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Balancing Extreme AM.  XML
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Author Message
Wail

Rampage

Joined: 09/20/2007 21:14:41
Messages: 183
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Trying to add in the weapon effects to artifacts sounds like a lot of work and would probably be a balancing nightmare.
Locrian

Rampage

Joined: 11/05/2010 16:07:35
Messages: 134
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Judging by your posts in the forum, Wail, you probably know a heck of a lot more about this stuff than me. Again, I wasn't sure how hard or easy it would be to code. It was a bit of a silly idea, anyway. EDIT: Just found your post from 2009 regarding this exact idea. You're absolutely right on all points.

I do believe, however, that the EAM in its current form is already a balancing nightmare; the only reason it's not being discussed as much as Extreme Monsters is because barely anyone plays it. After getting the XP/min data for this thread, which was the first time in a few months that the subclass was played semi-regularly, I reverted back to the base class. Partly because it's more challenging and thus more enjoyable to me, and partly because of some in-game comments I received. If I played EAM as often as Desert plays Berserker, or Freddo plays Monsters, I'm sure there would be a few more mentions of it in the Balance Issues thread.
 
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