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"Extreme" game type.  XML
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DyersEve



Joined: 07/20/2010 12:04:50
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Once in a while masterful game comes up and those have been pretty fun. No one I've talked to knows how that is triggered.
Elite

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Joined: 10/21/2007 13:24:50
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DyersEve wrote:
Once in a while masterful game comes up and those have been pretty fun. No one I've talked to knows how that is triggered. 
Yes Ive seen that happen, and actually have played a few maps on masterful. It is quite hard on all the classes except the engineer. When I played on with my Extreme monster subclass I lost the map at wave 12 but when I logged in as a normal engineer, even in masterful the monsters had no chance.

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dom60

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Joined: 09/30/2006 16:10:39
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ok I'm not familiar with that form of game

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
(DC)DEMONSLAYER

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Joined: 03/18/2006 12:10:27
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dom60 wrote:
ok I'm not familiar with that form of game 


Dom, it's just a harder level of play. For example, one shot from a flak kills a pupae on normal, it may take three or four shots to kill the same pupae on masterful.

From what I've seen, it seems like the various levels of gameplay come up depending on the levels of the players surviving. All surviving players who are high levels will get the "masterful" game level until a lower level player comes on.

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

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Elite

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(DC)DEMONSLAYER wrote:
Dom, it's just a harder level of play. For example, one shot from a flak kills a pupae on normal, it may take three or four shots to kill the same pupae on masterful.

From what I've seen, it seems like the various levels of gameplay come up depending on the levels of the players surviving. All surviving players who are high levels will get the "masterful" game level until a lower level player comes on. 

Actually, not quite Demon. As a matter of fact it has nothing to do with the players on, I just recently found this out myself. To our previous knowledge the game adjusts the level according to the level of players on. This is not the case. When we refer to masterful game play, the server changes the level, no matter who is on, high level or low level, from experienced to masterful, making game play much harder. One thing I have noticed is a pattern. It usually does this late at night or early in the morning. I am not aware of anyone having had any of these incidents during the day though. But one thing I am sure of is after midnight it is more likely to switch game levels, and according to Acyd it also does in the morning.

And also the number of shots required to kill a monster does not change, neither does their health or defense. Instead what does change is how fast the monsters move, dodge, and even how fast they attack. In the example of the pupae being harder to kill, requiring more hits, is not true in this case. In contrast, it will just try to kill you more effectively.

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Jefe

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Does it happen after a server crash? Such as when a map is voted for, but another map loads instead? If so, it could be related to the restart script, which could set the server at a different difficulty level. Once you vote for another map, it would go back to the normal difficulty level.

As a side note, I recently discovered that certain maps always trigger a server crash. The maps play fine, but once the map is over and the next map is voted into play, the server crashes. Examples include DM-TheOnion and Waisten. Waisten-Fix and TheOnion-LE were designed to fix this crashing issue. I had assumed the crashes were either random or related to the map being voted for.

This thread at the Epic's forum has more info (Look for Soma's posts)

http://forums.epicgames.com/showthread.php?t=411185&page=18

The new DC server:
Wail

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Joined: 09/20/2007 21:14:41
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As Elite said monster health and defense shouldn't change with increased difficulty level unless they're specifically set up to do so (which I don't think any DC monsters are. Most of them are Skaarpack/Satore monsters and those are not.)

On higher difficulty levels monsters will attack faster (less of a random delay between attacks), dodge faster (less delay between dodges) and dodge better. I believe on lower difficulty levels that bots/monsters also move slower and do reduced damage, so moving the difficulty level of the gametype up might also be affecting their overall speed and attack damage.
DyersEve



Joined: 07/20/2010 12:04:50
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Wail wrote:
I believe on lower difficulty levels that bots/monsters also move slower and do reduced damage, so moving the difficulty level of the gametype up might also be affecting their overall speed and attack damage. 


Yep yep, those guys who have shields and shoot lightning really hurt on masterful.
Szlat

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Joined: 05/18/2005 18:32:41
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Increasing the game difficulty I expect will up the monster skill level in invasion. This will up the damage that monsters do.

A number of different factors determine the monster skill level - the number of players, the game difficulty, and the wave difficulty.
So for 5 players on Experienced with a Wave Difficulty of 1.5, monsters should be skill level 3.5, and so do 55% of the damage they were supposed to do.
For 5 players on Masterful with a Wave Difficulty of 1.5, monsters should be skill level 6.5, and so do 100% of the damage they were supposed to do.

(Just looking at the Invasion ReduceDamage code, but I haven't had chance to check in detail)
(DC)DEMONSLAYER

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Elite wrote:

(DC)DEMONSLAYER wrote:
Dom, it's just a harder level of play. For example, one shot from a flak kills a pupae on normal, it may take three or four shots to kill the same pupae on masterful.

From what I've seen, it seems like the various levels of gameplay come up depending on the levels of the players surviving. All surviving players who are high levels will get the "masterful" game level until a lower level player comes on. 

Actually, not quite Demon. As a matter of fact it has nothing to do with the players on, I just recently found this out myself. To our previous knowledge the game adjusts the level according to the level of players on. This is not the case. When we refer to masterful game play, the server changes the level, no matter who is on, high level or low level, from experienced to masterful, making game play much harder. One thing I have noticed is a pattern. It usually does this late at night or early in the morning. I am not aware of anyone having had any of these incidents during the day though. But one thing I am sure of is after midnight it is more likely to switch game levels, and according to Acyd it also does in the morning.

And also the number of shots required to kill a monster does not change, neither does their health or defense. Instead what does change is how fast the monsters move, dodge, and even how fast they attack. In the example of the pupae being harder to kill, requiring more hits, is not true in this case. In contrast, it will just try to kill you more effectively.  


GULP..................not only faster, but meaner (based on Szlat's last post).

Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE

UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC

My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
[Email] [Yahoo!] [MSN]
Blossomoo



Joined: 11/07/2011 20:24:10
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Been looking at the idea of having a voteable/selectable difficulty setting myself. In particular using this idea in conjunction with having more than one wave configuration setup (although it's eminently possible to have the monsters themselves simply become more difficult if Game.Difficulty is Hard or something).
YES,I THISK SO!
 
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