Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 |
//----------------------------------------------------------- // LimitBreakMessage <br /> // <br /> // Message for AbilityLimitBreak <br /> // <br /> // Author: Continuum <br /> // //----------------------------------------------------------- class LimitBreakMessage extends LocalMessage; /** The Message displayed */ var localized string LimitBreakMsg; static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { return Default.LimitBreakMsg; } defaultproperties { LimitBreakMsg="Limit Break!" bIsUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=3 DrawColor=(B=100,G=100,R=255) PosY=0.55 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |