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		<title><![CDATA[Latest posts for the topic "Kearin's invasion mod"]]></title>
		<link>http://www.disastrousconsequences.com/dcforum/posts/list/33.page</link>
		<description><![CDATA[Latest messages posted in the topic "Kearin's invasion mod"]]></description>
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				<title>Kearin's invasion mod</title>
				<description><![CDATA[ The first invasion mod I've stumbled across is by Kearin.

Looks like you can get the information about it here:
http://www.quarterpicks.com/forum/forum_posts.asp?TID=1366&PN=1&TPN=1]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3662.page#33030</guid>
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				<pubDate><![CDATA[Sun, 13 Jan 2008 10:53:19]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Kearin's invasion mod</title>
				<description><![CDATA[ So, has anyone used this invasion mod? Any thoughts on it?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3662.page#33033</guid>
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				<pubDate><![CDATA[Sun, 13 Jan 2008 10:56:56]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Kearin's invasion mod</title>
				<description><![CDATA[ I played on a server that used it. Its alot of fun to have a inf energy link 3 with spread power up. It would definitly give a power boost to all the clases with deniel. Plus then my engineer could have an inf vamp flak :0. Maybe adren master could get a random power up maker like the weapon version.

]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3662.page#33081</guid>
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				<pubDate><![CDATA[Mon, 14 Jan 2008 16:10:40]]> GMT</pubDate>
				<author><![CDATA[ Disiple]]></author>
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				<title>Re:Kearin's invasion mod</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>So, has anyone used this invasion mod? Any thoughts on it?&nbsp;
		</blockquote> I have played it, looked at the code, connected it with BattleRPG, exchanged all kinds of information with the author etc.

It seems technically superior to Galtanor and it looks better. The game side is less though, the monsters are not that great and the radar is less useful than Galtanor's one. Especially since there are no real Invasion maps for UT3.

If he spends some time on creating a bunch of great monsters and improves his radar he might surpass Galtanor at some point, but for now Galtanor is the more interesting version IMO.

A small annoyance is that this Invasion multiplies all scores with 10. I hope he will switch to regular scoring at some point, but if not I will adapt the way BattleRPG calculates XP and Mana for this.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3662.page#33327</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/3662.page#33327</link>
				<pubDate><![CDATA[Wed, 23 Jan 2008 18:56:19]]> GMT</pubDate>
				<author><![CDATA[ BattleMode]]></author>
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				<title>Re:Kearin's invasion mod</title>
				<description><![CDATA[ <p></p>

		<cite>BattleMode wrote:</cite><br>
		<blockquote><p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>So, has anyone used this invasion mod? Any thoughts on it?&nbsp;
		</blockquote> I have played it, looked at the code, connected it with BattleRPG, exchanged all kinds of information with the author etc.

It seems technically superior to Galtanor and it looks better. The game side is less though, the monsters are not that great and the radar is less useful than Galtanor's one. Especially since there are no real Invasion maps for UT3.

If he spends some time on creating a bunch of great monsters and improves his radar he might surpass Galtanor at some point, but for now Galtanor is the more interesting version IMO.

A small annoyance is that this Invasion multiplies all scores with 10. I hope he will switch to regular scoring at some point, but if not I will adapt the way BattleRPG calculates XP and Mana for this.&nbsp;
		</blockquote> I discussed this with the author and he will make the score configurable and (at some point) improve the radar. He is working on some very interesting monsters ATM.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/3662.page#33375</guid>
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				<pubDate><![CDATA[Fri, 25 Jan 2008 19:08:38]]> GMT</pubDate>
				<author><![CDATA[ BattleMode]]></author>
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