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Problem with morpheus 3  XML
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Joined: 08/03/2005 22:20:18
Messages: 16
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well, its a problem that happened to me twice.

when the last waves show up, and the players kill all the monsters there is always one monster that goes out of bounds to the bottom of the map and we cannot kill it. and at the end we have to vote for a new map without finishing it.

is there anyway to make those monsters have a out of bounds code or something because it gets frustrating when this happens at the end of wave 16
Continuum

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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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Ive seen monsters get stuck way down on the sides of the buildings (or whatever you call them) but with a sniper rifle or lightning gun you can still kill them although it might take a while to find where they are.




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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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I actually think with the monster mover in place that it'll be taken care of now.

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FodderFigure

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Joined: 03/31/2005 17:04:57
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Location: Northern Indiana
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Continuum wrote:
Ive seen monsters get stuck way down on the sides of the buildings (or whatever you call them) but with a sniper rifle or lightning gun you can still kill them although it might take a while to find where they are. 


You may have seen something like it, but I've seen this on Morpheus 3 when this happened twice. Nothing could get down that far, everything that was thrown at them, including the redeemer, exploded 1/3 of the way down, I could even see the sniper bullets bouncing off the imaginary wall at that spot.

Hopefully the monster mover will fix this because I like Morpheus 3






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cplmac

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Joined: 12/19/2004 21:10:38
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You might have to aim a little above it, like straight up from it where the boundary is. Never had to switch off Morpheus 'cause of monsters hanging out like spiderman. But they do get stuck there pretty regularly.

good, bad, I'm the guy with the gun.
 
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