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Bugs in DruidsRPG226  XML
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Trooper wrote:
.... also the description of the def sent healing skills says 10,20,30 etc. for general at least its 10,10 
Thanks for pointing it out. Will be fixed in next build.

Trooper wrote:
EDIT EDIT: from what I understand from other players talking, smart healing is supposed to increase healing, no only from pickups, but from medic weapons too. I tested this today and there was no change in the amount of healing with 0 smart healing and with 4 smart healing, both healing myself, and others healing me. I even reconnected to be sure it wasnt one of those things where it doesnt connect till you die or whatever. is this works as intended or is it a mistake? 
Smart healing only affects pickups.
Acyd

Killing Spree

Joined: 02/06/2010 21:25:15
Messages: 71
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I've gone through several class changes today, but I think it's on XE that the artifacts seem to tell the Cost/Total pts not Cost/Remaining pts

It's either XE or WM hybrid (but pretty sure it's XE)

My Characters:

Acydreign - WM
Acydeer - Engineer
Acydjunk - AM
Acyd-Medic - Monster Medic
Acydmed - Healer Medic
Acyd - General
Locrian

Rampage

Joined: 11/05/2010 16:07:35
Messages: 134
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I'm not sure how many of these are new in 226, but for what it's worth:

1. There are "issues" when buying subclasses with WM, and with buying Extreme Medic and Extreme AM. For the WM, whenever I buy loaded weapons, my shield gun and, sometimes, assault rifle disappears. For EAM and EM, when initially buying the subclass and relevant abilities, the adren cost reduction does not go into effect for the artifacts. I've personally experienced this with EAM, and Freddo told me it happens with EM's heal blast. Reconnecting solves these problems, so it's not debilitating. Just tedious.

2. The ghost weapon glitch I pointed out in this thread is still occurring, though having speed switcher 2 helps reduce the likelihood of occurrence. I do think the bug lies in ghosting in the middle of a weapon switch, as it still occurs if I hit a SwitchWeapon button a split second before ghosting. A recent example is on June 23rd, 10:48 Arizona time, on the map Templus2k4, on wave 16, playing as my WM Locrian. I can cite more instances if required.

3. When a teammate fires a deemer with the secondary fire, they cannot be healed or have their shields boosted; it acts like any other friendly fire with knockback physics (I think I accidentally pushed someone off a map once because of this.) They remain in this state until the deemer explodes.

4. This was mentioned in the balance issues thread (I think by Wayno?), but not listed in the "Changes Submitted Since..." thread, so just in case: The MWM is not included in the hybrid Loaded Artifacts for the AM/MM subclass.

5. If a player uses shield blast or healing blast and enters a turret before it explodes, the animation occurs but no team members actually get their shields/health restored.

6. Energy shield will, on some maps, save the player from otherwise instant-kill falls. Romra is a perfect example: if an AM with energy shield falls off the map, they'll eventually hit the bottom with 5 health and will just stand there until anti-camp boots them or they trans/fly back up. Also, energy shield protects the user from the suicide command, and will keep him/her at 5 health regardless of how many times the command is repeated.

7. I'm not sure if this is intentional or not, but the AM's fireball and Eng's turrets are not considered RPG Weapons, so when a high level AM or Eng is the last one left, they can do as little as 1 damage per hit instead of the 50% minimum.

8. Tanks are immune to the "freezing," or slowing-down, effect of freezing weapons and the Ice Krall's projectile. The message "You are frozen!" appears, but movement is not hindered.
Locrian

Rampage

Joined: 11/05/2010 16:07:35
Messages: 134
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Szlat wrote:
  • Client crash bug for medic/engineers/generals not fixed  

  • I don't know if you've heard from tgroombr yet, but in case you haven't: he may have found both the cause of this bug and a solution for it. He posted his findings in this thread, on 12/27/2010 and 12/28/2010. Just wanted to make sure you saw this before the next build, if it's not too late to include more changes.
    Locrian

    Rampage

    Joined: 11/05/2010 16:07:35
    Messages: 134
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    I just heard from a certain medic that he was able to buy the Extreme Medic subclass and, by refusing to buy LM4, he can max out Exp Healing level 20 while not sacrificing his damage. This is a serious exploit on par with what people were doing with the Extreme AM a version or two ago.
    Dragon7350

    Rampage
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    Joined: 06/10/2011 21:05:04
    Messages: 168
    Location: IL, USA
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    I'm sorry Loc that I bothered you so badly by going extreme medic like that. I'll switch to some other subclass.

    I appreciate that you didn't give out my name, I hope we can still be friends.

    Weapon Master: Draconyx
    Adrenaline Master: PuffTheMagicDragon
    Medic/Monster Master: Dragon7350
    Engineer: Dragonark
    General: Dragonlance

    Get the DC Invasion program HERE.
    I use the custom character skin "Arkos." Get it HERE.
    If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
    [Email] [Yahoo!]
    Locrian

    Rampage

    Joined: 11/05/2010 16:07:35
    Messages: 134
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    I'm a bit confused, but okay. I was just reporting the exploit so it can be fixed; I don't really care what subclass you or anyone else chooses to play.
    Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
    Messages: 2124
    Location: UK
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    Locrian wrote:
    ..... medic that he was able to buy the Extreme Medic subclass and, by refusing to buy LM4, he can max out Exp Healing level 20 while not sacrificing his damage. This is a serious exploit on par with what people were doing with the Extreme AM a version or two ago. 
    It wasn't the plan for medics to skip LH4. However, I am not sure how much benefit it provides?

    Compared to a normal medic, he gets the extra exp healing levels but loses all monster abilities, level 3 drip, and the vehicle eject ability.

    LH4 would halve the weapon damage, but also increase the healing damage from weapons, ups the limit to +200 and reduces the adrenaline required for artifacts. So buying LH4 drastically increases the benefit from exp healing.

    So if you want xp from fighting, you ought to keep the monsters. If you want xp from healing, then LH4 dramatically improves this.
    Does this option of not buying LH4 actually provide more xp?
    (DC)DEMONSLAYER

    Wicked Sick!
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    Joined: 03/18/2006 12:10:27
    Messages: 2151
    Location: Colorful Colorado
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    Loc and Dragon. At this time, I'm not going to consider this to be an exploit until Szlat and Dru have a chance to review. Dragon, please test both sides, if you can, and answer Szlat's question in regards to the XP.

    Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

    Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

    UT2004
    LW-DEMONSLAYER-ACTIVE
    LM-DEMONMEDIC-ACTIVE
    LA-DEMONMAGIC-ACTIVE
    LE-DEMONEER-ACTIVE
    LG-DEMONJACK-ACTIVE

    UT3
    LW-DEMONSLAYERII
    LM-KNIGHTMAGIC

    My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
    download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
    [Email] [Yahoo!] [MSN]
    Dragon7350

    Rampage
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    Joined: 06/10/2011 21:05:04
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    Location: IL, USA
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    I suppose I can give it a shot. I'm not sure how to go about testing this accurately however, so I might need some advice on how to do that (what to record, how to go about playing the game, etc.).

    Also, I am far from "maxed out" on the subclass for this, and my experience as an extreme medic is minimal. Therefore, I don't know if I'm the best choice for this test. I will still proceed if told.

    Weapon Master: Draconyx
    Adrenaline Master: PuffTheMagicDragon
    Medic/Monster Master: Dragon7350
    Engineer: Dragonark
    General: Dragonlance

    Get the DC Invasion program HERE.
    I use the custom character skin "Arkos." Get it HERE.
    If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
    [Email] [Yahoo!]
    Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
    Messages: 2124
    Location: UK
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    Getting things balanced is a very difficult job, and we will always have things that don't work out quite right, or where people do things in an unexpected way. My job is to plug any loopholes where, just by a particular set of choices, certain players get an unfair advantage. It means lots of people start playing that way upsetting the balance of the server, and other players get resentful of cheap xp being earned, and a lot of the fun goes.

    So as Demon says, we don't know if this is a problem or not - just an unexpected set of selections. So no blame or criticism here - the game let you choose this set of options, and it is my fault if that is an incorrect combination, as I let it through. But I can't test every combination - haven't the time. So I would really appreciate help from others to see if this is a problem or not.

    So, if a couple of medics could
    1) first play as a standard medic for about 3 games and record your xp scores
    2) second play about 3 games as an extreme medic with Loaded Healing 4 and again record your xp scores
    3) third play about 3 games as an extreme medic but without loaded healing 4 and again record your xp scores

    Then report back to the forum what scores you got. If the extreme medic without LH4 scores significantly better, then I need to do something. If it scores the same, then we leave it and let people play like that.

    Make sense?
    Dragon7350

    Rampage
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    Joined: 06/10/2011 21:05:04
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    I have some results from using the different medic options.

    Normal Medic, Extreme Medic, and the Exploited E. Medic (LM 3) were tested.

    NORMAL MEDIC is maxed out in Loaded Medic, Experienced Healing, Adrenal Drip, Advanced Damage Reduction, Ghost, Quickfoot, Iron Legs, and Power Jump
    It also has 1 Medic Awareness and a varying level of regeneration.
    Artifacts: Medic Weapon Maker, Healing Sphere, Healing Blast

    EXTREME MEDIC is maxed out in Loaded Medic, Adrenal Drip, Advanced Damage Reduction, and Quickfoot
    It also has 1 Medic Awareness, varying levels of Iron Legs and Power Jump, varying levels of Ghost, and level 14 Experienced Healing.
    Artifacts: Medic Weapon Maker, Healing Sphere, Healing Blast, Poison, Remote Heal


    E. MEDIC (LM 3) is almost exactly the same as Extreme Medic except that Loaded Medic 4 was not bought, and this usually allowed for an extra something small like an additional Power Jump or Iron Legs.
    Artifacts: Medic Weapon Maker, Healing Sphere, Healing Blast


    Notably, I enjoy killing monster and healing people at the same time, so my results will usually reflect this.

    The results are in this message's attachment as an image.

    ----------------------------------------------------------------

    I have reached the conclusion that having a maximum level of Adrenal Drip 2 for an Extreme Medic prevents the LM3 E. Medic method from working properly since adrenal costs for healing are not halved. Also, LM3 E. Medics won't get the LM4 Medic Poison or Remote Heal: two neat artifacts that are fun to use. Since damage was not nerfed for this alternate method, monster killing was usually more a priority than healing people. The "Extreme Medic" symbol on the scoreboard, therefore, was misleading to those who wanted to be healed. However, the LM3 Medic seemed to retain a reliable experience gain (due to monster killing, it seemed) whereas LM4 Medic required that there be numerous people who are hurt. One way I have tried to get around having to rely on the latter (and also the halved damage on monsters) is to telefrag monsters for fun while engineers hold the base, and I would return to the base consistently to heal as well as heal the people outside the base during telefragging.

    Hope this helps!
    [Thumb - ExtremeMedicResults.jpg]
     Filename ExtremeMedicResults.jpg [Disk] Download
     Description Dragon7350's Results for Alternative Medic Options
     Filesize 73 Kbytes
     Downloaded:  234 time(s)


    Weapon Master: Draconyx
    Adrenaline Master: PuffTheMagicDragon
    Medic/Monster Master: Dragon7350
    Engineer: Dragonark
    General: Dragonlance

    Get the DC Invasion program HERE.
    I use the custom character skin "Arkos." Get it HERE.
    If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
    [Email] [Yahoo!]
    (DC)DEMONSLAYER

    Wicked Sick!
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    Joined: 03/18/2006 12:10:27
    Messages: 2151
    Location: Colorful Colorado
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    To me, there is not enough deviation between the scores for the 3 medic classes to warrant a closer look.

    Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

    Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

    UT2004
    LW-DEMONSLAYER-ACTIVE
    LM-DEMONMEDIC-ACTIVE
    LA-DEMONMAGIC-ACTIVE
    LE-DEMONEER-ACTIVE
    LG-DEMONJACK-ACTIVE

    UT3
    LW-DEMONSLAYERII
    LM-KNIGHTMAGIC

    My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
    download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
    [Email] [Yahoo!] [MSN]
    Dragon7350

    Rampage
    [Avatar]

    Joined: 06/10/2011 21:05:04
    Messages: 168
    Location: IL, USA
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    Alright. Demon, have you heard about the "Hall of Anubis" massive reset that happened Today (September 12)? Cribbage, Mak, SkydustMM, and three others were reset. At least, this was what I heard.

    Weapon Master: Draconyx
    Adrenaline Master: PuffTheMagicDragon
    Medic/Monster Master: Dragon7350
    Engineer: Dragonark
    General: Dragonlance

    Get the DC Invasion program HERE.
    I use the custom character skin "Arkos." Get it HERE.
    If you want your own custom skin (and you have played at least 3 months on the DC server), post a new thread on the forums containing your request. (As of June 2013)
    [Email] [Yahoo!]
    (DC)DEMONSLAYER

    Wicked Sick!
    [Avatar]

    Joined: 03/18/2006 12:10:27
    Messages: 2151
    Location: Colorful Colorado
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    Dragon7350 wrote:
    Alright. Demon, have you heard about the "Hall of Anubis" massive reset that happened Today (September 12)? Cribbage, Mak, SkydustMM, and three others were reset. At least, this was what I heard. 


    Dru is working on it right now.

    Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson

    Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown

    UT2004
    LW-DEMONSLAYER-ACTIVE
    LM-DEMONMEDIC-ACTIVE
    LA-DEMONMAGIC-ACTIVE
    LE-DEMONEER-ACTIVE
    LG-DEMONJACK-ACTIVE

    UT3
    LW-DEMONSLAYERII
    LM-KNIGHTMAGIC

    My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
    download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page
    [Email] [Yahoo!] [MSN]
     
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