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Useful Keybinds  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3 ... 8, 9, 10 , 11, 12, 13 Next 
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Trooper

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I used a couple of different arts to test it... all seemed to just get to the triple, activate, then quit
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greg11

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I wonder if the inventoryactivate exits the exec statement

maybe you can debug it by using saytext comments
I can probably look into it later this week after school.
Trooper

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good idea... I shall try
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Trooper

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ok now what it says is selecttriple, exec cactivate.txt, selectrod, exec activate.txt where activate.txt has inventoryactivate but it still doesn't work. does triple and ends. thats all in a rod.txt
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greg11

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Trooper wrote:
ok now what it says is selecttriple, exec cactivate.txt, selectrod, exec activate.txt where activate.txt has inventoryactivate but it still doesn't work. does triple and ends. thats all in a rod.txt 

did it at least activate the triple?

what if you made an alias where
Aliases[39]=(Command="exec activatetriple| OnRelease exec activaterod",Alias="triplerodcombo")

also I noticed that i have:
Aliases[12]=(Command="ActivateItem",Alias="InventoryActivate")
what is the purpose of this? seems silly, unless it is for migration between versions.
greg11

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also has anyone tested the 40 alias limit?
I have read a couple of posts on different sites claiming that there is such a limit, but it all seems to be speculation and no definite answer. Could it be that the limit was removed in recent versions of UT2k4?
Trooper

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it does activate the triple but then ends. sometimes it goes to a random artifact, on at least one instance poisonblast. I'll try that idea and see what happens
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Thè-Hättêr

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I have tested the 40 alias limit.. and yess it is all true.. however there are some usless alias at the beggining .. now if you askme you can make a keybind to switch from "AM" to "WM" and back... thats really cool..


now i hope next week i will be playing again

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greg11

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Thè-Hättêr wrote:
I have tested the 40 alias limit.. and yess it is all true.. however there are some usless alias at the beggining .. now if you askme you can make a keybind to switch from "AM" to "WM" and back... thats really cool..


now i hope next week i will be playing again 

You should be able to use the text file method to toggle between chars:
To use the 'S' key for the toggle:

AM.txt:
Code:
 setname name_AM
 changecharacter AM_skin
 set input s exec WM.txt
 reconnect
 


WM.txt:
Code:
 setname name_WM
 changecharacter WM_skin
 set input s exec AM.txt
 reconnect
 


User.ini:
Code:
 S=exec AM.txt
 


remove the reconnect lines if you don't want it to automatically switch
dom60

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what I would like to know is there a way to set certain key binds for certain char's so that when you change char it gives a set of keybinds that you want for that char? have a multi button mouse and certain key binds i dont use on some char's that i wold use for a diff....am I make'n any sense?


tbasic example i would like to have medic to do a healing blast with a mouse button, then in eng i would do a shield blast with same button and along those lines for other binds

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HighwratH

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dom60 wrote:
what I would like to know is there a way to set certain key binds for certain char's so that when you change char it gives a set of keybinds that you want for that char? have a multi button mouse and certain key binds i dont use on some char's that i wold use for a diff....am I make'n any sense?


tbasic example i would like to have medic to do a healing blast with a mouse button, then in eng i would do a shield blast with same button and along those lines for other binds 


I imagine saving different versions of your .ini file and changing them up prior to playing each character. Would require restarting UT though.

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Trooper

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dom use greg's example but add lines in there like this

Code:
set input Tab SelectShieldBlast


adding a shield blast input on engi and a healing blast on medic will let tab control both. I use it the same on my setup. I think I posed the different files and things I used
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Jefe

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dom60 wrote:
tbasic example i would like to have medic to do a healing blast with a mouse button, then in eng i would do a shield blast with same button and along those lines for other binds 


Here's how I have mine set up:

NumPad1=SelectHealingBlast | SelectShieldBlast

Does exactly what you want.

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greg11

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dom, I am in the middle of cleaning up my binds, but the exec command is very handy for doing what you want

I moved my bind files to a separate folder for easier maintenance.
I was spoiled when I ran it in linux because I was able to use symlinks to keep everything organized.

my user.ini is in UT2004/System
user.ini has these lines for changing characters:
Code:
 Aliases[38]=(Command="SelectShieldBlast| OnRelease ActivateItem",Alias="ActivateShieldBlast")
 Aliases[39]=(Command="SelectHealingBlast| OnRelease ActivateItem",Alias="ActivateHealBlast")
 ...
 
 D=exec binds\bind_am.txt
 E=exec binds\bind_eng.txt
 M=exec binds\bind_md.txt
 W=exec binds\bind_wm.txt
 

For those that want to know the drop adren and health binds:
Code:
 Comma=DropAdrenaline
 Period=DropHealth
 



ok so pressing d switches to my aDrenaline master, e for eng...etc
My bind files are in UT2004/System/binds:
bind_eng.txt:
Code:
 setname (DC)Greg11
 changecharacter Blue_Remus
 
 set input GreyPlus ActivateShieldBlast
 set input PageDown SwitchWeapon 5
 
 set input NumPad6 TeamSay ShieldBlasting %l
 set input NumPad7 SwitchWeapon 10
 set input NumPad8 exec binds\bind_bender.txt
 set input NumPad9 exec binds\bind_ballturr.txt
 set input GreySlash exec binds\bind_defsent.txt
 set input GreyStar exec binds\bind_sent.txt
 set input GreyMinus exec binds\bind_killsent.txt
 set input GreyPlus ActivateShieldBlast
 set input PageUp exec binds\bind_wall.txt
 set input NumPadPeriod exec binds\bind_smlblk.txt
 


bind_md.txt:
Code:
 setname (DC)Greg11_MD
 changecharacter Blue_Remus
 
 set input GreyPlus ActivateHealBlast
 set input NumPad6 TeamSay HealBlasting %l
 set input NumPad7 SwitchWeapon 10
 set input NumPad8 SwitchWeapon 7
 set input NumPad9 SwitchWeapon 8
 set input PageDown SwitchWeapon 1
 
 

dom60

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Ok greg thats more along the lines of what i'm want'n...i think
in your .ini you have the charcter buttons...how/where do you use them??
then under your eng binds.txt file it says it looks like to choose the artifact for diff sents/wall/turret, but referances another bind.txt...what do those look like???

it look like your on the right track of my thoughts of use'n same key bind for diff char's abilities

I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
 
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