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		<title><![CDATA[Latest posts for the topic "No Camping Rules and how they work"]]></title>
		<link>https://www.disastrousconsequences.com/dcforum/posts/list/3.page</link>
		<description><![CDATA[Latest messages posted in the topic "No Camping Rules and how they work"]]></description>
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				<title>No Camping Rules and how they work</title>
				<description><![CDATA[ If you're within a reasonable visible range of a super weapon for 15 seconds you get warned you're near a special object for 10 seconds.

If you're in an area that the AI cannot get to for 15 seconds, you will be warned for 10 seconds. 

After your warning is up, you'll be moved to a player start point. You can do that 2 times during each life, but if I find players exploiting it, it will be changed to once or not at all.

After your warnings are up, if you're caught camping something again, you die with a message about why you died.

There is one exception to this rule:
If within your visible range is an enemy, and you are also in that enemy's visible range, the counter that counts down will instead count up until this bi-directional visible range ends, at which point things will begin counting down again. I may change this to not count up if I find it's too exploitable.

Some other points of interest. If you're alt-firing a nuke when the warning appears, the nuke will be imediately destroyed (It will not explode).

If you're in a vehicle and the timeout occurs, you will be ejected from the vehicle and the respawning will continue as normal.

At any time if you're in bounds or out of range of the super weapon spawn points your counter will be reset.

Druid]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/898.page#5767</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/898.page#5767</link>
				<pubDate><![CDATA[Sun, 10 Jul 2005 22:05:49]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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