<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the topic "UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]"]]></title>
		<link>http://www.disastrousconsequences.com/dcforum/posts/list/33.page</link>
		<description><![CDATA[Latest messages posted in the topic "UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]</title>
				<description><![CDATA[ <a href="http://forums.epicgames.com/showthread.php?t=661996" target="_new" rel="nofollow"><b>Source:</b> http://forums.epicgames.com/showthread.php?t=661996</a>
<a href="http://code.google.com/p/rbttinvasion/" target="_new" rel="nofollow"><b>Project page:</b> http://code.google.com/p/rbttinvasion/</a>
<a href="http://rbthinktank.com/rbtt/" target="_new" rel="nofollow"><b>ThinkTank website:</b> http://rbthinktank.com/rbtt/</a>

<span style="font-size: 24px; line-height: normal"><b><u>Invasion mutator for UT3</u></b></span>
Our goal is to create an invasion mutator for UT3 which has the same feel as invasion for UT2004, but highly configurable. This is also why this is a mutator and not a gametype. Now you can apply this mutator to any gametype you like and spice it up with some monsters

Okay guys, here it is! Revision 335 our 4th beta release of RBTTInvasion !!
With many new features such as MonsterHunt and DefendYourFlag.

In MonsterHunt you go on coop missions with fellow players to discover the secrets of the ..argh.. I dunno :D

In DefendYourFlag you have to defend your flag from waves of incoming monsters that are trying to steal your flag! Just add RBTTInvasion to the CTF gametype and you're set to go :)

Also a VERY important feature is the WebAdmin interface. Server admins can no easily administrate their invasion servers! Add or remove waves with a couple of clicks, add monsters to the table, or change wave configurations!

Not to forget are the 3 new monsters that come with RBTTInvasion:
<li> IceSlime - Freezes you on touch, also when you touch their goo!
<li> FireSlime - These hot lava blobs will have you on fire in no time!
<li> ScarySkullGhost - The more wicked and faster brother of ScarySkull!!


Be sure to check out our Wiki on how to install and such: <a href='http://code.google.com/p/rbttinvasion/wiki/HowToInstall' target='_new' rel="nofollow">http://code.google.com/p/rbttinvasion/wiki/HowToInstall</a>

<span style="font-size: 20px; line-height: normal"><b><font color='Red'><u>Download</u></font></b></span>
<b>Latest version:</b>
<li> Rev335: <a href='http://rbthinktank.com/rbthinktank/index.php?option=com_jdownloads&Itemid=54&task=view.download&cid=26' target='_new' rel="nofollow">http://rbthinktank.com/rbthinktank/index.php?option=com_jdownloads&Itemid=54&task=view.download&cid=26</a>

<span style="font-size: 20px; line-height: normal"><b><font color='Red'><u>Changes</u></font></b></span>
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
//==================
//Changelog 88 -&gt; 335

Monsters:
New monster: IceSlime
New monster: FireSlime
New monster: ScarySkull Ghost
Put ScarySkull on fire

Configurability:
WebAdmin Interface
Monsters have a MonsterID now
Configurable: monster name is set in the MonsterTable
Configurable: monster health multiplier &#40;per wave setting&#41;
Configurable: monster health &#40;per monster setting&#41;
Configurable: death messages for monsters

Tweaks:
Full compatibility with EasyRPG
FallbackMonster added, if a monster isn't found, it'll spawn the FallbackMonster
Pure bosswaves are possible by leaving MonsterNum blank or setting WaveLength to 0
When an Admin resurrects a person, he/she will see a message
Resurrect messages go into the console
"is OUT!" messages go into the console
Monsters clean up their LinkedReplicationInfo when killed
MonsterTable moved to mutator class &#40;RBTTInvasionMutator&#41;
Monster count on the HUD
Multiple 'mutator added/removed' messages on screen
Mapmakers can specify where monsters should spawn &#40;Playerstarts/Pathnodes/NavigationPoints&#41;

Bugfixes:
Bots don't spawn as DemoGuy anymore
Fixed several Accessed None's
MiningBot doesn't drop it's weapon anymore
Bosswaves doesn't crash game anymore when spawning unknown monster
Monsters to don't move over anymore when switching maps
No more annoying bots randomly joining in online play!

GameTypes:
=MonsterHunt=
Create and play coop maps with interesting storylines!
-Kismet: RBTTMonster Factory
-Kismet: EndGame node
-Kismet: PlayerCount node
-Kismet: SetHealth node
-Kismet: Monster Resizer node

=DefendYourFlag=
Defend your flag from waves of incoming monsters that are trying to steal your flag!
All you have to do for this, is use RBTTInvasion with CTF as the gametype
</pre>
		</div>

Enjoy!!
]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38373</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38373</link>
				<pubDate><![CDATA[Fri, 27 Feb 2009 12:40:42]]> GMT</pubDate>
				<author><![CDATA[ FakeTruth]]></author>
			</item>
			<item>
				<title>Re:[WIP] UT3 Invasion Mutator</title>
				<description><![CDATA[  :O]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38377</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38377</link>
				<pubDate><![CDATA[Fri, 27 Feb 2009 13:51:44]]> GMT</pubDate>
				<author><![CDATA[ tgroombr]]></author>
			</item>
			<item>
				<title>Re:[WIP] UT3 Invasion Mutator</title>
				<description><![CDATA[ Here's a little video:
<a href="http://www.youtube.com/watch?v=HzaO8A7ISJM" target="_new" rel="nofollow"><img src="http://images.allprog.nl/img/8707_1235910541.jpg" border="0"></a>]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38401</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38401</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 09:14:59]]> GMT</pubDate>
				<author><![CDATA[ FakeTruth]]></author>
			</item>
			<item>
				<title>Re:[WIP] UT3 Invasion Mutator</title>
				<description><![CDATA[ Like the slime monsters. Eat your goop, which is the only ammo you have left.  :)) Can't wait to see the big venom spider that shoots lasers at you.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38402</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38402</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 11:24:25]]> GMT</pubDate>
				<author><![CDATA[ tgroombr]]></author>
			</item>
			<item>
				<title>Re:[WIP] UT3 Invasion Mutator</title>
				<description><![CDATA[ That video was really cool... the goop monster reminds me of Zelda heh.  Awesome stuff!]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38403</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38403</link>
				<pubDate><![CDATA[Sun, 1 Mar 2009 11:47:25]]> GMT</pubDate>
				<author><![CDATA[ Pyramidion]]></author>
			</item>
			<item>
				<title>Re:[WIP] UT3 Invasion Mutator</title>
				<description><![CDATA[ We made a release, come check it out!

<b>Release info:</b> http://forums.epicgames.com/showthread.php?t=663380
<b>Dowload:</b> http://files.filefront.com/13410998]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38491</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#38491</link>
				<pubDate><![CDATA[Fri, 6 Mar 2009 10:31:49]]> GMT</pubDate>
				<author><![CDATA[ FakeTruth]]></author>
			</item>
			<item>
				<title>Re:[WIP] UT3 Invasion Mutator</title>
				<description><![CDATA[ Hey guys! We're already at revision 99, and hosting it on 2 servers:

<b>Roseanne's Bum | RBTT 1337 Invasion</b> (USA)
74.55.132.73:7331
<a href="http://www.gametracker.com/server_info/74.55.132.73:7331/" target="_new" rel="nofollow"><img src="http://cache.www.gametracker.com/server_info/74.55.132.73:7331/b_560x95.png" border="0"></a>

<b>AlterEgo][eXtreme.RPG.Invasion</b> (EU)
195.240.211.112:7777
<a href="http://cache.www.gametracker.com/server_info/195.240.211.112:7777/" target="_new" rel="nofollow"><img src="http://cache.www.gametracker.com/server_info/195.240.211.112:7777/banner_560x95.png" border="0"></a>


Come check it out, it's beeing played alot :)]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#39132</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#39132</link>
				<pubDate><![CDATA[Wed, 22 Apr 2009 07:08:08]]> GMT</pubDate>
				<author><![CDATA[ FakeTruth]]></author>
			</item>
			<item>
				<title>Re:UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]</title>
				<description><![CDATA[ Okay guys, here it is! Revision 335 our 4th beta release of RBTTInvasion !!
With many new features such as MonsterHunt and DefendYourFlag.

In MonsterHunt you go on coop missions with fellow players to discover the secrets of the ..argh.. I dunno :D

In DefendYourFlag you have to defend your flag from waves of incoming monsters that are trying to steal your flag! Just add RBTTInvasion to the CTF gametype and you're set to go :)

Also a VERY important feature is the WebAdmin interface. Server admins can no easily administrate their invasion servers! Add or remove waves with a couple of clicks, add monsters to the table, or change wave configurations!

Not to forget are the 3 new monsters that come with RBTTInvasion:
<li> IceSlime - Freezes you on touch, also when you touch their goo!
<li> FireSlime - These hot lava blobs will have you on fire in no time!
<li> ScarySkullGhost - The more wicked and faster brother of ScarySkull!!


Be sure to check out our Wiki on how to install and such: <a href='http://code.google.com/p/rbttinvasion/wiki/HowToInstall' target='_new' rel="nofollow">http://code.google.com/p/rbttinvasion/wiki/HowToInstall</a>

<span style="font-size: 20px; line-height: normal"><b><font color='Red'><u>Download</u></font></b></span>
<b>Latest version:</b>
<li> Rev335: <a href='http://rbthinktank.com/rbthinktank/index.php?option=com_jdownloads&Itemid=54&task=view.download&cid=26' target='_new' rel="nofollow">http://rbthinktank.com/rbthinktank/index.php?option=com_jdownloads&Itemid=54&task=view.download&cid=26</a>

<span style="font-size: 20px; line-height: normal"><b><font color='Red'><u>Changes</u></font></b></span>
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
//==================
//Changelog 88 -&gt; 335

Monsters:
New monster: IceSlime
New monster: FireSlime
New monster: ScarySkull Ghost
Put ScarySkull on fire

Configurability:
WebAdmin Interface
Monsters have a MonsterID now
Configurable: monster name is set in the MonsterTable
Configurable: monster health multiplier &#40;per wave setting&#41;
Configurable: monster health &#40;per monster setting&#41;
Configurable: death messages for monsters

Tweaks:
Full compatibility with EasyRPG
FallbackMonster added, if a monster isn't found, it'll spawn the FallbackMonster
Pure bosswaves are possible by leaving MonsterNum blank or setting WaveLength to 0
When an Admin resurrects a person, he/she will see a message
Resurrect messages go into the console
"is OUT!" messages go into the console
Monsters clean up their LinkedReplicationInfo when killed
MonsterTable moved to mutator class &#40;RBTTInvasionMutator&#41;
Monster count on the HUD
Multiple 'mutator added/removed' messages on screen
Mapmakers can specify where monsters should spawn &#40;Playerstarts/Pathnodes/NavigationPoints&#41;

Bugfixes:
Bots don't spawn as DemoGuy anymore
Fixed several Accessed None's
MiningBot doesn't drop it's weapon anymore
Bosswaves doesn't crash game anymore when spawning unknown monster
Monsters to don't move over anymore when switching maps
No more annoying bots randomly joining in online play!

GameTypes:
=MonsterHunt=
Create and play coop maps with interesting storylines!
-Kismet: RBTTMonster Factory
-Kismet: EndGame node
-Kismet: PlayerCount node
-Kismet: SetHealth node
-Kismet: Monster Resizer node

=DefendYourFlag=
Defend your flag from waves of incoming monsters that are trying to steal your flag!
All you have to do for this, is use RBTTInvasion with CTF as the gametype
</pre>
		</div>

Enjoy!!
]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#39767</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#39767</link>
				<pubDate><![CDATA[Sun, 19 Jul 2009 16:14:43]]> GMT</pubDate>
				<author><![CDATA[ FakeTruth]]></author>
			</item>
			<item>
				<title>Re:UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]</title>
				<description><![CDATA[ Has there been any more discussion on bringing UT3 to DC or has the process/discussion died off due to the coding issues and other items?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41658</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41658</link>
				<pubDate><![CDATA[Fri, 27 Nov 2009 21:02:20]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
			<item>
				<title>Re:UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]</title>
				<description><![CDATA[ <p></p>

		<cite>(DC)DEMONSLAYER wrote:</cite><br>
		<blockquote>Has there been any more discussion on bringing UT3 to DC or has the process/discussion died off due to the coding issues and other items?&nbsp;
		</blockquote>

What exactly do you mean? What's a DC?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41667</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41667</link>
				<pubDate><![CDATA[Sat, 28 Nov 2009 14:04:32]]> GMT</pubDate>
				<author><![CDATA[ FakeTruth]]></author>
			</item>
			<item>
				<title>Re:UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]</title>
				<description><![CDATA[ This server...our community here..]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41668</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41668</link>
				<pubDate><![CDATA[Sat, 28 Nov 2009 14:55:45]]> GMT</pubDate>
				<author><![CDATA[ Flak Monkey]]></author>
			</item>
			<item>
				<title>Re:UT3 Invasion [Pics][BETA Rev.335][Updated: 7-19-2009]</title>
				<description><![CDATA[ Oh, of course! Doh, lol]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41669</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/4229.page#41669</link>
				<pubDate><![CDATA[Sat, 28 Nov 2009 19:22:29]]> GMT</pubDate>
				<author><![CDATA[ FakeTruth]]></author>
			</item>
	</channel>
</rss>
