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Core.Object | +-- UT2004RPG.RPGAbility | +-- cRPG_classes.AbilityLimitBreak
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary |
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Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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![]() | string | abilityName () |
![]() | int | Cost (RPGPlayerDataObject Data, int CurrentLevel) |
![]() | HandleDamage (out int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel) | |
![]() | ModifyPawn (Pawn p, int abilityLvl) |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Functions Detail |
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Returns a name for this ability
ShouldMust be unique and sub-classes must override.
Get the cost of purchasing LimitBreak for param CurrentLevel.
No specific class or lvl requirments implemented.
Award limit points on taking damage.
Ignore if self-damage.
Note
LimitBreakUtil stores and calculates a lot of the variables used in this ability.
While isLimit give pawn the limit break for pawns abilityLvl.
Defaultproperties |
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defaultproperties { AbilityName="Limit break" Description="Each map you start with 0 limit points as you play you are given limit points when | a.)You are awarded kill bonuses | b.)Are damaged by the enemy (calculated based on your current health & level)|Cost (per level): 7,14,21" StartingCost=7 CostAddPerLevel=7 MaxLevel=3 } |
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