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DruidsInvasionSpree 1.03 Released  XML
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[BGE]Cha-Chi

Rampage
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Joined: 02/06/2005 19:30:36
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Ok, so I was driving home and could not stop thinking about that equation. There might be a flaw in the first thinking. The flaw adhears to the way the points may be tracked. If you are tracking the points in a varible that corresponds with the points during the long term killing spree )example unstoppable, godlike, etc) AND THE SAME VARIABLE used to track the shorterm killing (double kill, wicked sick, etc) then the first suggestion I made would affect the longterm status by resetting that as well.

So I already have a proposed solution to my first thought. Basically breaking that SINGLE variable monitoring both things and making that single variable have a SUB VARIABLE and monitor the rules seperately. I am not going to write in a module for the longterm kills, cause that doesn't need to be altered, but writing the module for the short term. Tell me what you think.


Var spreel -> A (tracked with a point standard)
Var sprees -> B (tracked with a point standard)
Var times -> Y (tracked with a seconds standard)
Var lifespan -> X (tracked with a seconds standard)

IF X > 0secs THEN
START module long

"""""""""""Module long:
"Saving time coding by saying this mod uses functions by the use ofthe kill tracker spreel for point tracking during that time"

If X = 0secs THEN (Less than 0 meaning dead)
END module long""""""""

IF A > 0 points
AND Y = 0.01 seconds
START module short

""""""""Module short:
A -> C
(Ok here of course the requirement points for the short term awards are defined by keeping that points that were tracked by var A to the newly created var C and having the elapse time aspect tracked with Y)
IF C > 132 points
THEN Y = 0.01 seconds (Hence this meets the requirement for mod short to restart)
IF Y > 6.5 seconds
END module short
IF X < 0
END module short"""""""""
 


Ok. I know its not UnrealEd code but maybe this can give a guide line of a way to change (if you wanted to). I think with this general idea, the rewards mutator can fully be enjoyed without having to wait 6.5 seconds to not kill one of the ten titans around you cause you want more exp .

THIS IS FOR YOU FELLOW RUN AND GUNNERS!!!

*~* The Great
And Almighty
Cha-Chi *~*
[MSN]
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Nevermind, I just re-read the readme file and I think I get the whole 3 sections thing now.
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Cha-Chi wrote:
I think with this general idea, the rewards mutator can fully be enjoyed without having to wait 6.5 seconds to not kill one of the ten titans around you cause you want more exp. 


I'm still concerned that if you've scored well enough to get this far, that you're already raking in the xp. I don't really want you to be able to continue without limit.

If you want to continue earning xp, I'd say just keep killing the monsters. Even if your level of xp from multikills are pegged, you're still raking in the xp, and you're still working on other rewards.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
Messages: 30
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TheDruidXpawX wrote:

Maximus wrote:
I just noticed that bots aren't affected by this mutator. Any chance that could be added as an option in ini file (for single player games, for example)? 


Sure. I'll accept patches that change it to work with bots as well. I think it's because I'm using PlayerController to check all my stuff through.

Which is a round about way of saying. If someone is willing to contribute the fix, then yes.

It's not that I don't care... I do. I just dont care enough to do anything about it.  


What should be used instead PlayerController in order to affect bots as well? I might take a shot at it, BTW.
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
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TheDruidXpawX wrote:
I'm still concerned that if you've scored well enough to get this far, that you're already raking in the xp. I don't really want you to be able to continue without limit.

If you want to continue earning xp, I'd say just keep killing the monsters. Even if your level of xp from multikills are pegged, you're still raking in the xp, and you're still working on other rewards. 


Im confused, is the mutator supposed to stop giving multi kill rewards once you've hit Holy Crap and are still killing things? Because on our server I get Holy Crap once and if I keep going I'll get another, and another, and another. I just have to keep jumping up that last value of points or something. On the F3 screen it will only show one of the awards for each time I've gone all the way up the ladder but the screen and announcer keep saying it every 10 kills or whatever after I get the first one so long as I dont stop.
Drago'Nish

Dominating
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Joined: 08/10/2005 18:38:46
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In the ini file there is a level multiply option, what does this do ?
aply this multiplyer for every level the player has more, or for every level the killing spree goes higher ?

Zenas: Weapons Master - lvl 26
Drago'Nish

Dominating
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somebody on my server had 10 times Holy Crap, and Ludicrous under F3, shown that he got 250 times Ludicrous.
he also told me, that this is similiar to if it happens in SinglePlayer, where if you get 10 times Holy Crap (or 250 Ludicrous, not sure what he meant on this part) that you will get 60k money.

i think it is in the game, but maybe it is a bug in InvasionSpree in this case

Zenas: Weapons Master - lvl 26
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
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Which patch is your server running?

There was a known bug in a previous version of the game where the Ludicrous kills would do a backwards count from 255 to line up with the HS kills. So whenever someone got a handful of HS kill there Ludicrous count would be over 250 like you are saying.

I'm not 100 positive, but I do believe they took care of that bug with one of the patches. Of course there is a chance that Invasion Spree re-introduces it in certain conditions. But on our server we never see that happen as several of us get many HS kills on the boss waves.
Drago'Nish

Dominating
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Joined: 08/10/2005 18:38:46
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yes, and so did i a while back, and no ludicrous problem at that time IIRC.
and i am running 3369 on my server, and on my client.
maybe it isnt just server side, but it also mether if client has a new or old version ?
cause i dont know what his client version is.

Zenas: Weapons Master - lvl 26
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
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Drago'Nish wrote:
somebody on my server had 10 times Holy Crap, and Ludicrous under F3, shown that he got 250 times Ludicrous.
he also told me, that this is similiar to if it happens in SinglePlayer, where if you get 10 times Holy Crap (or 250 Ludicrous, not sure what he meant on this part) that you will get 60k money.

i think it is in the game, but maybe it is a bug in InvasionSpree in this case  


I'd love to hear about a way to reliably duplicate this issue...

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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Drago'Nish wrote:
.... where if you get 10 times Holy Crap (or 250 Ludicrous, not sure what he meant on this part) that you will get 60k money.  


I'd like to know where this sever is. For 60K I'd play day and night.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
v0rTeX

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I believe the 60K in question was an amount of money that can be won in the single player missions if you manage to get a couple of HS kills during one of the matches. Since an unholy amount of Ludicrous kills would get you many many extra dollars for the bonus system.

Therefore it does not mean you would get that much experience.
FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
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Location: Northern Indiana
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v0rTeX wrote:
I believe the 60K in question was an amount of money that can be won in the single player missions if you manage to get a couple of HS kills during one of the matches. Since an unholy amount of Ludicrous kills would get you many many extra dollars for the bonus system.

Therefore it does not mean you would get that much experience. 


I was hoping for 60K $






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
fujoubou



Joined: 01/04/2006 17:14:35
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Killing Spree : At 100 points
Flak Monkey
150 points in Flak kills during your life
 


How to calculate the points exactly for normal killing and for flak/shock combo points ???
 
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