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		<title><![CDATA[Latest posts for the topic "Druid Weapon Questions"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Druid Weapon Questions"]]></description>
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				<title>Druid Weapon Questions</title>
				<description><![CDATA[ I was a bit curious about this, but what are the the minimum and maximum + on the Null Entropy,  Speedy, and Healing weapons?  Can all of these effects appear on all weapons?  

Can Dru confirm that the Lucky weapons have been modified from the orignal, and now instead of each + determining both the frequency and variety of things that appear, it only effects the frequency?   Does the damage on a lucky gun increase or stay the same based on the +?  What is the exact fequency values for each plus?  Can any weapon be lucky?  Has misfortune changed at all either?  What's the percent chance of a DD or Shield, Adren, Vial, Ammo appearing?

I ask because it doesn't seem the script editor I have can extract this information from 139 >:0



]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#143</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#143</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 12:45:54]]> GMT</pubDate>
				<author><![CDATA[ Cloud34]]></author>
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			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ Shame on you! 

trying to use a script editor and figure out how his mutator works :P

But i can answer your questions on luck:

-the order for an item is based on your health. shield,  ammo, (random) udamage, and adrenaline. While the frequence is based on the modifier.
-the damage of a lucky weapon is increased by the modifier
-misfortune has not been changed

 chances are as follows:
if health < max then add health and minihealth to random
else if health < max +100 then add two minihealth to random AND if shield < max then add shieldpack to array

foreach weapon if ammo is needed add one to array

if FRand() < 0.015 * Modifier then add a DD

if adren < max adren add 1 adren.

than it chooses a random item from from the array.
]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#146</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#146</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 14:48:33]]> GMT</pubDate>
				<author><![CDATA[ Azumarril]]></author>
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			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ <p></p>

		<cite>Azumarril wrote:</cite><br>
		<blockquote>Shame on you! 

trying to use a script editor and figure out how his mutator works :P

But i can answer your questions on luck:&nbsp;
		</blockquote>

Well, I'm compiling a strategy guide for playing on the server, so I've been using an editor to take a peek in to the RPG mutator to get as accurate information as possible to lessen the chance I will have wrong information in my guide (and to be as specific as possible).  As I said the editor  I'm using doesn't seem to like trying to open Druid's RPG mutator.

But thanks for the information on the Luck stuff.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#147</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#147</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 15:21:22]]> GMT</pubDate>
				<author><![CDATA[ Cloud34]]></author>
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			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ you don't need an editor, all you have to do is open up DruidRPG139.u in notepad. 

Ofcourse some of the things you're looking for are in hex, so you need a hex editor to find them.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#148</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#148</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 15:29:10]]> GMT</pubDate>
				<author><![CDATA[ Azumarril]]></author>
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			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ <p></p>

		<cite>Azumarril wrote:</cite><br>
		<blockquote>you don't need an editor, all you have to do is open up DruidRPG139.u in notepad. &nbsp;
		</blockquote>

I've alerady tried that, and yes I do see code in there, it's just that I don't want to spend 30 minutes for finding just a few specfifc lines of code.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#149</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#149</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 15:41:03]]> GMT</pubDate>
				<author><![CDATA[ Cloud34]]></author>
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			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ Step 1) make sure the DruidsRPGXXX.u file is in your UT2004\System directory
Step 2) open a cmd prompt and change to your \UT2004\System directory
Step 3) ucc batchexport DruidsRPGXXX.u class uc \Path\To\Export\To
Step 4) with the editor of your choice, look at the source files exported in the directory you chose. All the info is right there ;)]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#150</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#150</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 16:19:32]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ Awww, i've been doing it the hard way!]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#156</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#156</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 18:37:27]]> GMT</pubDate>
				<author><![CDATA[ Azumarril]]></author>
			</item>
			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Step 1) make sure the DruidsRPGXXX.u file is in your UT2004\System directory
Step 2) open a cmd prompt and change to your \UT2004\System directory
Step 3) ucc batchexport DruidsRPGXXX.u class uc \Path\To\Export\To
Step 4) with the editor of your choice, look at the source files exported in the directory you chose. All the info is right there ;)&nbsp;
		</blockquote>

Thanks Dru, that helps quite a bit.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#161</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/22.page#161</link>
				<pubDate><![CDATA[Sun, 2 Jan 2005 22:06:40]]> GMT</pubDate>
				<author><![CDATA[ Cloud34]]></author>
			</item>
			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ oh, sorry, wrong floor. i was looking for an argument.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#201</guid>
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				<pubDate><![CDATA[Wed, 5 Jan 2005 09:50:30]]> GMT</pubDate>
				<author><![CDATA[ cplmac]]></author>
			</item>
			<item>
				<title>Re: Druid Weapon Questions</title>
				<description><![CDATA[ <blockquote>Druid Weapon Questions &nbsp;
		</blockquote>

club, sickle, dart, spear, dagger, scimitar, sling, and staff. what more do you need? ;)]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/22.page#209</guid>
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				<pubDate><![CDATA[Wed, 5 Jan 2005 11:15:11]]> GMT</pubDate>
				<author><![CDATA[ pauli]]></author>
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