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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Heya kids, I've been thinking of tweaking the way the anti camper works to work similarly for monsters.

Here's the premise...

If a monster hasn't been within visible range of a live player in say 30 seconds, the game respawns the monster at a random navigation point near a live player.

Thoughts?

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Continuum

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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Awesome, I like playing the onslaught maps but everyone else has trouble finding stuff to shoot on them... this would fix that




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cplmac

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Joined: 12/19/2004 21:10:38
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Great point continuum! This will definately breathe new life into Onslaught/Vehicle Invasion. It will also make the big maps that we no longer play much more playable(read Lily Liver/Lava Giant)
Brilliant Dru

good, bad, I'm the guy with the gun.
acydreign

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Joined: 01/08/2005 14:09:13
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Sounds awesome....

Does that mean HallOfGiants can come back?
cplmac

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I can only hope. I attached two different non onslaught versions in the maps forum, hopefully Shan will give 'em the nod.

good, bad, I'm the guy with the gun.
Szlat

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Joined: 05/18/2005 18:32:41
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Location: UK
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TheDruidXpawX wrote:
If a monster hasn't been within visible range of a live player in say 30 seconds, the game respawns the monster at a random navigation point near a live player. 
It would also sort out maps like UCMP-Bloodrun, where the monsters get stuck.
Great idea.
emetakleze

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Joined: 01/02/2005 18:15:15
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Excellllent! (rubs hands together). Great idea Dru, I've always loved the bigger maps, but it is hard to play them when you can't find that last @#%$^ bug.

****"All those moments will be lost in time, like tears in rain."**** -Batty

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FodderFigure

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Joined: 03/31/2005 17:04:57
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Location: Northern Indiana
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I hope this includes pets that get lost too (mostly warlords that fly too high)






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My Loaded Weapon character is known as [DC]FodderFigure
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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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FodderFigure wrote:
I hope this includes pets that get lost too (mostly warlords that fly too high) 

Nay, not for pets. Pets will be fixed in other ways in the future.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
emetakleze

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Joined: 01/02/2005 18:15:15
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TheDruidXpawX wrote:

Nay, not for pets. Pets will be fixed in other ways in the future. 


That sounds a bit ominus.... (<warlord reading this over my shoulder crosses legs and slowly flaps away....>

****"All those moments will be lost in time, like tears in rain."**** -Batty

****On a hot summer night would you offer your throat to the wolf with the red roses?****

***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***

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acydreign

Dominating

Joined: 01/08/2005 14:09:13
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emetakleze wrote:

TheDruidXpawX wrote:

Nay, not for pets. Pets will be fixed in other ways in the future. 


That sounds a bit ominus.... (<warlord reading this over my shoulder crosses legs and slowly flaps away....> 


We can only hope for the demise of said pets in the existence they are known as today. For once, perhaps, the map will be somewhat less troubled with infiltrated monsters' minds.

=)
dirty_deeds

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Joined: 12/19/2004 19:19:16
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Location: checotah, oklahoma, usa
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no pets

old gamers never die, they just smell that way
cplmac

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here here Dirty!
and how

good, bad, I'm the guy with the gun.
Szlat

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Joined: 05/18/2005 18:32:41
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How about a change such that if a pet gets more than a certain distance away from its owner, it teleports back to the owner?

This would get them out of stuck places, and keep them next to the people that wanted them in the first place.

Would this make pets more useful? Or might perhaps we end up with less pets then?
Chyster

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Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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TheDruidXpawX wrote:
Heya kids, I've been thinking of tweaking the way the anti camper works to work similarly for monsters.

Here's the premise...

If a monster hasn't been within visible range of a live player in say 30 seconds, the game respawns the monster at a random navigation point near a live player.

Thoughts? 


Umm....

This sounds quewl, but I may have to start playing with a heart monitor. It should help with big maps by speeding them up. I like ONS maps such as RedPlanet, but not the wait when huntin scwewy wabbits. So I don't vote for them.

Sounds like a good idea.

Chy



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