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		<title><![CDATA[Latest posts for the topic "Galtanor's Invasion"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Galtanor's Invasion"]]></description>
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				<title>Galtanor's Invasion</title>
				<description><![CDATA[ Next up Galtanor's Invasion

Looks like the URLs for this version of Invasion are:

<a href='http://forums.epicgames.com/showthread.php?t=590438' target='_new' rel="nofollow">http://forums.epicgames.com/showthread.php?t=590438</a>

And also the hompage: <a href='http://invasion.sudreal.org/' target='_new' rel="nofollow">http://invasion.sudreal.org/</a>]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33031</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33031</link>
				<pubDate><![CDATA[Sun, 13 Jan 2008 10:56:14]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ So, has anyone used this invasion mod? Any thoughts on it?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33032</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33032</link>
				<pubDate><![CDATA[Sun, 13 Jan 2008 10:56:41]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ I have played it a little, it looks pretty basic at the moment. I have every intention of playing some more today and will let you know!]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33054</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33054</link>
				<pubDate><![CDATA[Sun, 13 Jan 2008 17:23:43]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ sorry, I re-read and realize now that you probably were not looking for a player review. 

Just the same, if you want one let me know. I played a server using this mod for a couple hours.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33076</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33076</link>
				<pubDate><![CDATA[Mon, 14 Jan 2008 14:57:09]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>So, has anyone used this invasion mod? Any thoughts on it?&nbsp;
		</blockquote>  I have played it, looked at the code, connected it with BattleRPG, exchanged all kinds of information with the author etc.

What is great about Galtanor is the monsters, which is of course essential for Invasion. Especially his latest version, 007, has some very nice monsters. 

What I like less about Galtanor is the bugs, it has too many of them for now. Galtanor is working very hard on solving them though, so I think in time this will be a non issue. 

My own invasion server is running Galtanor and AFAIK it is the more popular of the two.

<b>BattleRPG V7 with Galtanor's Invasion 007</b>:
<img src="http://www.onsrpg.com/downloads/brpgv7_gal007.jpg" border="0">
]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33328</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33328</link>
				<pubDate><![CDATA[Wed, 23 Jan 2008 18:57:05]]> GMT</pubDate>
				<author><![CDATA[ BattleMode]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ I'm not really sure where to mention this, but my friend and I had an odd bug the other day while playing Galtanor's Invasion.  My framerate runs at about 40 fps and runs smooth until I go into the 'L' menu to purchase items, after I exit that screen the game chugs and makes it look like severe lag.  My fps dropped to about 10 - 20 for two games before I exited and re-entered.  I found that as long as I don't go into the 'L' screen my framerate stays smooth.  The same bug happened with my friend and through trial and error we think the menu is causing some issues.  We tested it out on two different servers that ran Galtanor's and it had the same conclusion.  Has anyone else had this issue, it just seemed really odd. Other than this though It was extremely fun and I thought it was really well done.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33408</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33408</link>
				<pubDate><![CDATA[Sun, 27 Jan 2008 12:46:00]]> GMT</pubDate>
				<author><![CDATA[ Pyramidion]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ I've tried both "#1 UT3 Invasion BattleRPG" and Slaughter's Place BattleRPG Invasion.  I am also having lag/freeze-frame issues.  It is most prevalent when the monsters spawn, but also occurs during fire fights.  Anyone else having lag issues.

FYI:  I just upgraded my system a month ago:

System Specs:

Intel Core 2 Duo E6850 Conroe 3.0GHz 4M shared L2 Cache LGA 775 65W Dual-Core Processor
4Gigs Crucial Ballistix 1GB 240-Pin DDR2 SDRAM DDR2 1066 (PC2 8500)
Foxconn FV-N88XMAD2-ONOC GeForce 8800GTX 768MB 384-bit GDDR3 PCI Express x16 HDCP Ready SLI Supported OverClock Video Card
ABIT IP35 Pro LGA 775 Intel P35 ATX Intel Motherboard
Western Digital Raptor WD1500ADFD 150GB 10,000 RPM 16MB Cache Serial ATA150 Hard Drive 
ZALMAN 9500A 92mm 2 Ball CPU Cooler 
Thermaltake A1926 120mm Blue LED Case Fan
KINGWIN ABT-800MA1S ATX / BTX 800W SLI Certified Modular Power Supply 115/230 V CB, CE, cUL, FCC, RoHS 
SAMSUNG Black 1.44MB 3.5" Internal Floppy Drive Model SFD321B/LBL1
LITE-ON Black 20X DVD+R 8X DVD+RW 8X DVD+R DL 20X DVD-R 6X DVD-RW 12X DVD-RAM 16X DVD-ROM 48X CD-R 32X CD-RW 48X CD-ROM 2MB Cache SATA DVD Burner with LightScribe
Antec Nine Hundred Black Steel ATX Mid Tower Computer Case 
OS: Windows Vista utimate 64x 

]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33460</guid>
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				<pubDate><![CDATA[Wed, 30 Jan 2008 14:04:08]]> GMT</pubDate>
				<author><![CDATA[ {AW}Violator]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ I also have problem when the monsters are spawning but thats it.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33473</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33473</link>
				<pubDate><![CDATA[Wed, 30 Jan 2008 18:02:24]]> GMT</pubDate>
				<author><![CDATA[ Disiple]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ I get about a 3 second ding when the first monster is appearing. I try to make sure that I am in a place where a Krull will not spawn and shield gun me to death before it ends. Other wise no prob.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33503</guid>
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				<pubDate><![CDATA[Thu, 31 Jan 2008 02:16:37]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ <p></p>

		<cite>{AW}Violator wrote:</cite><br>
		<blockquote>I've tried both "#1 UT3 Invasion BattleRPG" and Slaughter's Place BattleRPG Invasion.  I am also having lag/freeze-frame issues.&nbsp;
		</blockquote> This is a known problem with Galtanor's invasion. His new 008 version should have less delays. I hope to release a new version of BattleRPG (V8<span style="font-size: 12px; line-height: normal">)</span> next weekend which will support Galtanor's 008 version. Galtanor explained that the delays are probably caused by loading the monsters and spawning them, so 008 now preloads them instead.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33508</guid>
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				<pubDate><![CDATA[Thu, 31 Jan 2008 07:48:44]]> GMT</pubDate>
				<author><![CDATA[ BattleMode]]></author>
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				<title>Galtanor's Invasion</title>
				<description><![CDATA[ Ahhhh...no wonder I was having trouble getting BattleRPG and his 008 to work together...

Could have saved me alot of time.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33514</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33514</link>
				<pubDate><![CDATA[Thu, 31 Jan 2008 23:26:54]]> GMT</pubDate>
				<author><![CDATA[ CaRnaGe]]></author>
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				<title>Galtanor's Invasion</title>
				<description><![CDATA[ <p></p>

		<cite>CaRnaGe wrote:</cite><br>
		<blockquote>Ahhhh...no wonder I was having trouble getting BattleRPG and his 008 to work together... Could have saved me alot of time.&nbsp;
		</blockquote> I always include the latest version of  Galtanor's Invasion that BattleRPG supports in the BattleRPG zip. With permission from Galtanor of course. Both BattleRPG and Invasion are too complicated to make them universally connectable (also the UT3 engine does not have enough hooks for that). E.g. the Invasion scoreboard has to show the BattleRPG level and each version of Invasion uses a different module name.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33517</guid>
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				<pubDate><![CDATA[Fri, 1 Feb 2008 00:44:23]]> GMT</pubDate>
				<author><![CDATA[ BattleMode]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ I've been playing on Slaughter's for the past few days.  The only issue I have is the "freezing" problem that lasts a few seconds.  It always happens when the monster first spawn, but occasionally happens when I am being fired upon.  It may be a problem on my end, I just wanted to see if any else is experiencing the same issue.  

Overall, the newest version has really improved my gaming experience.  The addition of "magic weapon" skins has helped tremendously.  The only thing I really miss is the lack of monster diveristy that ut2k4 RPG-Invasion uses.  So far----thumbs up! :thumbup:]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33556</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33556</link>
				<pubDate><![CDATA[Tue, 5 Feb 2008 12:03:37]]> GMT</pubDate>
				<author><![CDATA[ {AW}Violator]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ <p></p>

		<cite>{AW}Violator wrote:</cite><br>
		<blockquote>I've been playing on Slaughter's for the past few days.  The only issue I have is the "freezing" problem that lasts a few seconds.  It always happens when the monster first spawn, but occasionally happens when I am being fired upon.  It may be a problem on my end, I just wanted to see if any else is experiencing the same issue.  

Overall, the newest version has really improved my gaming experience.  The addition of "magic weapon" skins has helped tremendously.  The only thing I really miss is the lack of monster diveristy that ut2k4 RPG-Invasion uses.  So far----thumbs up! :thumbup:&nbsp;
		</blockquote>

I'm still getting the freezing issue when they spawn as well and sometimes in between.  I also noticed friendly fire occurred at different times, my friend could hurt me with his sniper rifle/flack, but nothing else and a few other people said they were getting hurt by certain things. The monsters look really neat though, especially the skulls and the laser dark walkers.]]></description>
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				<pubDate><![CDATA[Tue, 5 Feb 2008 12:14:09]]> GMT</pubDate>
				<author><![CDATA[ Pyramidion]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ Same here.  Tried Slaughters today for the first time and I get the freeze at the start of wave 1.  So far havnt gotten bast wave 3 or so.  Miss all my abilities]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33586</guid>
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				<pubDate><![CDATA[Sat, 9 Feb 2008 06:35:08]]> GMT</pubDate>
				<author><![CDATA[ Flak Monkey]]></author>
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				<title>Re:Galtanor's Invasion</title>
				<description><![CDATA[ I don't know if it of any help, but after replacing my video card with a higher model (pair of 6800s running at 800 by 600 with everything on the lowest settings to a 8800gt running at 1440 by 1050 running at the highest settings) this problem has gotten much worse for me.

Previously, I would have 1 or 2 very short "action freezes" per wave where everything would seem to stop for like 1 to 1.5 seconds. 

Now the "action freezes" seem to be 2 to 3 per wave and they last about 4 or 5 seconds each. 

There have not been any other major changes on my end except that I'm now high enough level that its not instant death, even if im standing among some monsters.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33588</guid>
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				<pubDate><![CDATA[Sat, 9 Feb 2008 12:16:48]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Galtanor's Invasion</title>
				<description><![CDATA[ Makes you wonder if somehow models or textures are being loaded in Galtanor's even if they are already in memory? ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3663.page#33589</guid>
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				<pubDate><![CDATA[Sat, 9 Feb 2008 17:17:49]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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