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Bonus round idea.  XML
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dip42

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Joined: 04/25/2005 17:06:20
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Well it does not have to be Fraghouse, it could be a boss round which would make things a bit harder. Take off the super weapons and allow the players to team up and kill the monster. It will be fun if everyone is willing to try it. Just because some people do not like Mystic mentioning the idea of Fraghouse does not mean that the whole concept of a boss wave is shot. You never know, it can be extremely fun. If it is not fun and people are complaining about it, let it be the new CTF where it is hardly played.
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Mystic

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Joined: 12/21/2004 21:36:56
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Exactly .everyone is so quick to shoot suggestions down ..i dont get it...

if yall would read the whole thread and not just one post .people would get the idea and not just half the idea....

the reason people got such high scores .are because of the leviathin .yetti cannon .and other super toys...,

now you take all them good toys out ..and you stick us in thier .i bet no one gets 3k.. and besides people are almost scoring 3k points in normal invasion in the we early mornings..

lets just try something new. thiers like 50 mods out thier .we have 4 lol ..now one of them must be fun .why not try <shrugs. granit the processor can handle it.
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Shadow-X

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Joined: 01/22/2006 13:46:46
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It was even brought up the other night that the last person(s) in the wave would get a extra amount of exp.An the 17th wave thing would be a good idea but 200 for the big monster and 70 for the little army.To high of exp to easy of a level up.
Pyramidion

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Ok, I love the idea of a final boss or a bonus round! And since i don't know what fraghouse is, I can't say whether I liked it or not, but I'd love to at least try it out... so if it doesn't work, then it's gone, but it's worth a shot right? Also about the exp at the end if there was such a wave, I think that it should be like it is now, so if we survived(even just one) we all get a small amount of exp because this wave seems more about the fun so definately less than 80 because that's based on 16 waves rather than just one. I'm up for a challenge, and from what I've read it seems that Fraghouse is just that, as long as the big exp can be changed, why not try it
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v0rTeX

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Joined: 12/19/2004 20:59:52
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My goal here is not to shoot down ideas but to inform.

Boss waves are a great idea. That's why I use them.

Making it so only surviving players move to a final wave would require re-coding Invasion. I'm not saying it can't be done, but it can't be done without making a new gametype.

Even the idea of giving experience to only certain people when a map is won required a new gametype. It's been done in MonsterManager's Extreme Invasion but as I pointed out, it couldnt be done without a new gametype.

Again, not shooting down ideas, just pointing out the workload that would be in store for Druid or anyone else who wants to make some of these ideas happen. That being said, I would greatly appreciate it if someone looked at Monster Manager and picked up where obscenery left off last year.

Any takers?
Hobo_Joe

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we could have a GIANT Tinali (Titan-nali haha) a giant titan with as many arms as there are guns....can throw in all directions..or have some arms that have guns like the nali's do...move as fast as the nali's..SKEERY

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TheDruidXpawX

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v0rTeX wrote:
Fraghouse by itself can be very challenging and very fun.
<snip>
We tried it on our server for a while and pretty much feel the same way that Druid does when someone mentions bringing it back. It probably will never happen. 



never never never ever never never never


It pegs our cpu at 100% for most of the game, (which is to say mega lag).

It might actually make the server catch fire.

It's like catching an exp rain, since on most of the maps you can sit in one place and kill thousands of monsters.

Oh and if that isn't enough, the download for it is multi-hundred megabyte.

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ck

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Joined: 01/20/2006 17:28:27
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i think this could make a breakthrough in invasion if done correctly, wuold be so much fun. infested human player returns to life as a creature, or titan king decides to "do it himself" with two warlords (all superfast, super powered etc) everyone fights them, 50 exp for the level, 30 for each warlord, 50 for titan king. it could make games so much fun... it also sounds like it would take too much time to do the codes, tho. keeping it simple is the way to go, new lvl, everyone starts again, monsters look same(or similar) just more hitpoints, faster rof etc. cool idea though

<btw, are there 2 threads about the same thing, anyways>
Mystic

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Joined: 12/21/2004 21:36:56
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well whatevers doable ...lets mix it up alittle im game for whatever
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TheDruidXpawX

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ck wrote:
i think this could make a breakthrough in invasion if done correctly, wuold be so much fun. infested human player returns to life as a creature, or titan king decides to "do it himself"  


Nope, nope... that just wont do... Shantara would want to "do it herself" and since she's the velvet fist of doom, she usually gets what she wants

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
ck

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well if the titan king wants to "do it herself", then the "queen" will want to "do it himself" - which brings up so many questions that i'm not going to adress here.

(or i might just be lost, back to the topic)

well, it looks like the bonus round won't be included in druids rpg 1.90, so we'll have to wait on this. good idea though.
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What about the idea of picking Invasion to be either Average Skill Or Godlike Skill. Same everything, just have the option to vote for one or the other. It doesn't have to be Godlike Skill, it could be anything higher than Average Skill. Something on the line of this sounds interested to me. It won't really change that much, just make it a bit harder to hit stuff and stay alive.
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BotFodder

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Smokes wrote:
What about the idea of picking Invasion to be either Average Skill Or Godlike Skill. Same everything, just have the option to vote for one or the other. It doesn't have to be Godlike Skill, it could be anything higher than Average Skill. Something on the line of this sounds interested to me. It won't really change that much, just make it a bit harder to hit stuff and stay alive. 


I'd be worried that anything above average as a normal map game would horrendously impact the newbies we get from time to time. It's bad enough that we have to walk some of these guys through things cause they haven't read about the RPG stuff, and in a few cases didn't even understand the Invasion gametype ...

I still say that if it were possible, the 17th round switching to a Mutant game would be coolness, if you could still have RPG factors there.

And I'm all for retaining the "Bottom Feeder" rules as far as the Mutant game type is concerned.

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BotFodder

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Okay, this is probably a dumb idea - but I would guess it would be easier to implement so far than anything else:

How about the waves just keep going and get harder and harder until everyone's dead? If we make it to 16, we still get the 80xp, but then we have a harder wave 17 (everyone comes back at the beginning as normal, just harder monsters), and then if everyone survives 17, we get an 18, etc ... maybe, just maybe it tops out at like 20 ... but still ...

I mean, there's got to be a point at which, even with all the kick butt players on, even on something like the CTF-Osiris map, that sufficient monsters will survive all the deemer hits and kill everyone off.

I would be concerned that it would result in potentially high CPU usage for one reason or another ...

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v0rTeX

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Well, you can specify any FinalWave= that you want to if you manually edit the server.ini file. But anytime the server goes past wave 16, you start getting lines in the log that look something like this:

Warning: Index 'FinalWave' out of bounds (17/16)

Well it may not look exactly like that but there is some warning line that starts popping into the log alot saying that the index array is out of bounds because they didn't intend for it to go above 16.

The more waves after 16 the more lines there will be. I've never run more than 24 waves before so I don't know what happens to the server or CPU usage. Surely the mega server DC is on could handle the lines being written but who knows the final effect of it all.
 
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