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		<title><![CDATA[Latest posts for the topic "Working on BattleRPG V9"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Working on BattleRPG V9"]]></description>
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				<title>Working on BattleRPG V9</title>
				<description><![CDATA[ Gave BattleRPG (too) little attention for a while while I made Battle Team Arena / Battle Freezetag Arena the last few weeks (http://bigbattleservers.com/forum/viewtopic.php?f=29&t=1089). Time to work on BattleRPG again.

#1 on the list is to implement support for the new Galtanor invasion. I have been nagging him to change the way it is setup so I do not have to create a new version of BattleRPG every time he makes a new version of Galtanor (not that I mind the new versions, but I prefer as little dependencies as possible, it would be nice if BattleRPG just supported new versions of Galtanor automatically).

Next is to implement some neat new stuff. I want to try force magic (faster projectiles), ??? magic (more momentum, forgot the name) and space time continuum magic (this will be the BattleRPG version of freeze/null). I do nto know if I will get all of these to work, e.g. I already tried momentum once but could not get it to work in networked mode. I learned some new tricks making BTA/BFA though so perhaps I can get it to work this time.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3769.page#33830</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3769.page#33830</link>
				<pubDate><![CDATA[Sat, 8 Mar 2008 02:01:26]]> GMT</pubDate>
				<author><![CDATA[ BattleMode]]></author>
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				<title>Re:Working on BattleRPG V9</title>
				<description><![CDATA[ Support for Galtanor 009 is working now.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3769.page#33831</guid>
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				<pubDate><![CDATA[Sat, 8 Mar 2008 02:19:15]]> GMT</pubDate>
				<author><![CDATA[ BattleMode]]></author>
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