i like this better class UT2k4RPGKeyBind extends GUIUserKeyBinding; defaultproperties { KeyData(0)=(KeyLabel="UT2k4RPG",bIsSection=True) KeyData(1)=(Alias="useartifact",KeyLabel="use artifact") }
Any idea on how to select a particular artifact using a keybinding?
Nonya-Biz wrote: i like this better class UT2k4RPGKeyBind extends GUIUserKeyBinding; defaultproperties { KeyData(0)=(KeyLabel="UT2k4RPG",bIsSection=True) KeyData(1)=(Alias="useartifact",KeyLabel="use artifact") } Where is this text inserted?