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ElectroMagnet bug?????  XML
Forum Index -> Druids RPG
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Chyster

Wicked Sick!
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Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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Playing in Golden Dawn last night (12-17-05), I noticed that the electromagnet wasn't performing normally. There were two distinct issues.

One, while "hangin' out" upside down on the upper walkways, it would shut itself off and I would fall to the ground. This was while just standing still.

Two, I would climb back up and it would randomly teleport me as though I had activated the teleporter charm. I would teleport into mid air locations and fall some distances.

I will play with it some more and see if I can reproduce the issues. If so, I will let ya know.

If at first you don't friccasee, fry, fry a hen.
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Mac_Knife

Rampage
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Joined: 01/25/2005 21:31:29
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Well with that first problem, were there titans around? Because when the titans hit the ground (and make everybody jump in the air), it will make you detatch.

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Ghorkvos

Killing Spree

Joined: 08/05/2005 12:32:36
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As for the second, when your on walls the out of bounds timer starts, are you sure thats not what moved you

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and if you gaze into the Abyss, the Abyss gazes also into you.
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Chyster

Wicked Sick!
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Joined: 02/08/2005 20:26:37
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No titans, it was the early waves, I was playing around trying to kill bugs upside down.

No out of bounds, I could have pretty much figured that one out myself. Or, maybe not. What were we talking about again...........

...............oh, yeah, I remember now. Eggnog!

All joking aside, the problem remains.

If at first you don't friccasee, fry, fry a hen.
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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Sounds like a problem with that map. Does this happen to you on other maps?

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

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