

Is this crash happening all the time? Does it happen on a specific thing every time? Are you running patch 3369?

Also, is anyone else who is a Weapons Master experiencing this?

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Mr.Clean(TM)

Killing Spree
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Joined: 04/24/2005 12:12:45
Messages: 99
Location: Western Mich.
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i was just disconnected from the server, although its prbly client side since it was happening yesterday too
also, i have vamp2 resupply2 regen2 denial1 speedswitcher1 loadedw2 and according to the stats page i have weapons master1, but when i looked at the menu ingame it said that i had adrenaline master.
also i noticed that a medicmaster player was lvl'ing about every 10-15seconds, so could u plz explain all of the differences b/w the classes and what abilities are available to each

thx

edit: i just reconnected and it says im a weapons master now, so there's one question down

Keep your stick on the ice ~ Red Green
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Mr.Clean(TM)

Killing Spree
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Joined: 04/24/2005 12:12:45
Messages: 99
Location: Western Mich.
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i just got crashed
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3014 MHz with 511MB RAM
Video: RADEON 9600 SERIES (6467)

General protection fault!

History: UObject:rocessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Smelter <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Keep your stick on the ice ~ Red Green
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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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Is there a Faq explaining how it works and everything?

Kit
SilverMonkey

Killing Spree
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Joined: 10/27/2005 11:02:14
Messages: 35
Location: Tucson, Arizona
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UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2296 MHz with 509MB RAM
Video: VisionTek XTASY 9200 (637

General protection fault!

History: AWeapon::CleanupSubObjects <- FinishDestroyedActors <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level CTF-FP-Campers Crossing <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


This happend to me twice for no reason that I could see and once was before I had even choosen the Medic class. The character I made was specifically for the new path so I don't know what could be wrong.

Edit: UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2296 MHz with 509MB RAM
Video: VisionTek XTASY 9200 (637

General protection fault!

History: AWeapon::CleanupSubObjects <- FinishDestroyedActors <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Waisten <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Ok, so this time I noticed that it crashes if you make a 2nd medic weapon using the medic maker...once you use the medic maker it should take all your adranline, but once I shoot my medic weapon once I get full adrenaline again and use the medic maker; as soon as the new weapon pops up UT crashes. Not sure if that'll help though.

SiLvErMoNkEy - Level 90 Weapons Master
Zangetsu - Level 37 Adrenaline Master
SiLvErSuMmOnEr - Level 22 Monster Master
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Teddy_Bear



Joined: 12/12/2005 20:23:53
Messages: 24
Location: Albany, Oregon
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I already had a medic mini, and started to make a medic flak. It dumped me the moment the medic flak was shown. Are you only suppose to have 1 medic gun a time?

*Edit* Didn't really read the post above me, same problem as that it seems.


UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2414 MHz with 1023MB RAM
Video: NVIDIA GeForce 7800 GT (819

General protection fault!

History: AWeapon::CleanupSubObjects <- FinishDestroyedActors <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Waisten <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Shantara

Wicked Sick!
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Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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I've already found a number of bugs (bah bugs!), so this class is definitely use at your own risk. In any case, the info about what it's *supposed* to do will be on the website shortly under the FAQ.

I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco

My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094
la_bomba

Killing Spree
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Joined: 01/07/2005 15:19:42
Messages: 66
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TheDruidXpawX wrote:
Is this crash happening all the time? Does it happen on a specific thing every time? Are you running patch 3369?

Also, is anyone else who is a Weapons Master experiencing this? 


I was originally running patch 3355 (sorry), but I thought this may be the problem so I ran the new patch and it continued to happen.

For me it's happening every 5-10 minutes constantly. Splicer and I were trying to figure it out and he wasn't having nearly as much trouble as I was. He only locked up two or three times an hour, while I was seven or eight. Don't know why, other than his computer spec's far outweigh mine.

Someone suggested clearing my cache, and Splicer said it helped him, but it didn't do anything for me.

We tried pinpointing the problem time wise, and the best I can figure is it happens when something changes (ya, I know, vague). Sometimes a new wave/respawn from death would send it off, sometimes the death animation of my corpse flying off would do it, but I'm not 100% this is always the case. I'm about to jump on and investigate more.

Still, even buggy, this is awesome guys. Thanks a lot!

P.S. Out of curiosity I polled out up my laptop and tried to play on it, and it crashed as well. All while using Noob^2, my monster master character.

Noob^2: Medic..................lvl 28
Noob^3: Weapons Master...lvl 43
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Great job Druid/Shantara. I love the Medic class - an infinite flak that I can't hurt myself with!!
Haven't started on making Monsters yet - I need to save up lots of points to avoid making pupae, but it looks good.
Also, like the PlusOne artifact, and it making the weapon non-droppable.
Great Job.
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Well I hope to jump on later this evening and check this stuff out.
It seems like a couple of my ideas in my own RPG addon have drifted into Druids.



Tidu!

Dominating
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Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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I logged on earlier and I have -9 stat points.

This might be because I bought an adrenaline skill, (wish I hadn't), so it makes me an adren guy. But I also have loaded weapons, because I purchased it before the vamp requirement was put into place. Had the requirement been there, I would have had to get vamp, and tehrefore not be able to get that adren ability. Would this cause me to have -9 stat points?

===============
this is tidu
Thanks to KohanX for the avatar
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