Monster/Medic Master
From DisastrousConsequences
This is the healing and monster summoning class. It favors a collaborative playstyle, since most of the experience you gain will most likely come from healing others.
Skills
Monster/Medic Master may purchase the following skills (* denotes skills that are unique to the Monster/Medic Master):
- Adrenal Drip
- Advanced Damage Reduction*
- Airmaster
- Awareness
- Cautiousness
- Class: Monster/Medic Master*
- CounterShove
- Experienced Healing*
- Ghost
- Iron Legs
- Loaded Medic*
- Loaded Monsters*
- Medic Awareness*
- Monster Points*
- Power Jump
- Quickfoot
- Regeneration
- Retaliation
- Shields Up!
- Smart Healing
- Speed Switcher
- Monster Skill: Health Bonus*
- Monster Skill: Intelligence*
- Ultima
Monster/Medic Master may not purchase the following skills:
- Adrenal Surge
- Advanced Damage Bonus
- Class: Adrenaline Master
- Class: Weapons Master
- Denial
- Energy Leech
- Loaded Artifacts
- Loaded Weapons
- Resupply
- Vampirism
Artifacts Unique to Monster/Medic Master
- Medic Weapon Maker
- Specific monster summon charms (e.g. Krall)
- Kill All Summoned Monsters
- Kill Oldest Summoned Monster
- Healing Sphere (available at LM Level 2)
- Healing Blast (available at LM Level 3)
