[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
Looking for new monsters  XML
Forum Index -> UnrealScript, Coding, Mapping, and 3rd party Mods Go to Page: Previous  1, 2
Author Message
emetakleze

Wicked Sick!
[Avatar]

Joined: 01/02/2005 18:15:15
Messages: 1241
Location: north east, ny.
Offline

dirty_deeds wrote:
the killer cows are funny  


MMMmmmm...killer cow... it's whats for dinner...

****"All those moments will be lost in time, like tears in rain."**** -Batty

****On a hot summer night would you offer your throat to the wolf with the red roses?****

***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***

IM:atvnj at hotmail.com
[Email] [MSN]
PoD


[Avatar]
Joined: 07/27/2005 15:55:45
Messages: 13
Offline

Well, the best is to click on the following link and scroll down a little to find lots of links concerning monsters.

http://ataricommunity.com/forums/showthread.php?s=18e3f5e0a9d8206a3e3a993cbb6478d5&threadid=432971&perpage=30&highlight=&pagenumber=5

Good Luck

aKa R@$K@L
Drago'Nish

Dominating
[Avatar]
Joined: 08/10/2005 18:38:46
Messages: 205
Offline

Not Found
The requested URL /obscenery/M...parsage_v11.zip was not found on this server.

i think "M..." has to be something like MonsterManager ?

Zenas: Weapons Master - lvl 26
Zyklon



Joined: 10/11/2005 13:43:04
Messages: 6
Offline

Zyklon wrote:
Anyway - you might want to skip the UT2Skaarj - they look good, but the package is way too big - plus there is an alternative to that. 



Hi ,... again

I forgot to give you the link for an addon, one of my clan-members made it and is called SkaarjAddon - like I said before (?), it uses the Nali code from Satore;

Currently I have the Skaarj, Raptor, Martian2k4 models and Smith (matrix) which work great!
The SkaarjAddon uses UT2004's default' player models' of the Skaarj to create monsters, and they work really well! Personally I dont think Smith or the raptor's would fit your server's profile - but I could be wrong.

Anyway, To make a short story longer
you can find it on the atari forums HERE

[Credit ofcourse goes to Ae][Bananna (on atari - xkznanna) for some great ideas!]

[WWW]
Continuum

Wicked Sick!
[Avatar]

Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
Offline

This might be worth a look.

http://www.ut2003hq.com/downit2.php?ID=5928




Current WIP:
Skins:
[Email]
Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
Messages: 30
Offline

I'll put a quote here from Atari forums (so it doesn't look like I did all the work ):

Originally posted by obscenery
Below are links to all the monster downloads!

But first, here is a website with all the monsters pictures thanks to Windybut! Monster Pictures


[UT2] Monsters are shipped with the game

[C5] Monsters can be downloaded here

[EDW] Monsters can be downloaded here

[Evil] [Inv K] [Kang] [Sang] Monsters can be downloaded here (one package)

[Parser] Monsters can be downloaded here

[Skaarj] Monsters are from EE's U2Skaarj pack the forum thread is here:U2Skaarj Forum Thread

[SMP] Monsters are from the SatoreMonsterPack, an excellent mutator, the link to the forum thread is here: SatoreMonsterPack Forum Thread

[HALO] Monsters are in the HaloUT pack, the link to the forum thread is here:HaloUT Forum Thread

[VAS] (bio blobs) can be found here VAS Bio Invasion Don't use too many of these though they can slow things down quite a bit.

[U4E3] Monsters are from Unreal4Ever, and their download site is here:U4E Web Site

[FHI] Monsters are from Fraghouse Invasion, and it rocks, here is a link to their site:Fraghouse Web Site

[ZON] Monsters are from the Zombies of Nightmare mutator, the forum link is here:Zombies of Nightmare Forum Thread

[WINV] Monsters are from the Wehtam Invasion pack, a very cool game, with some neet looking cool colors on the old Monsters. Here is a link:Wehtam Invasion v2(and Monsters)

[AI] Alien Invasion Monsters can be downloaded here

More to come... (someday, when there are more monsters to battle!)
 



It's a bit old but it should do. Most of the monsters released so far are here (most of them tested by myself).

I have played most of them in single player and nearly all in MP servers (I even helped set one invasion server). So I'll be bold and try to add some advices.
You should take care when adding new monsters for several reasons:
- Some monsters are made to work with specific mods (like Wehtam and FHI monsters). Adding them may unbalance server severely.
- Some monsters require you to download entire mod in order to use them. That normally isn't the problem unless the mod is 50MB+ size (Unreal 4 Ever mod or U4E shortly, for example).
- Adding too much monsters will slow down server and will cause lag problems no to mention that they will make all users download large files before they can even play on the server (all additional monsters require client to download them).

My suggestion is to pick no more then one or two packs to install and to choose monsters from them that won't unbalance gameplay. That being said, I will also vote for zombies since they are slow movers and fast killers. It will take skill to stay away from them and kill them and they shouldn't unbalance things a lot (I suggest testing it though).

Absolutely THE BEST monsters I have seen from that list are from U4E mod, but they require you to download entire pack in order to play them. Last U4E version I played was at least 50MB size so I'd say its a no go.

I hope all my rambling helped you a bit.
EvilAcid



Joined: 11/07/2005 05:42:44
Messages: 2
Offline

a good one also is frag house invasion it makes the monsters ten times hard there almost imposible to kill
[Email]
TheDruidXpawX

Wicked Sick!
[Avatar]

Joined: 12/19/2004 18:32:13
Messages: 1946
Offline

EvilAcid wrote:
a good one also is frag house invasion it makes the monsters ten times hard there almost imposible to kill
 


this mod wont be back on our server any time soon

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
emetakleze

Wicked Sick!
[Avatar]

Joined: 01/02/2005 18:15:15
Messages: 1241
Location: north east, ny.
Offline

TheDruidXpawX wrote:

EvilAcid wrote:
a good one also is frag house invasion it makes the monsters ten times hard there almost imposible to kill
 


this mod wont be back on our server any time soon 


****"All those moments will be lost in time, like tears in rain."**** -Batty

****On a hot summer night would you offer your throat to the wolf with the red roses?****

***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***

IM:atvnj at hotmail.com
[Email] [MSN]
Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
Messages: 30
Offline

I just ran into interesting topic in atari forums. You might be interested in reading this.
http://www.ina-community.com/forums/showthread.php?s=f6d9370a270ca9ccb5ad46b2e8de2441&threadid=474481&perpage=30&highlight=&pagenumber=1

Seems that these addons are basically nali fighter monsters that use different models so this shouldn't bring any balance problems.

It would be interesting to have a wave full of Agent Smiths.

"The best thing about being me is there is so many me".

Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

This thread seems to have gone quiet. What was the verdict? Are we going to get additional monsters?
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

TheDruidXpawX wrote:

EvilAcid wrote:
a good one also is frag house invasion it makes the monsters ten times hard there almost imposible to kill
 


this mod wont be back on our server any time soon 


thank god

Disastrous Consequences
[WWW] aim icon
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

Is there an ETA on the new monsters, or is it still be batted around? I'd like to see a change of scenery... deadly, monster scenery

Disastrous Consequences
[WWW] aim icon
 
Forum Index -> UnrealScript, Coding, Mapping, and 3rd party Mods Go to Page: Previous  1, 2
Go to: