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		<title><![CDATA[Latest posts for the topic "Skin FAQ (Installing, server usage, and more)"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Skin FAQ (Installing, server usage, and more)"]]></description>
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			<item>
				<title>Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ Part I: How to download and install skins.

Downloading skins is usually the easiest part. Assuming you have a link to the skin you want to download, click on the link. It will generally take you to a summary page of the skin. Somewhere on that page will be a link for downloading the skin. Click on the download link. NOTE: for some sites, you may have to follow the link further, such as "Please click on this link to start your download." I recommend downloading the skin to your desktop so you can find it easily (it will prompt you and ask where you want to download it to when you click the download link).

Once you have the skin downloaded, you have to extract it. Most skins come in a .zip format, but some come in a .rar format. Either way, double-click on the skin file on your desktop, and it will open up the extracting program for you (assuming you have it installed; if not, you need to Google for Winzip or WinRar and download the appropriate program). 

Most skins come with a readme file that tell you how to install the skins. You can either follow the instructions they included, or continue reading. 
Some skin creators have inserted what folder (System, Textures, etc.) each file should go to within the zip/rar file. If they have, this will appear on the extraction screen on the right. If they have specified the folders, you can simply extract them to your UT2004 folder and be done.
If you are uncertain about whether or not they specified the folder, extract the files to your desktop so you can move them manually. 

Once you have extracted the files to your desktop, all you need to do is look at the file extension (the part after the . such as ".upl, .u" etc.) to figure out where it goes. Here is a list of file extensions and where they go:
*.upl         goes in UT2004\System 
*.int          goes in UT2004\System 
*.u            goes in UT2004\System 
*.utx         goes in UT2004\Textures 
*.ukx        goes in UT2004\Animations 
*.ka          goes in UT2004\KarmaData 

The skin zip file may have come with other files, such as *.txt files or screenshots of the skin. These are not necessary to install. Once you have moved the above files into the appropriate folders, you can delete the zip file, and you're done! :)

NOTE: Some skins come in their own installation package, known as a ut4mod. You'll be able to tell generally from WinZip because there will only be one file in the zip file: a ut4mod. For these kinds of skins, usually all you have to do is double-click and the file/s will install themselves.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#19920</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#19920</link>
				<pubDate><![CDATA[Mon, 14 Aug 2006 18:02:00]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ Part II: Skins on the server

A question that comes up frequently is, why doesn't the server force everyone to download all the skins of all the people who play here? There are several reasons for this:

1) Not all skins that everyone everywhere use are appropriate for our server.
2) Not everyone who plays on our server wants to download skins.
3) At last count, the file size of all the skins just listed on the forums was over 600MB. That is a very long download for anyone, and is a lot of bandwidth that we have to pay for.

So what this means is, if you want to see other people's skins, you need to download them yourself. If you want other people on the server to see your skin, the best thing to do is read the instructions for posting skins in this forum, follow them, and post it.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#19921</guid>
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				<pubDate><![CDATA[Mon, 14 Aug 2006 18:02:27]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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			<item>
				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ NOTE: If you have <b>suggestions </b>about the content of this thread, or <b>questions </b>that were not answered about skins, you may post them in response to this thread. They will be incorporated into the FAQ and then deleted. 

<b>Any other responses</b> to this thread will be deleted.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#19922</guid>
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				<pubDate><![CDATA[Mon, 14 Aug 2006 18:04:07]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ My ut4mod files do not automatically install, how can I manually install or is their another route I can take?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38948</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38948</link>
				<pubDate><![CDATA[Sun, 5 Apr 2009 13:05:15]]> GMT</pubDate>
				<author><![CDATA[ savagedogg38]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ <p></p>

		<cite>savagedogg38 wrote:</cite><br>
		<blockquote>My ut4mod files do not automatically install, how can I manually install or is their another route I can take?&nbsp;
		</blockquote>

Need more info. Operating system?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38952</guid>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 15:16:28]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ I have 64bit Vista]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38953</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38953</link>
				<pubDate><![CDATA[Sun, 5 Apr 2009 16:43:44]]> GMT</pubDate>
				<author><![CDATA[ savagedogg38]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ http://www.tomshardware.com/forum/29702-13-cant-install-umods]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38954</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38954</link>
				<pubDate><![CDATA[Sun, 5 Apr 2009 19:57:19]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ Thanks, the UTModExtractor worked perfectly.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38958</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#38958</link>
				<pubDate><![CDATA[Sun, 5 Apr 2009 22:32:08]]> GMT</pubDate>
				<author><![CDATA[ savagedogg38]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ question..is it possible to take pic of self and apply it to a skin??


GOOD GAWD THAT WOULD REALLY BE SCARY!!!!!!!!!!!!!!!
]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#42052</guid>
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				<pubDate><![CDATA[Thu, 31 Dec 2009 22:42:06]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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			<item>
				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ Yes. There's a program called upaint that comes with UT2004 that lets you do that. ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#42060</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#42060</link>
				<pubDate><![CDATA[Fri, 1 Jan 2010 09:06:29]]> GMT</pubDate>
				<author><![CDATA[ Jefe]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ <p></p>

		<cite>Jefe wrote:</cite><br>
		<blockquote>Yes. There's a program called upaint that comes with UT2004 that lets you do that. &nbsp;
		</blockquote>

ok the only UP listing in my dir is  Uplaylists.ini           is in the unreal editor?
]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#42061</guid>
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				<pubDate><![CDATA[Fri, 1 Jan 2010 11:30:31]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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			<item>
				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ It's on one of the cds or the dvd, depending on which version you have.  Has to be installed separately.  Dunno if it's on the Unreal Anthology dvd or not.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#42069</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/2341.page#42069</link>
				<pubDate><![CDATA[Fri, 1 Jan 2010 19:57:05]]> GMT</pubDate>
				<author><![CDATA[ Jefe]]></author>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ <i><b>How to change the Default Character to a Custom Skin
</b></i>

First a little background info: Every skin comes with a UPL- a text file that tells the game the name of the character, the textures and model used, and its other attributes.  If you have two entries that have the same name the game chooses the one from the first UPL alphabetically.  

So for example if you have two different characters named "Hulk" in the upls ComicDudes.upl and TheHulk.upl, the one from ComicDudes.upl is used.  

When you are playing online, the name of the characters used by other players is sent to your machine.  The game checks your upl collection to see if there is a match, and displays whatever skin and model is specified in your upl.  If it's character you don't have, your default character is displayed.  (See my next post for how to change your default character the official way.)

We can use this fact to our advantage to change the appearance of the default character you see when you don't have someone's custom skin - usually Jakob, Malcolm or Gorge.  No existing file actually has to be changed. Just create a new upl that comes before 'xplayers' alphabetically, copy the data from another character, then rename the character to match your default charater's name.



<i><b>Step by Step Guide:</b></i>



*Create a new text file.  (for example Aaaaaaa.txt)


*Rename it from .txt to .upl  (for example Aaaaaaa.upl)


*open the upl containing the character you want to use, paste the data into your new file.  If it contains multiple characters, look for the section you need and just copy that entry, starting with <i><b>Player=(</b></i> and ending with <i><b>)</b></i>.  


*Change the name of the character to <i><b>"Jakob"</b></i>,  <b><i>"Malcolm"</i></b>, <b><i>"Gorge"</i></b> or whatever character is your default. 


*Make sure the line <i><b>[Public]</b></i> is at the beginning of the file. 


*So for a Cylon to replace Jakob, you'd have this  (see attachment) and need to have the <a href="http://skincity.beyondunreal.com/index.php?section=models&action=show_infos&id=704" target="_new" rel="nofollow">Cylon model</a> installed of course.


*Place the file in UT2004/System


*Restart UT2004, join a game and test it out. 


<a href="http://screenshot.xfire.com/screenshot/natural/3b0f0fb9fc4c8c897f0d7ed1349c99486dc08ba5.png" target="_new" rel="nofollow"><img src="http://screenshot.xfire.com/screenshot/medium/3b0f0fb9fc4c8c897f0d7ed1349c99486dc08ba5.jpg" border="0"></a>

Just as a note, the reason for making a duplicate entry is because upls for the stock characters should never be edited.   Editing those will give you problems when joining servers that run AntiTCC or UTComp.    Those mutators scan for changes to prevent cheating, since you could just change them all to bright pink or something.  They also check for duplicate entries.  To play on servers like that, you'll just need to move your custom upl out of your system directory, or open the file and place a <b><i>;</i></b> in front of <b><i>Player=(...</i></b> to make UT2004 ignore the entry.  

The environment here is different of course.  You could also just back up the originals in another folder, and edit XplayersL1.upl or XplayersL2.upl, but I think this is harder to screw up. 
]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2010 01:25:09]]> GMT</pubDate>
				<author><![CDATA[ Jefe]]></author>
			</item>
			<item>
				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ I wanted to use the new skin I made without having people see me as Jakob. Instead of them having to change their default character to something else, can I set it up where they see my old character Motig if they haven't downloaded my new skin?

As a test, I might try to change Default.ini and DefUser.ini main character to Motig. Maybe that'll work.]]></description>
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				<pubDate><![CDATA[Mon, 19 Mar 2012 14:43:14]]> GMT</pubDate>
				<author><![CDATA[ Dragon7350]]></author>
			</item>
			<item>
				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ <p></p>

		<cite>Dragon7350 wrote:</cite><br>
		<blockquote>I wanted to use the new skin I made without having people see me as Jakob. Instead of them having to change their default character to something else, can I set it up where they see my old character Motig if they haven't downloaded my new skin?

As a test, I might try to change Default.ini and DefUser.ini main character to Motig. Maybe that'll work.&nbsp;
		</blockquote>

It will not work.  All skins have to be in the client's file for them to see your skin.  It is up to the individual player to decide if they will to download other players skins.]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2012 07:15:06]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
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				<title>Re:Skin FAQ (Installing, server usage, and more)</title>
				<description><![CDATA[ Demon is correct.  Displaying skins is a client-side process and there is no way to make other players see you as a specific default character if they don't have the custom skin you're using.  They will always see their selected default characters.

Speaking of that, it is possible for players to change their default characters the official way from a small list of choices, and it's also possible for a player to force all players to appear as their default choice -- but only if they also use their default choice. 


(Copied from <a href="http://www.unrealnorth.com" target="_new" rel="nofollow">Unreal North.com</a>) 


<blockquote>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Forcing Default Models in UT2004
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Forcing default models is when you pick from a list of, well... default models & edit your UT2004 files so that everyone you see `in-game` is that person. There are various reasons people want to do this, ranging from visibility of characters, to frames per second (fps) performance, to reducing game jitter when a new player enters the game.

Example: a popular forced model is Gorge because of his `easy-to`-see characteristics. To someone forcing Gorge, everyone is gorge.

The forced models can only be ones taken from the following list:

Allowed Default Models
----------------------
Female skins
Tamika
Ophelia
Sapphire
Rylisa

Male skins
Jakob
Gorge
Malcolm
Rapier
Roc
Mokara
Brutalis
----------------------


Hey, I don't make the rules, so don't complain to me if the list doesn't have a lot of variety. ;-)
Remember, I'm a custom content freak, so I never force default models. Which reminds me... I need to warn you before we go any further...


****** WARNING ******

Forcing default models will turn every character you see `in-game` to the one (sometimes 2) models that you specify. If you have installed any custom skins or models, you will not be able to enjoy them while the forced models are enabled. Custom skins are not 'forceable.' I suggest saving a backup copy of the User.ini and UT2004.ini files before making ANY modifications, that way you can revert to 'the way it was' if you mess something up.

****** /WARNING ******









Ok so let's get on with it...

We'll be dealing with 2 files:

C:UT2004SystemUser.ini
C:UT2004SystemUT2004.ini


1. Open User.ini in Notepad
2. Do a search for [XGame.xPawn]
3. Check the lines below [XGame.xPawn] & modify them until you get:

[XGame.xPawn]
PlacedCharacterName=Gorge
PlacedFemaleCharacterName=Rylisa
bPlayOwnFootsteps=False
bUnlit=True

// Note: bUnlit=True will brighten up the skins a bit.

3a. While you're at it, search for [Engine.Pawn] in the User.ini, & make sure the line below it looks like:

[Engine.Pawn]
bNoCoronas=False

// This will also help visibility of skins.

4. Save & close.
5. Open UT2004.ini in Notepad
6. Search for [UnrealGame.DeathMatch]. If it's not in there, add it somewhere.
7. After you find/add that line, alter your UT2004.ini to reflect the following:

[UnrealGame.DeathMatch]
bColoredDMSkins=True
bForceDefaultCharacter=True

8. Save & close. You should now be showing 1 model for everyone.
9. If you want to change the model you're forcing, go back into User.ini & modify the line

[XGame.xPawn]
PlacedCharacterName=Gorge

to the model you want to see. An example would be:

[XGame.xPawn]
PlacedCharacterName=Mokara
PlacedFemaleCharacterName=Rylisa

I would recommend playing around with these 2 lines to get a feel for how they will effect your game.
Use the list of allowed default models to experiment.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Using the Console to Force Default Models in UT2004
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You can also use the console to set the default skin. Note that the quick console will not allow these operations.
You must pull down the console by hitting the ~ key (default).

Once your console is open, you'll need to enable the default character setting by typing:

set UnrealGame.DeathMatch bForceDefaultCharacter True


To turn them off, you would open the console & type:

set UnrealGame.DeathMatch bForceDefaultCharacter False


Then you set your default character...

set XGame.XPawn PlacedCharacterName *
or
set XGame.XPawn PlacedFemaleCharacterName *

...where * can be a character name from the lists mentioned previously (remember the gender separation)




You can use these console methods to set up keybinds if you're so inclined.

NOTE: On servers enabling `Anti-TCC` or other cheat protections, the "set" command may be disabled, so be sure to do your modifications offline or on another server prior to joining.
&nbsp;
		</blockquote>

Now it's also possible to use my technique to make everyone appear as the custom character of your choice, but keep in mind, they'll still see you as Jakob or whatever default you chose to change, even if they have your custom skin installed, since you must use the skin you are forcing.

However, if you can get your skin added to the <a href="http://www.disastrousconsequences.com/dcforum/posts/list/4819.page" target="_new" rel="nofollow">DC skin pack SVN</a>, any player who uses the SVN will see your skin, in addition to players that have installed your skin the normal way.]]></description>
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				<pubDate><![CDATA[Sat, 24 Mar 2012 23:10:00]]> GMT</pubDate>
				<author><![CDATA[ Jefe]]></author>
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