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MeanDevil

Killing Spree
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Joined: 07/14/2005 13:35:08
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Location: The South East, Kent. UK
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FodderFigure wrote:
Falling into lava ( a couple feet) doesn't trigger ghost either. 


I was playing a map yesterday where I ghosted after falling a fair distance into lava

Another bug regarding ghosting: I'm perhaps the last alive on a map, low on health, and in a room full of badies, shoot my deemer to clear the room, taken enough damage to finish me off and relied on the ghost ability to take me to another location but I've been ghosted clear off the map.

Regarding the Flak and RL, personally I quite enjoy mowing down hords of titans with a triple and a Flak 5

They call me stretch.
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Fro13

Dominating
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Joined: 04/04/2005 17:36:13
Messages: 210
Location: Spokane, WA
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Iv'e always had a problem with ghost. Weapon sticking (still happens), ghosting off to nowhere, or ghosting a whole 2 feet(has only happened once like a couple weeks ago, killed by the same rock). None of these gliches happen very often(the last 2 especially), but annoying when it does. I also don't like how long it takes to ghost. On big maps, it can take most of the wave. kinda wish we had resurrection instead.

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Spacey

Wicked Sick!
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Joined: 01/07/2005 21:28:14
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Location: Da'Burgh (Pittsburgh) PA
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I think that nerfing the +4 and +5 weapons, or making them non-clonable would need to be done very carefully. If not, then the LA and lower level players would be penalized even more by not only not having vamp/regen, but having to go around and pick up weapons, which may not be +, and may indeed be negative/cursed, but by not being able to compete against the higher level LW players which have maxed out weapon speed, damage bonus (which maxed makes a normal weapon a +4 does for a lvl 1 player, and a +5 like a rage +9, but with no self damage), start with every weapon which is positive, have vamp, have regen, have damage reduction, etc. etc.

Now, after doing some calculations the past couple of evenings, I will agree that with a triple and max damage bonus, the flak and RL do some obscene damage (imagine 2058 or 2268 respectively with a triple rage +10, which is more than the base damage for a deemer or painter). But ignoring fire rate, here are some of the heaviest hitters (base weapon, no damage bonus, no double/triple, direct hit):

Rocket (One rocket) 90
Flak (Primary, all shards hit) 117
Flak (Secondary) 142
Shield 150
Bio (max goo ball) 154
AVRiL 200
Mine Layer 200
Shock (combo) 245
Rocket (Secondary, 3 rockets) 270

Now, people have been b***, erm complaining, about the flak, and after I pointed it out, the RL. Nothing about the shock (which takes some small skill to direct hit with the combo), or the AVRiL, Mine Layer, not to mention the Bio or shield. Yes, perhaps the normal +4 and +5 need to be made non-clonable, But I can immediately see a way around it, albeit quite slow. And as for the idea of causing the triple to drain more rapidly, what I would like to say about that would get me banned for sure, both for the language and abusiveness. Needless to say, I am against that. Indeed, if anything, the LA player, because of their supposed experience with the artifacts, probably should use adren slower on these artifacts, and have others like the MWM complete more rapidly than the non LA player. But perhaps making the triple more rare, and changing the LA player so that they are no longer a pinata and only drop their current artifact (or even no artifacts) when they die instead of droping a triple, mwm, globe, electromagnet, etc. etc. etc. would be an even better idea.

Now, going a bit further, perhaps the triple and a few other artifacts should not be dropped by bugs at all (or made extremely rare), but instead be handed out by the LA player, who would get XP for doing this. And then to restrict them, you perhaps have the LA player expend some adren to create the thrown copy (but not 100+, except for perhaps the special max and +1 artifact, if we throw them in as well), and then make them one-shot or percentage break on use. Indeed, this would make the LA player much more like the medic. And would in turn encourage team play, without gigging the lower level and LA players quite so much.

BTW...I said I was calculating numbers and finding obsene values...try this on. If the deemer were able to be a rage +10 and be affected by the triple, instead of its normal 1500 damage, it would do 12600 for a player with 80 damage bonus! If you want to see more, take a look at this table, which is generated using data from The Unreal Tournament 2004: Prima's Official Strategy Guide, which when checked against the source, had correct values for all weapon damage as of the original UT2K4 release.

Well, I guess I have slagged this topic enough for one post!

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
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Just a note - the mine layer doesn't do 200. I know because a plain avril will kill a brute in one shot (my dmg bonus is maxed). It takes three plain mines to kill a brute with my dmg bonus (the last mine is "overkill", though).
Chyster

Wicked Sick!
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Joined: 02/08/2005 20:26:37
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Location: Victoria, TX
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I am not worried about it Spacey, when I make the vanilla's +5, nobody hardly wants them anyway. Their loss.

If at first you don't friccasee, fry, fry a hen.
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v0rTeX

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Joined: 12/19/2004 20:59:52
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Spacey wrote:
If the deemer were able to be a rage +10 and be affected by the triple, instead of its normal 1500 damage, it would do 12600 for a player with 80 damage bonus!  


Superweapons are not enhanced with Damage Bonus.
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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Spacey wrote:

And as for the idea of causing the triple to drain more rapidly, what I would like to say about that would get me banned for sure, both for the language and abusiveness. Needless to say, I am against that. Indeed, if anything, the LA player, because of their supposed experience with the artifacts, probably should use adren slower on these artifacts, and have others like the MWM complete more rapidly than the non LA player. But perhaps making the triple more rare, and changing the LA player so that they are no longer a pinata and only drop their current artifact (or even no artifacts) when they die instead of droping a triple, mwm, globe, electromagnet, etc. etc. etc. would be an even better idea.
 


I would probably get banned too
I also agree 200% on all your following ideas.
Okinesu

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Joined: 12/19/2004 20:45:34
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v0rTeX wrote:

Spacey wrote:
If the deemer were able to be a rage +10 and be affected by the triple, instead of its normal 1500 damage, it would do 12600 for a player with 80 damage bonus!  


Superweapons are not enhanced with Damage Bonus. 


What if I normal-fired a deemer, switched to another weapon (say, oh, +5 flak) and activated triple damage?

Disastrous Consequences
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v0rTeX

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Joined: 12/19/2004 20:59:52
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Well yes the triple damage and any magic modifiers will affect the redeemer.

But Damage Bonus does not increase its damage. Mysterial wisely put code in place somewhere deep in the RPG core to keep the Redeemer from being enhanced by DB stat to keep people at high levels from becoming maniacally unstoppable with it.
Spacey

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Joined: 01/07/2005 21:28:14
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320 wrote:
Just a note - the mine layer doesn't do 200. I know because a plain avril will kill a brute in one shot (my dmg bonus is maxed). It takes three plain mines to kill a brute with my dmg bonus (the last mine is "overkill", though). 


OK...I will grant you that, as I just checked the latest source I had unpacked (3339), and it is now down to 95. Probably need to re-validate the tables in that book.

Wondering when it changed...

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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Spacey

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Joined: 01/07/2005 21:28:14
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v0rTeX wrote:

Spacey wrote:
If the deemer were able to be a rage +10 and be affected by the triple, instead of its normal 1500 damage, it would do 12600 for a player with 80 damage bonus!  


Superweapons are not enhanced with Damage Bonus. 


True, quite true... but if you re-read, I said the one of the most important two letter combinations around (and one which Avis has troubles hearing at times).... IF.

Of course, it does not stop me from wondering...

1) What would a nuke of that size look like when it went off.

2) If there is any map where I would be able to survive.

Damage radius is probably the same, which would produce one heck of a damage gradient, but I know I would not want to be anywhere near it when it went BOOM!

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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Spacey

Wicked Sick!
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Joined: 01/07/2005 21:28:14
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Chyster wrote:
I am not worried about it Spacey, when I make the vanilla's +5, nobody hardly wants them anyway. Their loss. 


Once more, I agree. Give me a few more levels, and I will probably just start throwing another 250 adren at it and forget about it.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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Spacey

Wicked Sick!
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Joined: 01/07/2005 21:28:14
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Okinesu wrote:

v0rTeX wrote:

Spacey wrote:
If the deemer were able to be a rage +10 and be affected by the triple, instead of its normal 1500 damage, it would do 12600 for a player with 80 damage bonus!  


Superweapons are not enhanced with Damage Bonus. 


What if I normal-fired a deemer, switched to another weapon (say, oh, +5 flak) and activated triple damage? 


Geeze...that is twisted. I know I have had some very nasty experiences primary firing a deemer and then switching to a rage 10 RL or flak. But thankfully, I was not tripled.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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Okinesu

Dominating
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Joined: 12/19/2004 20:45:34
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Oh my, rage deemer

The damage... the damage, spacey!

Disastrous Consequences
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Jîn


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Joined: 02/26/2006 12:17:56
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The Medic/Monster Class have some errors.

When u have some Monster artifacts , and it comes a time when this artifacts dont have name!!!! AHHHHHHHHHH!!!!!
And u get confused with which Monster artifact is

---Jin the Beast Master---
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